[Flightgear-devel] OSG3 frame rates and multithreading

2011-07-10 Thread Hal V. Engel
On Saturday, July 09, 2011 11:33:21 PM thorsten.i.r...@jyu.fi wrote: > Maybe you're also so lucky that no matter what conditions, your framerate > is high enough - I'm not, so I have to change settings when the scene > changes enough. > > * Thorsten Speaking of frame rates and eye candy. I recen

Re: [Flightgear-devel] Generic models with useless double sides and

2011-07-10 Thread Martin Spott
David Van Mosselbeen wrote: > I dunno how the modellers would react if i just edit and upload a fixed > version. However, i'm unable to find back the authors email on the > scenerydb website [...] We don't publish _any_ author's EMail addresses on the Scenemodels website, but if you send the impr

[Flightgear-devel] Generic models with useless double sides and double verts

2011-07-10 Thread David Van Mosselbeen
Hi all, A few days ago i was stress testing our coast here by putting tons of buildings. Just for fun and to see the performances of my gfx card with fgfs. Kinda surprised with the less of objects i had placed and the consequences this had. I discovered that a few generic objects have double sides

Re: [Flightgear-devel] Effects and shaders

2011-07-10 Thread Gijs de Rooy
> however, would still like to turn these off while testing and mucking > with the shaders. Is this possible with crashing the program? Try --prop:/sim/rendering/shader-effects=0 Or use the in-sim View > Rendering Options dialog. Gijs