On 29 Nov 2011, at 23:14, ThorstenB wrote:
> On 29.11.2011 23:59, Jon Stockill wrote:
>> I've just noticed that the README files are being installed to /usr/doc
>> since the switch to cmake. This should be /usr/doc/flightgear
>
> Right. Also noticed this recently. The correct location also depen
On Tue, Nov 29, 2011 at 10:14 PM, Arnt Karlsen wrote:
> On Tue, 29 Nov 2011 10:26:10 -0600, Curtis wrote in message
>> On Tue, Nov 29, 2011 at 8:35 AM, Stuart Buchanan wrote:
>>
>> > I came across the FS Break podcast (http://www.fsbreak.net/) just
>> > the other day, which discusses flight simulat
Stuart Buchanan wrote:
> (For any third party reading this, Arnt's comments are not usually a
> reflection of the general view of the FG community, as a perusal of the
> mailing list will quickly show)
+1
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends ar
On Wed, 30 Nov 2011 09:22:45 +, Stuart wrote in message
:
> On Tue, Nov 29, 2011 at 10:14 PM, Arnt Karlsen wrote:
> > On Tue, 29 Nov 2011 10:26:10 -0600, Curtis wrote in message
> >> On Tue, Nov 29, 2011 at 8:35 AM, Stuart Buchanan wrote:
> >>
> >> > I came across the FS Break podcast (http:/
Arnt,
...and some times brutal truths must be told. You have potential,
but you blow it all away with me with his overlenght and oversize
use of dots. Cut the crap, get to the points, not the dots.
Gijs
Stuart,
Excellent idea!
Gijs
Hi All,
Having seen some recent screenshots from X-Plane 10, I've been
thinking about ways to improve our random scenery, in particular
buildings.
At present, we have random building scattered over the scenery, based
on .ac models, plus the Urban shader.
The former are limited in that performanc
On Wed, 30 Nov 2011 13:40:39 +0100, Gijs wrote in message
:
> Arnt,
>
> ...and some times brutal truths must be told. You have potential,
..yeah, it's a BS prefix to the no-gasifier excuses I hear.
> get to the points, not the dots.
..my points were snipped. ;o)
>
> Stuart,
>
> Excellent
Stuart
> Hi All,
>
> Having seen some recent screenshots from X-Plane 10, I've been
> thinking about ways to improve our random scenery, in particular
> buildings.
>
> At present, we have random building scattered over the scenery, based
> on .ac models, plus the Urban shader.
>
> The former a
Hi Thorsten,
Thanks for your reply.
I've decided to repeat again the full process for compiling FG under Windows.
I get systematically the same error:
1>Compilation en cours...
1>ReaderWriterOGR.cpp
1>..\..\..\..\src\osgPlugins\ogr\ReaderWriterOGR.cpp(41) : error C2146: erreur
de syntaxe : absen
On 30 Nov 2011, at 11:29, Martin Spott wrote:
> Stuart Buchanan wrote:
>
>> (For any third party reading this, Arnt's comments are not usually a
>> reflection of the general view of the FG community, as a perusal of the
>> mailing list will quickly show)
>
> +1
>
+2
Durk
---
>> Another big influence is the antenna pattern of the antenna on the
>> aircraft. Fuselage, wing and empennage are the blocking structures of
>> course. If you want I can have a look and get you some "typical" data
>> for "structure blocked signal loss".
>>
>> A lot of aircraft have a seperate GS
Am 30.11.11 15:56, schrieb Durk Talsma:
> On 30 Nov 2011, at 11:29, Martin Spott wrote:
>
>> Stuart Buchanan wrote:
>>
>>> (For any third party reading this, Arnt's comments are not usually a
>>> reflection of the general view of the FG community, as a perusal of the
>>> mailing list will quickly s
> Thinking of most GA and business aviation aircraft I know the NAV
> antenna (VOR/LOC/GS) is always located on the vertical tail, just below
> the horizontal tail with a cross or t-tail and on top of the vert. tail
> with a low hor. tail. These are usually two antennas, one on each side
> of the
Am 30.11.2011 15:40, schrieb Iervolino Fatima:
> I get systematically the same error:
>
> 1>Compilation en cours...
> 1>ReaderWriterOGR.cpp
> 1>..\..\..\..\src\osgPlugins\ogr\ReaderWriterOGR.cpp(41) : error C2146:
> erreur de syntaxe : absence de ';' avant l'identificateur 'CPLOSGErrorHandler'
> 1
Am 30.11.11 21:13, schrieb ThorstenB:
> Am 30.11.2011 15:40, schrieb Iervolino Fatima:
>> I get systematically the same error:
>>
>> 1>Compilation en cours...
>> 1>ReaderWriterOGR.cpp
>> 1>..\..\..\..\src\osgPlugins\ogr\ReaderWriterOGR.cpp(41) : error C2146:
>> erreur de syntaxe : absence de ';' a
I like the idea , especially if it works as well as the trees.Looking
forward to seeing this .
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