[Flightgear-devel] Interesting read on hosting huge git repos

2012-01-01 Thread Stefan Seifert
FG seems not to be the only project which has problems with multi GB git repos. The Linux kernel and Android are in the same league and they have experiences of their own. This might be an interesting read: https://plus.google.com/112413860260589530492/posts/EJCsVq6o1vF Stefan

[Flightgear-devel] ..build fixed, was: ..is only the "explicit data-dir" checked for udev??? FG builds now fail.

2012-01-01 Thread Arnt Karlsen
On Wed, 28 Dec 2011 12:32:58 +0100 (CET), Frederic wrote in message <9b5f9916-d282-4499-b940-37ba05a2c...@zimbra59-e10.priv.proxad.net>: > Hi, > > > De: James Turner > > > > On 25 Dec 2011, at 23:58, Csaba Halász wrote: > > > > > > > > As far as I can see, udev is not the reason for the faile

[Flightgear-devel] ..the USPTO MO, was: DDS texures (Was: Improving random trees & buildings)

2012-01-01 Thread Arnt Karlsen
On Fri, 30 Dec 2011 11:13:43 -0800 (PST), Gene wrote in message : > On Fri, 30 Dec 2011, Mathias Fröhlich wrote: > > > blobs? > > We could try to decompress the blobs? ---> No, patent > > infringement!!! > > I call shennanigans. There's no way a process that obvious could be > patented ..yo

Re: [Flightgear-devel] Aircraft issues: Vostok-1, dc-3, dhc6, CRJ700, pa24-250-CIIB

2012-01-01 Thread syd adams
> * dhc6: Nice to see more details in the cockpit. Just, how the hell do I > switch all the warning signs off? After starting the engines, the whole > warning panel lit up (which I know from some other aircraft as a test > mode), but the lights never went out. Plane was flying fine though. I dont

Re: [Flightgear-devel] Aircraft issues: Vostok-1, dc-3, dhc6, CRJ700, pa24-250-CIIB

2012-01-01 Thread Anders Gidenstam
On Sun, 1 Jan 2012, thorsten.i.r...@jyu.fi wrote: > > An (incomplete) list of issues I have observed in flying various aircraft > recently - maybe some of them can be fixed by maintainers before the > release: > > * Vostok-1 is currenty a no-show - it crashes before doing anything, the > log seems

Re: [Flightgear-devel] How to compile Terragear-cs ?

2012-01-01 Thread Jason Cox
How about this at the top of the script (in tried yet) $0 2>$1  |tee $logfile & Rediredt all script output and tee in background. Exit status should still stop the build and out put should be on screen as well as in the log file Sent from Samsung tabletGeoff McLane wrote:On Sun, 2012-01-0

Re: [Flightgear-devel] How to compile Terragear-cs ?

2012-01-01 Thread Jari Häkkinen
On 2012-01-01 20.17, Geoff McLane wrote: > But in doing this, as you point out, there is NO OUTPUT > to the console... > > Except as Jari pointed out, you can start the script > as a background process, and use a repeated tail > command to view the end of the LOG in a console... > > Or even start t

Re: [Flightgear-devel] How to compile Terragear-cs ?

2012-01-01 Thread Geoff McLane
On Sun, 2012-01-01 at 16:40 +0100, Clément de l'Hamaide wrote: > Hi Pete, Geoff, > > Now my script work perfectly. > Hi Clément, Glad to hear it is all now working fine... Sorry my explanation was not clear... 1. I assume, like Francesco's script, and mine, you have the command in the early

Re: [Flightgear-devel] How to compile Terragear-cs ?

2012-01-01 Thread Jari Häkkinen
On 2012-01-01 16.40, Clément de l'Hamaide wrote: > When I remove all " 2>&1 | tee -a $LOGFILE" and I replace it by a > simple ">> $LOGFILE" I see many less information in terminal when > script is running. It's very annoying to haven't information about > step in terminal... For example, when the

Re: [Flightgear-devel] How to compile Terragear-cs ?

2012-01-01 Thread Clément de l'Hamaide
Hi Pete, Geoff, Now my script work perfectly. When I remove all " 2>&1 | tee -a $LOGFILE" and I replace it by a simple " >> $LOGFILE" I see many less information in terminal when script is running. It's very annoying to haven't information about step in terminal... For example, when the script

Re: [Flightgear-devel] Announcing Project Rembrandt

2012-01-01 Thread Frederic Bouvier
Hi Mathias, > De: Mathias Fröhlich > > On Friday, December 30, 2011 11:45:21 Frederic Bouvier wrote: > > The problem I have to solve currently is how to feed the G-Buffer > > to the Effect system because the textures used to store it are > > camera-dependent (in a multi screen context) but the pa

[Flightgear-devel] Aircraft issues: Vostok-1, dc-3, dhc6, CRJ700, pa24-250-CIIB

2012-01-01 Thread thorsten . i . renk
An (incomplete) list of issues I have observed in flying various aircraft recently - maybe some of them can be fixed by maintainers before the release: * Vostok-1 is currenty a no-show - it crashes before doing anything, the log seems to point to a property as the cause. I guess it *may* be a JSB

Re: [Flightgear-devel] Announcing Project Rembrandt

2012-01-01 Thread Mathias Fröhlich
Hi, On Friday, December 30, 2011 11:45:21 Frederic Bouvier wrote: > The problem I have to solve currently is how to feed the G-Buffer > to the Effect system because the textures used to store it are > camera-dependent (in a multi screen context) but the pass (which > is a stateset) is built once

flightgear-devel@lists.sourceforge.net

2012-01-01 Thread Mathias Fröhlich
Hi Erik, On Friday, December 30, 2011 11:39:37 Erik Hofman wrote: > On Fri, 2011-12-30 at 10:42 +0100, Mathias Fröhlich wrote: > > * If it's just the mipmaps. May be we can precompute the mipmaps using > > the cpu in the database loader thread. This would help all textures not > > only the ones t

Re: [Flightgear-devel] DDS texures (Was: Improving random trees & buildings)

2012-01-01 Thread Mathias Fröhlich
Hi, On Friday, December 30, 2011 11:11:39 Frederic Bouvier wrote: > > * If it's just the mipmaps. May be we can precompute the mipmaps using > > the cpu in the database loader thread. This would help all textures not > > only the ones that could be converted. May be this is the most generic > > s

Re: [Flightgear-devel] Improving random trees & buildings

2012-01-01 Thread Mathias Fröhlich
Happy new year! Vivian, On Friday, December 30, 2011 10:48:40 Vivian Meazza wrote: > The hangs are caused by mipmap generation on the fly by OSG? The hangs are caused by mipmap generation by the driver which happens on forst use of a texture. > The old texture files are static and I would expe

Re: [Flightgear-devel] Simgear

2012-01-01 Thread Tuomas Kuosmanen
If I am understanding you correctly, you want to get access to various variables within flightgear. Isn't the Property Tree via telnet or http something that might work for you? Should be easy to access it from a web service even. Or define a generic protocol, the wiki had an example how to make it