Re: [Flightgear-devel] Shader performance

2012-02-07 Thread thorsten . i . renk
Gary adressed those creating the 3d-models and aircraft in FGFS. Yes, quite. And since your own aircraft doesn't repeat and is there independent of visibility range, so in some sense this is a special case anyway. Problem is, once you have created a model, you don't control what others do with

[Flightgear-devel] Radio simulation of navigational aids

2012-02-07 Thread Adrian Musceac
Hi, While working to add support for realistic radio capabilities of navradio equipment, I have transitioned the radio code to a subsystem, thanks to valuable advice from Torsten, which should remove performance issues and make the system more flexible and useful for other development, like

Re: [Flightgear-devel] FG scam resurfaces...

2012-02-07 Thread lists
On Mon, 6 Feb 2012 07:39:22 -0800 (PST), Gene Buckle wrote: On Mon, 6 Feb 2012, Chris Wilkinson wrote: http://flightsimulatorplus.com/terms.html Seems FSP or PFS or FPS or whatever has reinvented itself - that link showed on my Facebook page just now for the first time in perhaps 6

Re: [Flightgear-devel] Random object/vegetation terrain masking

2012-02-07 Thread Martin Spott
Stuart Buchanan wrote: I've just committed to simgear/next and fgdata/master code to allow the placement and rotation of random objects and vegetation to be masked based on a bitmap. That's a nice approach ! From my perspective the meaning of the different properties tree-density and

Re: [Flightgear-devel] Random object/vegetation terrain masking

2012-02-07 Thread Stuart Buchanan
On Tue, Feb 7, 2012 at 4:15 PM, Martin Spott wrote: Stuart Buchanan wrote: I've just committed to simgear/next and fgdata/master code to allow the placement and rotation of random objects and vegetation to be masked based on a bitmap. That's a nice approach ! From my perspective the

Re: [Flightgear-devel] Radio simulation of navigational aids

2012-02-07 Thread Eric van den Berg
Hi Adrian, Would go with 1. As you say signal strength does not have a major influence on the functionality itself. It works or you have a flag. Only of the very border of reception the respective indicator will wander out. But that also is a signal strength issue and can be modelled

Re: [Flightgear-devel] Random object/vegetation terrain masking

2012-02-07 Thread Martin Spott
Stuart Buchanan wrote: On Tue, Feb 7, 2012 at 4:15 PM, Martin Spott wrote: From my perspective the meaning of the different properties tree-density and wood-coverage gets a little bit confusing, but I'd probably leave fiddling with the new values to those with more powerful hardware =A0;-)

[Flightgear-devel] Version file check

2012-02-07 Thread HB-GRAL
Hi all Is it a good or bad idea for the FGx launcher to check against the version file if it is a valid fgdata folder AT ALL ? I will need some kind of check. In case it is a bad idea, do you have other suggestions ? (Sorry for the dumb question but thanks in advance for your comments). -Yves

Re: [Flightgear-devel] Version file check

2012-02-07 Thread ThorstenB
On 07.02.2012 21:13, HB-GRAL wrote: Is it a good or bad idea for the FGx launcher to check against the version file if it is a valid fgdata folder AT ALL ? I will need some kind of check. Seems a good idea. Same check is hard-coded inside fgfs (of course, fgfs also requires correct content of

Re: [Flightgear-devel] Version file check

2012-02-07 Thread Curtis Olson
On Tue, Feb 7, 2012 at 2:29 PM, ThorstenB bre...@gmail.com wrote: On 07.02.2012 21:13, HB-GRAL wrote: Is it a good or bad idea for the FGx launcher to check against the version file if it is a valid fgdata folder AT ALL ? I will need some kind of check. Seems a good idea. Same check is

Re: [Flightgear-devel] Version file check

2012-02-07 Thread ThorstenB
Am 07.02.2012 21:34, schrieb Curtis Olson: The main reason for a version check between the binary and the data is that we often make parallel changes to both (similar reason why we do a simgear minimum version check when compiling flightgear.) If there are version mismatches, things could

Re: [Flightgear-devel] Random object/vegetation terrain masking

2012-02-07 Thread Stuart Buchanan
On Tue, Feb 7, 2012 at 5:04 PM, Martin Spott wrote: Stuart Buchanan wrote: On Tue, Feb 7, 2012 at 4:15 PM, Martin Spott wrote: From my perspective the meaning of the different properties tree-density and wood-coverage gets a little bit confusing, but I'd probably leave fiddling with the new

Re: [Flightgear-devel] Random object/vegetation terrain masking

2012-02-07 Thread Martin Spott
Stuart Buchanan wrote: On Tue, Feb 7, 2012 at 5:04 PM, Martin Spott wrote: They _are_ being used, anyhow, retiring the old values and transferring the respective meaning into their 'modern' counterparts whould facilitate understanding of what's going on for those who don't deal with this

Re: [Flightgear-devel] Radio simulation of navigational aids

2012-02-07 Thread Pedro Morgan
How does one develop an autoland system atop that ? As I understand it the localiser signal is always pretty accurate in CAT3 protected ILS.. But the glideslope should be unreliable from 150ft ish which is why there is a decision height ie runway in sight.. My basic question is actually, is