Hi Olaf,
maybe I can tell you from a screenshot. From memory, we need at least
GL_ARB_framebuffer_object and float_texture
I don't know what extension or declaration is required to have "unsigned int"
uniforms (osg_FrameNumber in src/Main/CameraGroup.cxx)
Regards,
-Fred
- Mail original -
Hi Fred,
I did see a composited view in the window (with different views at the edges of
the window). Isn't the FBO necessary for this? May the allocation of just one
of the FBO's fail?
Do you know which Extension has to be present? My system announces to have:
> Am 06.03.12 23:09, schrieb Olaf Flebbe:
> > PixelBufferCocoa :: realizeImplementation not implemented yet
>
> Hi Fred
>
> Just curious about this line, do you think recent osg cocoa windowing
> under OSX will be supported by rembrandt?
Sorry Yves, I have no idea. This error message seems to im
Am 06.03.12 23:09, schrieb Olaf Flebbe:
> PixelBufferCocoa :: realizeImplementation not implemented yet
Hi Fred
Just curious about this line, do you think recent osg cocoa windowing
under OSX will be supported by rembrandt?
Cheers, Yves
-
Hi Olaf,
not all shader are converted, so you'd better disable all of them (Hinted by
the error in GEOMETRY that is not used in Rembrandt)
The 'unsigned' error shows that the driver is lacking, or maybe a declaration
is missing. OSG defines an uniform of type 'unsigned int'
The error on image f
Hi Fred,
I tried Rembrandt on my Macbook Pro 2011 (13"):
it created a view and than parts of the screen got white. Th kernel log told me
that some internal buffer had an overrun.
I changed the Property /sim/rendering/shadows/map-size in preferences.xml to
128 and now Rembrandt seems to work (
> So may I ask a kind soul with write access to the data repository, or
> capable of submitting a merge request, to review all effect files
> and add the test of the new property to every technique of every
> effect, and add a new predicate to technique not having one for the
> moment. The code sni
Le 06/03/2012 00:05, Ron Jensen a écrit :
> Personally, I hate the glass shaders covering instruments and windows.
> I want
> to actually fly these aircraft and not drool over how 'real' they look.
> Flying means I need to be able to actually read the instrument, so I often
> prefer larger fonts a
I doubt you're going to have an acceptable experience using a deferred
renderer on a go7400, regardless of driver bugs. There's not a lot of
fillrate there.
On 7/03/2012 4:42 AM, "Arnt Karlsen" wrote:
> On Sat, 03 Mar 2012 21:17:30 +0100, Torsten wrote in message
> <4f527c5a.5060...@t3r.de>:
> >
Now that the introduction of Rembrandt "next", provided that the current
operation is retained, has been accepted, it is time to outline the plan that I
intend to apply:
1. update SimGear with additions made on the effects and animations (done). The
changes include the creation of "positioned"
On Sat, 03 Mar 2012 21:17:30 +0100, Torsten wrote in message
<4f527c5a.5060...@t3r.de>:
>
> The screen stays white with three black corners (top right, bottom
> right and bottom left). No splash screen. I can exit after some time
> with (Esc)->(Enter).
>
> GPU is GeForce Go 7400 with latest driv
On Tuesday 06 March 2012 03:33:55 Francesco Angelo Brisa wrote:
> Thanks for the answers;
>
> based on you suggestions I think I will add instruments in the C337 way
> (With a little thin glass in front of them with almost no reflection
> effect).
>
> Cheers
> Francesco
I thought the overwhelming
I also concur, there should be no reflection or almost no reflection on the
instruments themselves, since these are generally dealt with with careful
instrument placement and sunshades even in cars. There might be some reflection
of cabin interior details on the windshield, but only light colo
>
> Aerostar 700:
> * The airspeed indicator looks like to be a default one (With no colored
> bars for velocities). is this due to the fact that it is as in the real
> aircraft or just because nobody worked on it ?
>
>
Looks like an oversight on my part. The instruments for the Aerostar are in
its
Thanks for the answers;
based on you suggestions I think I will add instruments in the C337 way
(With a little thin glass in front of them with almost no reflection
effect).
Cheers
Francesco
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