On 30 Mar 2012, at 16:03, Frederic Bouvier wrote:
> The lighting problem has been fixed and the shadows are in since
> this morning. Shadow resolution is configurable in the preferences
> by changing /sim/rendering/shadows/map-size before starting fgfs.
Basically works here, but the shadow seem
On Fri, 2012-03-30 at 13:16 +0200, Erik Hofman wrote:
> Hi,
>
> I was wondering, after pulling simgear and flightgear from git since a
> long time I now get a segmentation fault when changing the time of day
> using the menu structure.
>
> It seems to be related to SampleGroup::suspend and at fir
On Sat, 2012-03-31 at 11:29 +0200, Erik Hofman wrote:
> Looks like something has changed in relation to avionics sounds since
> commenting out line 156 of Sound/fg_fx.cxx fixes the problem while
> suspending the aircraft effects (pause) still works.
Ah found it, it was caused by the way AI models
> P.S.: If you'd like me to test on the Nvidia 7950 GT again, please
> yell at me.
You can try the last code with --prop:/sim/rendering/no-16bit-buffer=true
Regards,
-Fred
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The light animation is now functional. As an example, the airport
light pole has been converted, and is visible near the maintenance
building at KSFO.
A new option: /sim/rendering/no-16bit-buffer=true is available for
GPU that emit 0x8cda at FBO setup. It should produce ugly specular
though.
Re
Hi,
I cannot reproduce the problem, since I do not use MacPorts. IMHO we should
simply copy from OSG CMakeModules/FindZLIB.cmake to Simgear CMakeModules, in
order to force same semantics on OSG and Simgear.
Greetings
Olaf
>
> Hi James
>
> Didn’t dive into but noticed OSG has probably a more
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