Re: [Flightgear-devel] Rembrandt - Some Feedback

2012-04-01 Thread Frederic Bouvier
> With Rembrandt, brightness of the scenery seems to depend on the > view's pitch angle a lot. So, when you fly along and pitch up/down > heavily (take the ufo), you see the ground becoming brighter and > darker. It mainly seems to affect the bright (non-shadow) areas. I believe it was fixed by

Re: [Flightgear-devel] OSG caching and other OSG issues

2012-04-01 Thread ThorstenB
Am 01.04.2012 18:25, schrieb Mathias Fröhlich: > If you work with weak pointers/observer_ptr you need to use the lock method. Ok, you're absolutely right. I wasn't aware of the "lock" method before, indeed it has to be used here. I'll push a change. Thanks for reviewing this! cheers, Thorsten

Re: [Flightgear-devel] Rembrandt - Some Feedback

2012-04-01 Thread Hal V. Engel
On Sunday, April 01, 2012 01:45:52 PM ThorstenB wrote: > With Rembrandt, brightness of the scenery seems to depend on the view's > pitch angle a lot. So, when you fly along and pitch up/down heavily > (take the ufo), you see the ground becoming brighter and darker. It > mainly seems to affect the b

[Flightgear-devel] FlightGear Newsletter - March 2012

2012-04-01 Thread Gijs de Rooy
After more than three years without, shadows are about to return to the FlightGear world. At the same time, some people prefer to fly away from that world and watch it from space. All possible thanks to recent developments! These are just two examples of what's covered in the March edition of

Re: [Flightgear-devel] OSG caching and other OSG issues

2012-04-01 Thread Mathias Fröhlich
Hi, I try to catch up on things past an other busy week. On Thursday, March 29, 2012 00:22:46 ThorstenB wrote: > Mathias, maybe you can have a look at the simgear changes. Maybe you see > a way to improve this even further - i.e. do we still need all these > cache maps? Or could we simply rely o

Re: [Flightgear-devel] Rembrandt - Some Feedback

2012-04-01 Thread ThorstenB
With Rembrandt, brightness of the scenery seems to depend on the view's pitch angle a lot. So, when you fly along and pitch up/down heavily (take the ufo), you see the ground becoming brighter and darker. It mainly seems to affect the bright (non-shadow) areas. When pitching up, the ground even

[Flightgear-devel] Rembrandt - Some Feedback

2012-04-01 Thread Heiko Schulz
Hello, I updated my FGFS yesterday and today, after a whole while. Of course I tried Rembrandt and I'm impressed- finally shadows again! Rembrandt does work here without any error messages. (DualCore 2,6 Ghz, 4GB RAM, Nvidea GeForce GTX460) What I noticed is, that Anti-Aliasing does not work, and