Re: [Flightgear-devel] Water shader issues

2012-04-23 Thread Renk Thorsten
Bertrand, apparently I am really doing a bad job expressing myself. > After having read this long post, I had mixed feelings. Posts that > start by something like "First of all, I find that you are all doing a > great job" are, in most cases, intended to tell the exact opposite. This is not on

Re: [Flightgear-devel] Water shader issues

2012-04-23 Thread Stefan Seifert
On Monday 23 April 2012 07:05:58 Renk Thorsten wrote: > See above. All I can say is that I am really, genuinely frustrated with the > way this is going, and so I will simply put the matter to rest, restrict > myself to making my own set of shaders faster and just shut up. Please don't. Framerate

Re: [Flightgear-devel] Water shader issues

2012-04-23 Thread Stefan Seifert
On Sunday 22 April 2012 14:46:09 Bertrand Coconnier wrote: > And if, at the end of the day, your > change is not included in FG, will it be that terrible ? As a user, I would answer this with yes. Water looks fantastic in FG but it's also taking quite some toll in performance. Since performance

Re: [Flightgear-devel] Water shader issues

2012-04-23 Thread Frederic Bouvier
Emilian, > All the sine stuff happens in the fragment shader, so performance is > directly related to the amount of screen pixels covered by water, not on the > amount of vertices. Maybe just testing the pixel depth against the fog > distance > might bring some performance in fogged scenarios, wh

Re: [Flightgear-devel] An empassioned plea

2012-04-23 Thread Vic Marriott
>>> Personally, I'd build the best white-box machine I could afford and throw >>> Linux on it. <<< Hi Gene, Once again the point is being missed. Things like food and shelter are higher up the finances queue than another computer set-up. Those of you who can afford such luxuries might like to

Re: [Flightgear-devel] Water shader issues

2012-04-23 Thread Vivian Meazza
Thorsten wrote: > Vivian: "I'm sure this is all very well and good - but what are we meant to be > testing/doing/patching? Your last patch was all very good - except it only > worked with advanced weather, so I was forced to abandon it." > > Needless to say, the last patch did not 'only work wit

Re: [Flightgear-devel] An empassioned plea

2012-04-23 Thread James Turner
On 22 Apr 2012, at 15:06, Vic Marriott wrote: > James, I think you have an advantage in that you run Linux on your Mac, so > you can utilise the best of both worlds. Actually I don't - it's OS-X all the way for me, in terms of running FG. I have Linux VMs to check builds, but there's no OpenGL

Re: [Flightgear-devel] Water shader issues

2012-04-23 Thread Renk Thorsten
> There's the problem Thorsten. I didn't have the info or the knowledge to > do the second bit. Neither you nor Emilian honestly could have come up with something like this? = var setBasicWeatherScattering = func { # establish the minimum cloud cover var max_cover = 5; for

Re: [Flightgear-devel] updates to nav.dat.gz

2012-04-23 Thread Christian Schmitt
ThorstenB wrote: > But to be honest, it neither works with central terrasync scenery. We > could never push any updates (such as introducing terrasync scenery with > the new EDDF runway) without immediately breaking consistency with all > previously released FG versions (= their base packages). W

Re: [Flightgear-devel] Water shader issues

2012-04-23 Thread Gene Buckle
While the water shader is a visual effect, is there any way to translate that in to a "physical" wave that would interact with water craft? g. -- Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one of its kind. http://www.diy-cockpits.org/coll - Go Collimated or Go Home. Some peo

Re: [Flightgear-devel] An empassioned plea

2012-04-23 Thread Gene Buckle
On Mon, 23 Apr 2012, Vic Marriott wrote: Personally, I'd build the best white-box machine I could afford and throw Linux on it. <<< > > Hi Gene, > > Once again the point is being missed. > > Things like food and shelter are higher up the finances queue than > another computer set-up. T

Re: [Flightgear-devel] Random Buildings

2012-04-23 Thread Stuart Buchanan
On Mon, Apr 23, 2012 at 1:17 AM, HB-GRAL wrote: > Just a small question because I’m currently looking to OSM street data > and try to use it for scenery creation ... in your last screenshot of > your improvements I still see buildings on streets (not the streets on > urban textures, I mean the "rea

Re: [Flightgear-devel] An empassioned plea

2012-04-23 Thread Curtis Olson
On Mon, Apr 23, 2012 at 3:16 AM, Vic Marriott wrote: > Things like food and shelter are higher up the finances queue than another > computer set-up. > When I take a look at my family (of 4) finances, I see that for what we spend on food each month (not including going out to eat which doesn't ha

Re: [Flightgear-devel] An empassioned plea

2012-04-23 Thread Björn Kesten
Can we just settle for a general "do as much performance optimization as feasible" approach? Btw: Is the multithreading feature being actively worked on? It would at least help to bring modern multi-core CPUs to bear. -