Le 29 juin 2012 à 01:07, Marcelo Schmidt a écrit :
Hey!
I'm Marcelo, a student of master degree on a Brazil University and work with
Microsoft C#.NET at Government IT (sorry for my english)
I'm intersted in FlightGear, i've download the source-code and got immersed
by the complexity of
On 06/28/2012 05:31 PM, Heiko Schulz wrote:
I have no idea how to communicate it or present it.
That's why I hoped that we maybe can have all three skydome variants
selectable.
So we would have the default skydome, the skydome shader and the
Lightfield/Haze aka Atmospheric shader
On Friday 29 June 2012 12:13:31 Edheldil wrote:
On 06/28/2012 05:31 PM, Heiko Schulz wrote:
I have no idea how to communicate it or present it.
That's why I hoped that we maybe can have all three skydome variants
selectable. So we would have the default skydome, the skydome shader and
the
Thorsten,
No, it is not so now (at least for me that is, maybe there are problems
with other cards/systems/... I'm not aware of). I get to see a seamless
and plausible match between sky and terrain from ground level to low Earth
orbit, at all times of the day and under any weather
Emilian,
There's only the default sky that works together with the normal
shaders ,
or the Atmospheric scattering stuff which supersedes the old skydome
shader.
The Atmospheric scattering is a whole set of shaders, that interact to
give a
seamless horizon, and much more...
They replace
On Fri, Jun 29, 2012 at 8:16 PM, Heiko Schulz wrote:
Really? Look at the trees- Does they blend correct here?
http://www.hoerbird.net/Treeblend.jpg
They do now. I've just pushed a fix that integrates the random
vegetation shader with the atmospheric scattering. Please re-test.
On my system
6 matches
Mail list logo