Re: [Flightgear-devel] Help getting Pitch and Roll Values - FlightGear

2012-06-29 Thread Jonathan Tanant
Le 29 juin 2012 à 01:07, Marcelo Schmidt a écrit : Hey! I'm Marcelo, a student of master degree on a Brazil University and work with Microsoft C#.NET at Government IT (sorry for my english) I'm intersted in FlightGear, i've download the source-code and got immersed by the complexity of

Re: [Flightgear-devel] Shader menu structure

2012-06-29 Thread Edheldil
On 06/28/2012 05:31 PM, Heiko Schulz wrote: I have no idea how to communicate it or present it. That's why I hoped that we maybe can have all three skydome variants selectable. So we would have the default skydome, the skydome shader and the Lightfield/Haze aka Atmospheric shader

Re: [Flightgear-devel] Shader menu structure

2012-06-29 Thread Emilian Huminiuc
On Friday 29 June 2012 12:13:31 Edheldil wrote: On 06/28/2012 05:31 PM, Heiko Schulz wrote: I have no idea how to communicate it or present it. That's why I hoped that we maybe can have all three skydome variants selectable. So we would have the default skydome, the skydome shader and the

Re: [Flightgear-devel] Shader menu structure

2012-06-29 Thread Heiko Schulz
Thorsten, No, it is not so now (at least for me that is, maybe there are problems with other cards/systems/... I'm not aware of). I get to see a seamless and plausible match between sky and terrain from ground level to low Earth orbit, at all times of the day and under any weather

Re: [Flightgear-devel] Shader menu structure

2012-06-29 Thread Heiko Schulz
Emilian, There's only the default sky that works together with the normal shaders , or the Atmospheric scattering stuff which supersedes the old skydome shader. The Atmospheric scattering is a whole set of shaders, that interact to give a seamless horizon, and much more... They replace

[Flightgear-devel] Random vegetation and Atmospheric light scattering (was Re: Shader menu structure)

2012-06-29 Thread Stuart Buchanan
On Fri, Jun 29, 2012 at 8:16 PM, Heiko Schulz wrote: Really? Look at the trees- Does they blend correct here? http://www.hoerbird.net/Treeblend.jpg They do now. I've just pushed a fix that integrates the random vegetation shader with the atmospheric scattering. Please re-test. On my system