On 06/28/2012 05:31 PM, Heiko Schulz wrote: > I have no idea how to communicate it or present it. > That's why I hoped that we maybe can have all three skydome variants > selectable. > So we would have the default skydome, the skydome shader and the > Lightfield/Haze aka Atmospheric shader selectable. That would have made it > easily to present different developement stages and performance requirements > to the user.
Maybe a less strict approach would be a solution, then? Let selecting a "rendering mode" set some sane combination of shaders and give user freedom to change them, but display red warning in the shader dialog that the combination may create problems. Edheldil ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel