On 06/28/2012 05:31 PM, Heiko Schulz wrote:
> I have no idea how to communicate it or present it.
> That's why I hoped that we maybe can have all three skydome variants 
> selectable.
> So we would have the default skydome, the skydome shader and the 
> Lightfield/Haze aka Atmospheric shader selectable. That would have made it 
> easily to present different developement stages and performance requirements 
> to the user.

Maybe a less strict approach would be a solution, then? Let selecting a
"rendering mode" set some sane combination of shaders and give user
freedom to change them, but display red warning in the shader dialog
that the combination may create problems.

Edheldil

------------------------------------------------------------------------------
Live Security Virtual Conference
Exclusive live event will cover all the ways today's security and 
threat landscape has changed and how IT managers can respond. Discussions 
will include endpoint security, mobile security and the latest in malware 
threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to