Re: [Flightgear-devel] Shader menu structure

2012-07-13 Thread Renk Thorsten
Hi Tim, > If I could give some gentle advice, perhaps based on out-of-date > observations: you could really benefit from a serious study of > computer graphics. I highly recommend the book "Real Time Rendering" > by Akenine-Moller et al. Thanks, that's actually not a bad idea. I think I'll get my

Re: [Flightgear-devel] DDS usage in effects files

2012-07-13 Thread Renk Thorsten
> A number of effects files use .dds textures, leading to error messages > on the console. > > IIRC in the last release, we suppressed these error messages for the > release, and I think we need > to do something for for 2.8.0 as well. > > Of particular concern is terrain-default.eff which uses > T

Re: [Flightgear-devel] DDS usage in effects files

2012-07-13 Thread Arnt Karlsen
On Fri, 13 Jul 2012 21:20:33 +0100, Stuart wrote in message : > Hi All, > > A number of effects files use .dds textures, leading to error messages > on the console. ..last time I saw these .dds error messages fly by, the console wailed about 5 compressed .dds files that needed to be uncompress

Re: [Flightgear-devel] DDS usage in effects files

2012-07-13 Thread Stuart Buchanan
On Fri, Jul 13, 2012 at 9:20 PM, Stuart Buchanan wrote: > Hi All, > > A number of effects files use .dds textures, leading to error messages > on the console. > > IIRC in the last release, we suppressed these error messages for the > release, and I think we need > to do something for for 2.8.0 as w

[Flightgear-devel] DDS usage in effects files

2012-07-13 Thread Stuart Buchanan
Hi All, A number of effects files use .dds textures, leading to error messages on the console. IIRC in the last release, we suppressed these error messages for the release, and I think we need to do something for for 2.8.0 as well. Of particular concern is terrain-default.eff which uses Textures

Re: [Flightgear-devel] Reduced tiling (was Re: Shader menu structure)

2012-07-13 Thread Arnt Karlsen
On Thu, 12 Jul 2012 17:53:37 +0200 (CEST), Frederic wrote in message <1703693628.25884968.1342108417395.javamail.r...@zimbra59-e10.priv.proxad.net>: > > ..this kinda blending looks so good it should IMHO go into the > > current release, even if it means delaying the release. > > Delayed 6 month

Re: [Flightgear-devel] Reduced tiling (was Re: Shader menu structure)

2012-07-13 Thread Arnt Karlsen
On Fri, 13 Jul 2012 08:11:32 +, Renk wrote in message : > > ..this kinda blending looks so good it should IMHO go into the > > current release, even if it means delaying the release. > > Just in case: The effect is quite tricky to get right, because the > parameters and overlay texture need

Re: [Flightgear-devel] Reduced tiling (was Re: Shader menu structure)

2012-07-13 Thread Renk Thorsten
> ..this kinda blending looks so good it should IMHO go into the > current release, even if it means delaying the release. Just in case: The effect is quite tricky to get right, because the parameters and overlay texture need to be somewhat carefully tuned for each landclass, untuned it looks qu

Re: [Flightgear-devel] Shader menu structure

2012-07-13 Thread Renk Thorsten
> Believe it or not, computer graphics researchers (not me) think about > shader work in those terms too. It comes off as a bit pompous to > assume that no one here would understand what you are talking about or > be able to come up to speed on the math if necessary. I'm assuming here that the mai

Re: [Flightgear-devel] Reduced tiling (was Re: Shader menu structure)

2012-07-13 Thread Vivian Meazza
Hey, Curt AND Martin kidding around! Is this a first? J. Well that's a weight off my mind. Good. Back to preparing the goodies. Vivian From: Curtis Olson [mailto:curtol...@gmail.com] Sent: 12 July 2012 21:36 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Reduced tili