Hi Tim,
> If I could give some gentle advice, perhaps based on out-of-date
> observations: you could really benefit from a serious study of
> computer graphics. I highly recommend the book "Real Time Rendering"
> by Akenine-Moller et al.
Thanks, that's actually not a bad idea. I think I'll get my
> A number of effects files use .dds textures, leading to error messages
> on the console.
>
> IIRC in the last release, we suppressed these error messages for the
> release, and I think we need
> to do something for for 2.8.0 as well.
>
> Of particular concern is terrain-default.eff which uses
> T
On Fri, 13 Jul 2012 21:20:33 +0100, Stuart wrote in message
:
> Hi All,
>
> A number of effects files use .dds textures, leading to error messages
> on the console.
..last time I saw these .dds error messages fly by, the console
wailed about 5 compressed .dds files that needed to be uncompress
On Fri, Jul 13, 2012 at 9:20 PM, Stuart Buchanan wrote:
> Hi All,
>
> A number of effects files use .dds textures, leading to error messages
> on the console.
>
> IIRC in the last release, we suppressed these error messages for the
> release, and I think we need
> to do something for for 2.8.0 as w
Hi All,
A number of effects files use .dds textures, leading to error messages
on the console.
IIRC in the last release, we suppressed these error messages for the
release, and I think we need
to do something for for 2.8.0 as well.
Of particular concern is terrain-default.eff which uses
Textures
On Thu, 12 Jul 2012 17:53:37 +0200 (CEST), Frederic wrote in message
<1703693628.25884968.1342108417395.javamail.r...@zimbra59-e10.priv.proxad.net>:
> > ..this kinda blending looks so good it should IMHO go into the
> > current release, even if it means delaying the release.
>
> Delayed 6 month
On Fri, 13 Jul 2012 08:11:32 +, Renk wrote in message
:
> > ..this kinda blending looks so good it should IMHO go into the
> > current release, even if it means delaying the release.
>
> Just in case: The effect is quite tricky to get right, because the
> parameters and overlay texture need
> ..this kinda blending looks so good it should IMHO go into the
> current release, even if it means delaying the release.
Just in case: The effect is quite tricky to get right, because the parameters
and overlay texture need to be somewhat carefully tuned for each landclass,
untuned it looks qu
> Believe it or not, computer graphics researchers (not me) think about
> shader work in those terms too. It comes off as a bit pompous to
> assume that no one here would understand what you are talking about or
> be able to come up to speed on the math if necessary.
I'm assuming here that the mai
Hey, Curt AND Martin kidding around! Is this a first? J. Well that's a
weight off my mind. Good. Back to preparing the goodies.
Vivian
From: Curtis Olson [mailto:curtol...@gmail.com]
Sent: 12 July 2012 21:36
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Reduced tili
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