Re: [Flightgear-devel] Musings on FG on Linux/Windows

2012-11-27 Thread Stefan Seifert
On Tuesday 27 November 2012 07:56:02 Renk Thorsten wrote: Binary releases on Linux are /possible/ but a pain - working with each distro's packaging system is definitely the way to go, in my opinion. That basically seems to require that everyone who wants most recent FG needs to update to

Re: [Flightgear-devel] Musings on FG on Linux/Windows

2012-11-27 Thread James Turner
On 27 Nov 2012, at 08:01, Stefan Seifert n...@detonation.org wrote: That basically seems to require that everyone who wants most recent FG needs to update to most recent Linux. No it doesn't. There's nothing preventing us from providing packages for older distribution versions. On the

Re: [Flightgear-devel] Musings on FG on Linux/Windows

2012-11-27 Thread Renk Thorsten
No it doesn't. There's nothing preventing us from providing packages for older distribution versions. This sounds very neat, and if this works in practice, then I take my comment back - being able to get an rpm for any major Linux distribution would be equivalent to the Windows installer

Re: [Flightgear-devel] Navaids radio propagation code almost production ready

2012-11-27 Thread Adrian Musceac
Update: I've added new signal calculation for DME stations too. As explained detailed in the wiki, DME uses a very high frequency range, thus it is possible sometimes in reality to receive the VOR signal but not the DME signal. Screenshots provided in the wiki article. Also, TACAN reception

Re: [Flightgear-devel] Navaids radio propagation code almost production ready

2012-11-27 Thread James Turner
On 27 Nov 2012, at 12:44, Adrian Musceac kanto...@gmail.com wrote: I have not updated the merge request with these features yet, waiting for the new radio to make it into 'next' since it's enough code there already. I have also added a Request for info chapter in the wiki page, asking

Re: [Flightgear-devel] Navaids radio propagation code almost production ready

2012-11-27 Thread Adrian Musceac
On Tuesday, November 27, 2012 14:53:07 James Turner wrote: Gitorious was down this morning, or I would have already given some review comments. However I see quite a few new versions of the patch, it would be good to know it's 'ready' from your perspective, before reviewing. I too would

[Flightgear-devel] Implementing realistic radar inside the Flightgear engine

2012-11-27 Thread Adrian Musceac
Hi, I've seen a couple of external radar clients for Flightgear being developed right now. I think that these days, with the advent of Canvas and other improvements, it should be possible and desirable to have a realistic radar station inside Flightgear. At the moment, I'm only concerned

Re: [Flightgear-devel] Implementing realistic radar inside the Flightgear engine

2012-11-27 Thread Stuart Buchanan
On Tue, Nov 27, 2012 at 1:03 PM, Adrian Musceac wrote: Hi, I've seen a couple of external radar clients for Flightgear being developed right now. I think that these days, with the advent of Canvas and other improvements, it should be possible and desirable to have a realistic radar station

Re: [Flightgear-devel] Implementing realistic radar inside the Flightgear engine

2012-11-27 Thread Adrian Musceac
On Tuesday, November 27, 2012 15:23:13 Stuart Buchanan wrote: I recently implemented a vertical terrain clearance radar for the Douglas A4F Skyhawkd (a4f) using a combination of Canvas and Nasal terrain lookups. The code is checked into git if you are interested. My main concern when

Re: [Flightgear-devel] Musings on FG on Linux/Windows

2012-11-27 Thread Arnt Karlsen
On Tue, 27 Nov 2012 09:39:42 +, Renk wrote in message e495a106ff5f31448739e79d34138c191e169...@mbs1.ad.jyu.fi: No it doesn't. There's nothing preventing us from providing packages for older distribution versions. This sounds very neat, and if this works in practice, then I take my

Re: [Flightgear-devel] Implementing realistic radar inside the Flightgear engine

2012-11-27 Thread Vivian Meazza
Stuart, The Buccaneer in fgdata has had a terrain clearance radar for many years now, using just the technique you describe. It's written in C++. It has a horizontal mode - but I never got it to work satisfactorily at a frame rate I liked. Vivian From: Stuart Buchanan

Re: [Flightgear-devel] Next FlightGear release (Feb. 17 2013)

2012-11-27 Thread Stuart Buchanan
On Mon, Nov 19, 2012 at 10:04 AM, Stuart Buchanan wrote: On Sun, Nov 18, 2012 at 9:48 AM, Thorsten Renk wrote:- rain bug - that still persists, rain is broken in Advanced Weather since currently setting the rain norm doesn't necessarily generate rain as the underlying system tries to be

[Flightgear-devel] JSBsim latest release

2012-11-27 Thread kunai090
Hi - I'd like to use the latest JSBsim release with FG.  I've already downloaded the latest JSBsim, what needs to be set in order to run FG with it ? kunai090 -- Keep yourself connected to Go Parallel: INSIGHTS What's

Re: [Flightgear-devel] Implementing realistic radar inside the Flightgear engine

2012-11-27 Thread Renk Thorsten
I have no idea though about Nasal terrain sampling performance. Pretty good these days - whenever a convective weather system is set up, we use about O(1000-2000) terrain elevation sampling points to generate the cloud-terrain interaction, they're done at a rate of 20 per frame. On my old