> I have no idea
> though about Nasal terrain sampling performance.
Pretty good these days - whenever a convective weather system is set up, we use
about O(1000-2000) terrain elevation sampling points to generate the
cloud-terrain interaction, they're done at a rate of 20 per frame. On my old
Hi - I'd like to use the latest JSBsim release with FG. I've already downloaded
the latest JSBsim, what needs to be set in order to run FG with it ?
kunai090
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On Mon, Nov 19, 2012 at 10:04 AM, Stuart Buchanan wrote:
> On Sun, Nov 18, 2012 at 9:48 AM, Thorsten Renk wrote:- rain bug
>
>> -> that still persists, rain is broken in Advanced Weather since
>> currently setting the rain norm doesn't necessarily generate rain as the
>> underlying system tries to
Stuart,
The Buccaneer in fgdata has had a terrain clearance radar for many years
now, using just the technique you describe. It's written in C++. It has a
horizontal mode - but I never got it to work satisfactorily at a frame rate
I liked.
Vivian
From: Stuart Buchanan [mailto:stuar...@
On Tue, 27 Nov 2012 09:39:42 +, Renk wrote in message
:
> > No it doesn't. There's nothing preventing us from providing
> > packages for older distribution versions.
>
> This sounds very neat, and if this works in practice, then I take my
> comment back - being able to get an rpm for any maj
On Tuesday, November 27, 2012 15:23:13 Stuart Buchanan wrote:
>
> I recently implemented a vertical terrain clearance radar for the Douglas
> A4F Skyhawkd (a4f) using a combination of Canvas and Nasal terrain
> lookups. The code is checked into git if you are interested.
>
> My main concern when
On Tue, Nov 27, 2012 at 1:03 PM, Adrian Musceac wrote:
> Hi,
>
> I've seen a couple of external radar clients for Flightgear being developed
> right now.
> I think that these days, with the advent of Canvas and other improvements,
> it
> should be possible and desirable to have a realistic radar s
Hi,
I've seen a couple of external radar clients for Flightgear being developed
right now.
I think that these days, with the advent of Canvas and other improvements, it
should be possible and desirable to have a realistic radar station inside
Flightgear.
At the moment, I'm only concerned about
On Tuesday, November 27, 2012 14:53:07 James Turner wrote:
>
> Gitorious was down this morning, or I would have already given some review
> comments. However I see quite a few new versions of the patch, it would be
> good to know it's 'ready' from your perspective, before reviewing. I too
> would
On 27 Nov 2012, at 12:44, Adrian Musceac wrote:
> I have not updated the merge request with these features yet, waiting for the
> new radio to make it into 'next' since it's enough code there already.
> I have also added a "Request for info" chapter in the wiki page, asking
> anybody with deep
Update: I've added new signal calculation for DME stations too. As explained
detailed in the wiki, DME uses a very high frequency range, thus it is
possible sometimes in reality to receive the VOR signal but not the DME
signal. Screenshots provided in the wiki article.
Also, TACAN reception is
> No it doesn't. There's nothing preventing us from providing packages for
> older
> distribution versions.
This sounds very neat, and if this works in practice, then I take my comment
back - being able to get an rpm for any major Linux distribution would be
equivalent to the Windows installer
On 27 Nov 2012, at 08:01, Stefan Seifert wrote:
>> That basically seems to require that everyone who wants most recent FG needs
>> to update to most recent Linux.
>
> No it doesn't. There's nothing preventing us from providing packages for
> older
> distribution versions. On the openSUSE Buil
On Tuesday 27 November 2012 07:56:02 Renk Thorsten wrote:
> > Binary releases on Linux are /possible/ but a pain - working with each
> > distro's packaging system is definitely the way to go, in my opinion.
> That basically seems to require that everyone who wants most recent FG needs
> to update t
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