Re: [Flightgear-devel] Removing landclass seams

2013-01-10 Thread Chris Forbes
Thorsten, >A palette of 16 standard terrain textures can be stored in a single 2048x2048 >texture sheet and referenced with a multi-texture coordinate, so we don't >necessarily run out of texture units. A similar palette of overlay textures >for all landclasses can be stored. You probably want

Re: [Flightgear-devel] Removing landclass seams

2013-01-10 Thread Emilian Huminiuc
On Thursday, January 10, 2013 08:03:39 Renk Thorsten wrote: > > Which reminds me - is there a performance penalty for using many uniforms? > My impression is not, at least I've never seen any, but it'd be good to > have this confirmed. Also, can be declare uniform vec 3 in the effect > files, and

[Flightgear-devel] Removing landclass seams

2013-01-10 Thread Renk Thorsten
> By the way, do you know this book ? > http://books.google.fr/books/about/Texturing_and_Modeling.html?id=bDlSJd8GfMcC&redir_esc=y No, I don't. I have never read much about scenery texturing. (I mostly make it up as I go - my greatest wish would anyway be an artist and a decent database to ext