Thorsten,
>A palette of 16 standard terrain textures can be stored in a single 2048x2048
>texture sheet and referenced with a multi-texture coordinate, so we don't
>necessarily run out of texture units. A similar palette of overlay textures
>for all landclasses can be stored.
You probably want
On Thursday, January 10, 2013 08:03:39 Renk Thorsten wrote:
>
> Which reminds me - is there a performance penalty for using many uniforms?
> My impression is not, at least I've never seen any, but it'd be good to
> have this confirmed. Also, can be declare uniform vec 3 in the effect
> files, and
> By the way, do you know this book ?
> http://books.google.fr/books/about/Texturing_and_Modeling.html?id=bDlSJd8GfMcC&redir_esc=y
No, I don't. I have never read much about scenery texturing. (I mostly make it
up as I go - my greatest wish would anyway be an artist and a decent database
to ext
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