Re: [Flightgear-devel] Low visibility issues

2013-03-02 Thread Renk Thorsten
> *Please* don't drop the z/Z key binding. This is one of the most > useful and direct controls we have to affect the visual experience. (...) > It's fecking difficult to operate a mouse/menu/slider while using a > joystick > unless you are ambidextrous > (which I'm not) Can anyone please explai

Re: [Flightgear-devel] How to get my bug fix into the git?

2013-03-02 Thread Zhitao Li
Thanks Tom, I believe your commit has fixed the specific problem, however, there is more similar string related heap corruptions popping up in the debug mode, I think I can try to fix them in a similar way you did to fix this one, if it's OK Thanks. Godspeed -Original Message- From: Tho

Re: [Flightgear-devel] Daily Builds

2013-03-02 Thread Saikrishna Arcot
It automatically updates every week or so (or whatever the user's update settings are), and there's not much manual intervention required. The downsides are that this is for Ubuntu only (and maybe alternate Ubuntu distros (Kubuntu, Xubuntu, etc.)), changes require sudo privileges, and some buil

Re: [Flightgear-devel] Daily Builds

2013-03-02 Thread geneb
On Sat, 2 Mar 2013, Saikrishna Arcot wrote: > Just to let everyone know, I'm having (roughly) daily builds of > FlightGear and Simgear for Ubuntu users at > https://code.launchpad.net/~saiarcot895/+archive/flightgear-edge. If you > are interested, you can add the PPA using the instructions on the

Re: [Flightgear-devel] How to get my bug fix into the git?

2013-03-02 Thread Thomas Geymayer
Am 2013-03-03 00:49, schrieb Zhitao Li: > I have seem [1], and I don't think it is caused by the linking problem, I > check and experimented the cmake parameter, it's more likely the > implementation of the function in visual studio that's causing it. (the > malloc() within the strdup() is probably

Re: [Flightgear-devel] How to get my bug fix into the git?

2013-03-02 Thread Zhitao Li
Hi Tom, I have seem [1], and I don't think it is caused by the linking problem, I check and experimented the cmake parameter, it's more likely the implementation of the function in visual studio that's causing it. (the malloc() within the strdup() is probably using a different heap than the outsid

[Flightgear-devel] Daily Builds

2013-03-02 Thread Saikrishna Arcot
Just to let everyone know, I'm having (roughly) daily builds of FlightGear and Simgear for Ubuntu users at https://code.launchpad.net/~saiarcot895/+archive/flightgear-edge. If you are interested, you can add the PPA using the instructions on the page. Note that the data files are not provided. --

Re: [Flightgear-devel] Adds on FlightGear.org

2013-03-02 Thread Curtis Olson
I realize this is not a satisfactory response for some people, but I have added "downloadmanagerapp.com" to the list of blocked sites. Thanks, Curt. On Fri, Mar 1, 2013 at 2:34 PM, Anders Gidenstam wrote: > On Fri, 1 Mar 2013, Gijs de Rooy wrote: > > > Curt, are you there? Repeating the links

Re: [Flightgear-devel] Low visibility issues

2013-03-02 Thread Vivian Meazza
James Turner > > On 2 Mar 2013, at 17:09, Gary Carvell wrote: > > > I have no problem at all with disabling the keys when (say) advanced > > weather is selected, but for several classes of users and types of > > use, it really is an important capability and is used often. > > I don't see anyth

Re: [Flightgear-devel] Low visibility issues

2013-03-02 Thread Vivian Meazza
Gary Carvell wrote: > On Thu, Feb 21, 2013 at 10:54 AM, Stuart Buchanan > wrote: > > On Thu, Feb 21, 2013 at 12:59 PM, James Turner wrote: > >> Suggestion - if z/Z are pressed with advanced weather enabled, make the > popup-message say 'disabled since visibility is being controlled by advanced >

Re: [Flightgear-devel] Advanced Weather updates

2013-03-02 Thread Vivian Meazza
James Turner wrote: > On 1 Mar 2013, at 07:53, Renk Thorsten wrote: > > > One problemhere is that rain textures are still orphaned (i.e. don't move in > the wind with the clouds) - I'm running out of ideas here - my Nasal moving > code creates frame spacing issues, Vivian's C++ moving code pat

Re: [Flightgear-devel] Low visibility issues

2013-03-02 Thread James Turner
On 2 Mar 2013, at 17:09, Gary Carvell wrote: > I have no problem at all with disabling the keys when (say) advanced > weather is selected, but for several classes of users and types of > use, it really is an important capability and is used often. I don't see anything in your list, that wouldn'

Re: [Flightgear-devel] Low visibility issues

2013-03-02 Thread Gary Carvell
On Thu, Feb 21, 2013 at 10:54 AM, Stuart Buchanan wrote: > On Thu, Feb 21, 2013 at 12:59 PM, James Turner wrote: >> Suggestion - if z/Z are pressed with advanced weather enabled, make the >> popup-message say 'disabled since visibility is being controlled by advanced >> weather'. >> >> Another o

Re: [Flightgear-devel] Advanced Weather updates

2013-03-02 Thread Renk Thorsten
> I need someone to reset my brain on this, explain to me what > functionality is required, show me the Nasal code and Vivian's version, > and so on. Rain layers and Cirrus clouds are not shader-generated 3d stacks of sprites like the 3d clouds but normal, Nasal-spawned models. 3d clouds ar

Re: [Flightgear-devel] Advanced Weather updates

2013-03-02 Thread Renk Thorsten
> This feels like a moderately large issue to me, because out of the box, > we select basic weather, and hence we're going to get bug reports about > clouds not appearing. We could make basic weather drive the real > visibility based on altitude, but then we're moving away from 'basic > wea

Re: [Flightgear-devel] Advanced Weather updates

2013-03-02 Thread James Turner
On 1 Mar 2013, at 07:53, Renk Thorsten wrote: > One problemhere is that rain textures are still orphaned (i.e. don't move in > the wind with the clouds) - I'm running out of ideas here - my Nasal moving > code creates frame spacing issues, Vivian's C++ moving code patch wasn't > accepted, so

Re: [Flightgear-devel] Advanced Weather updates

2013-03-02 Thread James Turner
On 1 Mar 2013, at 07:53, Renk Thorsten wrote: > However, the change does mean that if you leave the visibility at cruise > altitudes of airliners at 10 km, you will not get to see many clouds > regardless of how the cloud visibility range is set (because they now respect > the real visibility

Re: [Flightgear-devel] Air-to-air refuelling enhancement

2013-03-02 Thread jean pellotier
Le 24/02/2013 23:44, Stuart Buchanan a écrit : > Hi All, > > I've just committed some small changes to the AI air-to-air refueling > function: > > 1) Added support for multiple tankers of each type, selectable through > the AI-Tankers GUI. Tankers are now defined in AI/tankers.xml. > 2) Added an

Re: [Flightgear-devel] Iceland textures

2013-03-02 Thread Renk Thorsten
>> > Did you test your airfield grass with some of the newer generated >> terrain >> > (LOWI in my case)? >> >> No, I didn't. Shouldn't make a difference for rendering purposes how you >> created it, at this stage it's all vertices and pixels and the shaders >> don't care where they come from or