> Just for reference about how to test.
> Following advice in
> http://code.google.com/p/flightgear-bugs/issues/detail?id=284#c66
> , I launched "process monitor" from Microsoft, watched file access of
> fgrun when dhc2 was selected, and then I got following results:
> C:\Program
> Files\FlightGear
Hi all,
(2013/03/14 7:11), Frederic Bouvier wrote:>>> With regard to the Windows
release, after installing "Setup
>>> Flightgear
>>> 2.10.0.3.exe" on Windows XP, when launching fgrun I immediately get
>>> the following error/warning:
>>>
>>> "There is no disk in the drive. Please insert a di
-Original Message-
From: Renk Thorsten
Sent: Friday, March 15, 2013 11:34 AM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Kinect for pc for head tracking?
>> After all,
>> head tracking is one of the most important aspect of flight sim.
>It's fine that people a
On Fri, 15 Mar 2013, Zhitao Li wrote:
> I understand some of the reasons why Flightgear is hesitating to use trackir
> in the game, now Kinect sensor is available for PC, and it is far more
> powerful than the trackir, and with a more open SDK and license. Which makes
> me wonder if anyone in the
> After all,
> head tracking is one of the most important aspect of flight sim.
It's fine that people are interested in something, but could we please tone
down the rhetorics and refrain from arguments 'I am interested in X, hence it
must be one of the most important aspects of flight simulation
Flightgear does already support head tracking, of sorts, via the linux-track
project ( http://code.google.com/p/linux-track/ )
However, linux-track makes use of the X-Plane SDK, which might not be entirely
compatible with the GPL, because it was originally only meant to add TrackIR
support to
Hi,
did you say Kinect and FlightGear? You might be interested in this then ;-)
http://www.threegear.com/getStarted.html
http://threegearsystems.blogspot.nl/2012/11/flightgear-demo.html
Cheers,
Gijs
On Fri, 15 Mar 2013 01:48:33 -0700, Zhitao wrote in message
<000601ce2159$e149f710$a3dde530$@gmail.com>:
> Hi,
>
>
>
> I understand some of the reasons why Flightgear is hesitating to use
> trackir in the game, now Kinect sensor is available for PC, and it is
> far more powerful than the trac
Hi,
I understand some of the reasons why Flightgear is hesitating to use trackir
in the game, now Kinect sensor is available for PC, and it is far more
powerful than the trackir, and with a more open SDK and license. Which makes
me wonder if anyone in the Flightgear core development is willing
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