On Thursday 25 April 2013 01:34:12 henri orange wrote:
> It is not the Atmospheric Light Scattering, we want.
>
> Referring to your explanation, and some other talks you had with Emilian (
> who unfortunately gave up ), you are ignoring the flightgear users
> community interest.
> It is not the A
Hi Henri,
> However your approach is questionable.
> I can understand you are working on an other FlightGear "variant" for
> yourself.
(...)
> It is not the Atmospheric Light Scattering, we want.
Who is the 'we' you're claiming to represent? I look at the FGUK weekly flight
screenshots in the
Dear List,
I noticed a mismatch and want to suggest a fix, or ask for an
explanation:
In source code I found a max. text length of 256 (bytes) chars in MP
server and FG itself.
I made some tests and saw that this text length does not work. The text
is not being transferred if it gets too long. U
Le mercredi 24 avril 2013 06:58:41 Renk Thorsten a écrit :
> It occurred to me yesterday that there seems to be a major misunderstanding
> in the way Atmospheric Light Scattering (ALS) is perceived by different
> people. So in order to avoid future misunderstandings, let me try to
> clarify my side
On Tue, Apr 23, 2013 at 12:38 PM, Renk Thorsten wrote:
> Oh, do you still have that somewhere? I would love to play with this
> implemented in an optional high-quality tree shader - I could probably also
> add some grass movement by translating the grain texture or the hires noise
> with time i
Hi Nick,
That's correct. It looks like this is actually a leftover from the commented
out debug statement directly below it. Thanks for catching it!
Cheers,
Durk
On 23 Apr 2013, at 15:39, Nick Vatamaniuc wrote:
> I think I found a bug in AIAircraft.cxx:
>
> http://gitorious.org/fg/flightgear/
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