Thorsten,
A palette of 16 standard terrain textures can be stored in a single 2048x2048
texture sheet and referenced with a multi-texture coordinate, so we don't
necessarily run out of texture units. A similar palette of overlay textures
for all landclasses can be stored.
You probably want to
I still think we need another license for sceneries etc. ... not allowing any
commmercial use.
Why? Freedom Zero matters just as much for things other than code.
-- Chris
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Looks like its not bothering to link against libm (the system math library)
On 5/09/2012 7:53 PM, zezinho lists.jjo...@free.fr wrote:
hi, I am trying to package 2.8.0 in my Linux Mageia system, which
already brings 2.6.0 in rpms.
The 2.8 compilation fails with below error, any hints please?
Geoff, your patch is asking for the quirky old win95-era winsock1.1.
Is this intentional? WSACancelBlockingCall and friends don't exist in
modern winsock.
-- Chris
On Sat, Jul 28, 2012 at 5:03 AM, Geoff McLane ubu...@geoffair.info wrote:
On Fri, 2012-07-27 at 17:39 +0100, James Turner wrote:
Somewhat inversely, I'm also wondering if a simple texture1D() lookup might
not be faster than evaluating the light function e / pow((1.0 + a * exp(-b *
(x-c)) ),(1.0/d)) three times to get an (rgb)-triplet.
That depends a lot on the GPU, and how coherent the texture
coordinates are across a
If DDS is not politically acceptable, there should be an alternative
way of providing premipped textures.
Mipmap generation is a *significant* portion of the load time,
particularly on the nicer aircraft with large textures.
Even something as simple as a bunch of PNGs concatenated from small to
Fragment discard isn't anywhere near as free or beneficial as you
think it is. It's pretty crippling on a lot of older hardware.
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I have been working on a 4-color incremental mark/sweep collector with
the intention of merging it into the Nasal interpreter.
The work so far can be found at http://github.com/chrisforbes/incgc;
There's still quite a lot to do, but the path is clear.
-- Chris
On Sat, May 19, 2012 at 9:51 PM,
---
simgear/nasal/parse.c |2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/simgear/nasal/parse.c b/simgear/nasal/parse.c
index 2e66d8f..10339c8 100644
--- a/simgear/nasal/parse.c
+++ b/simgear/nasal/parse.c
@@ -311,7 +311,7 @@ static struct Token* parsePrecedence(struct
simgear build off /next was leaving a bunch of untracked and unignored
files lying around. most of these are new binaries, but some are
intermediate files generated during the build.
updates .gitignore to ignore all of them.
---
.gitignore | 16
1 file changed, 16
Update .gitignore to ignore another build result
---
.gitignore |1 +
1 file changed, 1 insertion(+)
diff --git a/.gitignore b/.gitignore
index 8a18462..d8d0fd4 100644
--- a/.gitignore
+++ b/.gitignore
@@ -15,3 +15,4 @@ CTestTestfile.cmake
.kdev4
*.kdev4
*.pyc
Update .gitignore to ignore another build result
V2: Ignore the install_manifest too.
---
.gitignore |2 ++
1 file changed, 2 insertions(+)
diff --git a/.gitignore b/.gitignore
index 8a18462..1524d4c 100644
--- a/.gitignore
+++ b/.gitignore
@@ -15,3 +15,5 @@ CTestTestfile.cmake
.kdev4
I would be happy to set up an automated are we fast yet-style system
for FG. It would be nice to have perhaps 10 minutes worth of
(representative) test that the machine can just run against every
commit.
What hardware do people think is actually a sensible baseline?
The guy with the
Only a win if
1) your draw order wrt depth is chaotic and unfixable, and
2) you are fillrate bound
...
-- Chris
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You'll have to elaborate on how 'spin' is special.
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Presumably all these effects could actually be done as one screenspace pass?
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It would be interesting to use skeletal animation to get rid of some
of the batch spam with complex multipart models. It wouldn't even
necessarily require reworking the model data -- we could initially do
the merge and bone attachment when a model is loaded.
What are the animation cases? So far I
What do people think about dynamically scaling the eye candy to meet a
target framerate?
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Assuming shaders ON, you can scale the fragment workload continuously by
using dynamic resolution rendering. Pick your resolution per-frame, pay a
constantish cost to copy it to the display buffer (which you're paying
anyway if you need to tonemap down from an hdr buffer)
What *is* the baseline hardware fg ought to be aiming at?
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monitoring Big Data applications. Try Boundary one-second
resolution app monitoring today. Free.
Ignoring the horrible artifacts for a moment, I think we need at least
one more mip level on the instrument faces for the 172. Even at that
low resolution they are very blurry.
On Mon, Apr 16, 2012 at 9:24 PM, Martin Spott martin.sp...@mgras.net wrote:
Frederic Bouvier wrote:
This shader error
Presumably you could just ask osg or the gl to discard the top mip level(s)
rather than altering the source art to work around apple's driver bugs?
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Boundary is the first to
It's possible to have two layers of shadow map to separate static and
dynamic things, but at a significant cost (you need the extra buffer,
and the memory bandwidth to sample it, ...). Probably not a win on the
kind of hardware that needs a speedup here.
On Wed, Apr 4, 2012 at 7:45 AM, Vivian
I doubt you're going to have an acceptable experience using a deferred
renderer on a go7400, regardless of driver bugs. There's not a lot of
fillrate there.
On 7/03/2012 4:42 AM, Arnt Karlsen a...@c2i.net wrote:
On Sat, 03 Mar 2012 21:17:30 +0100, Torsten wrote in message
---
src/Traffic/TrafficMgr.cxx |4 +---
1 files changed, 1 insertions(+), 3 deletions(-)
diff --git a/src/Traffic/TrafficMgr.cxx b/src/Traffic/TrafficMgr.cxx
index 44e8567..d4f20b3 100644
--- a/src/Traffic/TrafficMgr.cxx
+++ b/src/Traffic/TrafficMgr.cxx
@@ -674,9 +674,7 @@ void
Reduces the perf impact of FGAISchedule::findAvailableFlight()
---
src/Traffic/SchedFlight.cxx |5 -
src/Traffic/SchedFlight.hxx |5 -
2 files changed, 4 insertions(+), 6 deletions(-)
diff --git a/src/Traffic/SchedFlight.cxx b/src/Traffic/SchedFlight.cxx
index 5339a29..1b8586f
Martin,
Is it acceptable to send merge requests with a git URL for a server
elsewhere, or must it be on gitorious?
-- Chris
On Fri, Feb 17, 2012 at 11:23 PM, Martin Spott martin.sp...@mgras.net wrote:
Hi Chris,
Chris Forbes wrote:
---
src/Traffic/TrafficMgr.cxx | 4 +---
1 files changed
---
src/Airports/groundnetwork.cxx |2 --
1 files changed, 0 insertions(+), 2 deletions(-)
diff --git a/src/Airports/groundnetwork.cxx b/src/Airports/groundnetwork.cxx
index 34ee61c..787057c 100644
--- a/src/Airports/groundnetwork.cxx
+++ b/src/Airports/groundnetwork.cxx
@@ -893,7 +893,6 @@
---
src/AIModel/AIFlightPlan.cxx | 13 -
1 files changed, 0 insertions(+), 13 deletions(-)
diff --git a/src/AIModel/AIFlightPlan.cxx b/src/AIModel/AIFlightPlan.cxx
index 21ad6f9..b94f033 100644
--- a/src/AIModel/AIFlightPlan.cxx
+++ b/src/AIModel/AIFlightPlan.cxx
@@ -164,25 +164,12
---
src/Airports/groundnetwork.cxx |4
1 files changed, 0 insertions(+), 4 deletions(-)
diff --git a/src/Airports/groundnetwork.cxx b/src/Airports/groundnetwork.cxx
index 787057c..78e8812 100644
--- a/src/Airports/groundnetwork.cxx
+++ b/src/Airports/groundnetwork.cxx
@@ -1354,7 +1354,6
---
src/Airports/groundnetwork.cxx |5 +
1 files changed, 1 insertions(+), 4 deletions(-)
diff --git a/src/Airports/groundnetwork.cxx b/src/Airports/groundnetwork.cxx
index 8e9b16f..34ee61c 100644
--- a/src/Airports/groundnetwork.cxx
+++ b/src/Airports/groundnetwork.cxx
@@ -915,7 +915,7
---
src/Radio/radio.cxx | 14 +++---
1 files changed, 3 insertions(+), 11 deletions(-)
diff --git a/src/Radio/radio.cxx b/src/Radio/radio.cxx
index 169cd32..a22274a 100644
--- a/src/Radio/radio.cxx
+++ b/src/Radio/radio.cxx
@@ -77,19 +77,11 @@
---
src/FDM/JSBSim/models/propulsion/FGPiston.cpp |3 +--
1 files changed, 1 insertions(+), 2 deletions(-)
diff --git a/src/FDM/JSBSim/models/propulsion/FGPiston.cpp
b/src/FDM/JSBSim/models/propulsion/FGPiston.cpp
index 0f47018..dbd494c 100644
---
---
src/FDM/YASim/Rotorpart.cpp |9 ++---
1 files changed, 2 insertions(+), 7 deletions(-)
diff --git a/src/FDM/YASim/Rotorpart.cpp b/src/FDM/YASim/Rotorpart.cpp
index bd54f41..b88087a 100644
--- a/src/FDM/YASim/Rotorpart.cpp
+++ b/src/FDM/YASim/Rotorpart.cpp
@@ -377,11 +377,8 @@ float
---
src/Traffic/Schedule.cxx |4
1 files changed, 0 insertions(+), 4 deletions(-)
diff --git a/src/Traffic/Schedule.cxx b/src/Traffic/Schedule.cxx
index 789631b..05e4eda 100644
--- a/src/Traffic/Schedule.cxx
+++ b/src/Traffic/Schedule.cxx
@@ -196,7 +196,6 @@ bool
These patches clean up some set-but-unused locals which cause warnings on
current GCC.
There should be no change in semantics.
Tested against c5eba72c758b92b9120c38ae101f4a4ab2044ff8 ('next' at time of
writing)
-- Chris
---
src/ATC/trafficcontrol.cxx |5 -
1 files changed, 0 insertions(+), 5 deletions(-)
diff --git a/src/ATC/trafficcontrol.cxx b/src/ATC/trafficcontrol.cxx
index 8e29f04..eb8ca7e 100644
--- a/src/ATC/trafficcontrol.cxx
+++ b/src/ATC/trafficcontrol.cxx
@@ -1328,8 +1328,6 @@ void
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