[Flightgear-devel] Head Tracker

2007-07-20 Thread Noah Brickman
I'm working on adding an Intersense head tracker to control the viewpoint. Can anyone suggest a starting place in the code for where this should be added. Specifically for control of the viewpoint in first person mode. Thanks, -Noah ---

[Flightgear-devel] Socket Output

2007-07-11 Thread Noah Brickman
What is the status of the socket output in FGOutput.cpp? It is labeled as 'Do Not Use'. I need to output some aircraft properties to UDP. Does this method work yet, is there another logging approach I can use? Thanks, -N ---

Re: [Flightgear-devel] Aircraft state values

2007-07-10 Thread Noah Brickman
You mentioned outputing data to a socket. Can you give me an outline of how to set that up? Doing everything is JSBSim is fine for now. I think I just need aircraft orientation and g-forces on the pilot. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jon

Re: [Flightgear-devel] Aircraft state values

2007-07-09 Thread Noah Brickman
I'm going to be connecting flightgear to a motion platform, propably through UDP. I'll need at a minimum yaw, pitch, roll for the aircraft and g-forces that the pilot is subject to. If this could be done in a FDM-independent manner that would be nice but isn't necessary. I don't know how the motion

[Flightgear-devel] Aircraft state values

2007-07-09 Thread Noah Brickman
I'm attempting to assemble a list of basic aircraft state values, like yaw, pitch, roll, and velocity and acceleration vectors. I'll probably be using the JSBSim FDM. Is there a place where this information can be easily extracted from the program? The FGState::ReportState function seems to assembl

[Flightgear-devel] Overlay Plane

2007-06-29 Thread Noah Brickman
I am looking for a method for adding a graphical overlay channel to Flightgear. This overlay would consist of a dynamic texture that can be modified in real time. I've used other OpenGL based systems with this feature but don't know where to start with implementing it in Flightgear. If anyone co