Curtis Olson schreef:
> On Tue, Feb 3, 2009 at 10:34 AM, Martin Spott wrote:
>
> Curtis Olson wrote:
>
> > This might be a perfect time for someone to start assembling and
> developing
> > a set of tools and instructions for migrating MSFS aircraft over to
> > FlightGear.
>
>
James Turner schreef:
> I'm not clear what there is to be afraid of :) I mean, of course there
> needs to be a way to render basic geometry, and there's an issue about
> how to do that internally - a 'line' could be rendered by hand-written
> Breshnam code into a texture, it could be an OSG n
James Turner schreef:
> On 4 Aug 2008, at 10:43, Tim Moore wrote:
>
>>> Lots of interesting issues here.
>>>
>
> Yep :)
>
>
>> Instrumentation/wxradar.cxx and Instrumentation/od_gauge.cxx are the
>> existing
>> examples we have of a custom glass instrument. The weather radar
>> doe
James Turner schreef:
> Yeah, that's an absolute non-starter, same as the OpenGC code - low
> level OpenGL will not be flexible enough, or efficient in the OSG
> scene-graph, is my perception. I hope Tim Moore will pitch in with his
> opinion on the best way to do the OSG integration, separat
Syd&Sandy schreef:
> On Sun, 03 Aug 2008 14:40:57 +0100
> James Turner <[EMAIL PROTECTED]> wrote:
>
> I look forward to a better glass cockpit system. I did the Primus 1000 glass
> cockpits for the Citation's and 777-200 .
> I am experimenting with the G1000 with moving map (with pre-rendered Atla
James Turner schreef:
>
> - My plan would be to build some generic classes which can be extended
> or configured to support Boeing or Airbus displays, or other similar
> systems (including the G1000). My current perception is that this
> would be pretty doable - sizes / colours / iconography
Melchior FRANZ wrote:
> ...you could abuse that by
> launching an invisible, lightweight, and very fast submodel,
> and check where and at which altitude it lands.
>
> m.
>
Don't they call that 'radar' in real life? :) (The very fast,
lightweight submodels being microwave photons in that case)
LeeE wrote:
> Thanks for your comments - they fit with what I'm finding &
> thinking.
>
> Sure, in piloted aircraft takeoff is handled by the pilot, who is
> able to cope with a wide range of possible failures at this
> critical phase of flight, but I'm trying to work towards a UAV
> control fr
Georg Vollnhals wrote:
> Joacher Joacherson schrieb:
>
>> Hello!
>>
>> What do you think about including the openstreetmap.org data to the FGFS
>> Scenery?
>>
>>
>>
> Hi Joacher,
>
> sorry, this is only new for people who are new to FlightGear. :-)
> I fully agree that OSM data are get
Torsten Dreyer schreef:
> Neither of this is occouring here. When I run the master without a slave,
> there are many "Error writing data." messages on the master's console which
> stops again when the slave is up.
> But I can startup/shutdown the master or slave independently without crash or
>
2007 is behind us, with the FlightGear project proudly being displayed
on the International Flight Simulator Weekend in Lelystad, and a lot of
comments from (sometimes not-knowing) simulator enthousiasts that we are
well underway of providing people with a viable alternative to Microsoft.
2008
gerard robin schreef:
> With an aircraft which has gears retractable , the "landing" on sea can be
> done smoothly on the belly.
> TableData "drag" (and "lift") can be given with the best values according
> to the water reaction.
> The values regarding landing on ground remains right.
> We
GWMobile schreef:
> The original post quoted below exemplifies why I beleive it is a mistake
> to ever have crash detection for water in a flight sim however let me
> lay it out simply.
>
> 1. Anyone who lands on water in a flight sim knows they are doing it. It
> is highly likely they WANT to d
Ampere K. Hardraade schreef:
> Just to elaborate: I am against software patent. But when someone can patent
> ideas that are in public domain, then it doesn't just concern software
> patents anymore. It means the entire patenting system is broken.
>
> Ampere
It is only a matter of time until so
What would be the added value of this as opposed to hooking up two
sticks to the same machine running fgfs? I'm not sure whether that will
work as well under Unixes, but there is no trouble in using that on
Windows machines, simply assign the axes of both sticks to the same
controls. I've been
Martin Spott schreef:
> BTW, there's a similar aircraft from a competitor "Diamond", the
> "D-Jet", which already had its maiden flight about one year ago. Yet,
> performance specifications seem to be pretty much hidden as well :-)
>
> http://en.wikipedia.org/wiki/Diamond_D-Jet
>
> Martin.
Curtis Olson schreef:
> On 1/24/07, *Heiko Schulz* wrote:
>
> Hi,
>
> Sorry, but I get following message:
> Sorry, this GeoCities site is currently unavailable.
>
> And a question: Why it is called "Danube" ? :-)
>
> Greetings
> HHS
> > Screenshots and downloadable file
Berndt, Jon S schreef:
> See the bottom question, here:
>
> http://jsbsim.sourceforge.net/wiki/index.php/FAQ
>
> Jon
>
>
It was the prop torque issue after all. Pretty weird it also occurs on
the 1900D, since those two props are supposed to cancel each other out.
Since I currently don't have t
Curtis Olson schreef:
> Have you checked if your props are spinning? They can generate some
> significant asymmetric effects when they are moving (both in terms of
> torque and in terms of a spiralling prop wash.)
>
> Also, our c172 is trimmed to fly pretty straight in level cruise, but
> that
I've been fiddling around with the Generic protocol and managed to
connect a few addons meant for Aerowinx PS1 to an instance of FlightGear.
Screen's here: http://i83.photobucket.com/albums/j282/Stoney3K/ps1fg.jpg
The connection was made letting FlightGear pretend as an instance of
PS1, which w
Hi guys,
I'm running the stable plib build of FlightGear 0.9.10 on Win32 and I've
got trouble with my flight controls.
On normal hands-off flight, my aircraft seems to consequently bank to
the left. I've already double-checked my control
calibrations and these are all dead center, the flight co
The FlightGear session responsible for doing tower will do nothing more
than display aircraft in the multiplayer session, flown by other
players. FlightGear currently has no code for AI traffic like in FS2004,
and most of the fanatic simmers do their flying online, with real people
manning towe
I think it's pretty possible. You're gonna need extra software for the
radar screens, but I think you can already connect FlightGear to a
multiplayer session as an observer. Position yourself on the place where
your tower is, and the outside view is pretty much what you need. For
the radar scre
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