is still returning NULL!
i print out some useful info from my code:
log: set_subsystem: taecho: instrument-0-taecho
log: TaEcho constructor called
log: set_subsystem: taradar: instrument-1-taradar
log: TaRadar constructor called
log: TaRadar isnull = YES
Any other ideas why this is NULL?
Cheers
R
Hi,
I am trying to develop a radar module which consists of two 'texture'
classes that are overlaid.
The classes are instantiated within instrument_manager:
} else if ( name == "taradar" ) {
set_subsystem( id, new TaRadar( node ), 1 );
} else if ( name == "taecho" )
Actually, I think that the solution here would be to just use a standard
OSG::NodeCallBack technique! please correct me if there is a better way of
doing this within FGFS!
Robbo
On 1 October 2011 21:07, Robbo wrote:
> Ok so I think that I am making some progress here, but what I really n
direction?
I can see that in 'groundradar' there are two listeners registered, one with
radar-range and one with airport, but what i really need is to have my code
called continuously as part of the osg::frame!
Any help would be appreciated,
Robbo
On 1 October 2011 18:23
my display. Is it essentially 'redrawing' parts of image
texture tiles, calculated by position?
I think my solution could use the tiled background with a dynamic layer on
top.
Robbo
On Oct 1, 2011 9:40 AM, "James Turner" wrote:
>
> On 30 Sep 2011, at 19:52, Michael Robs
xture, since its
a 'default_texture', however, when i change the name to point to something
else which also does not exist, then, the once black background becomes
white!
So I am assuming that this file MUST be somewhere, but I have no idea where
it is, c
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