Re: [Flightgear-devel] GPWS-implementation on the 733 failed- can someone help?

2010-11-30 Thread ThorstenB
On Tue, Nov 30, 2010 at 10:55 PM, Heiko Schulz wrote: As this is a pretty accurate emulation of the real thing (or maybe it is even the real thing.. ;-)), how it gets its datas in real life? What is the source in reallife? The RL device may be configured to a number of radio altimeters -

Re: [Flightgear-devel] Nonfunctional airplanes

2010-11-24 Thread ThorstenB
On Wed, Nov 24, 2010 at 5:35 PM, Donn Washburn wrote: It also seems that the most recent fgdata (todays version) gives this error d...@m1l-susehs:~ fgfs aircraft=737-300 Processing command line arguments Fatal error: Failed to open file  at aircraft=737-300  (received from SimGear XML

Re: [Flightgear-devel] Scenery tile management heads up...

2010-11-21 Thread ThorstenB
On Sun, Nov 21, 2010 at 11:35 AM, Arnt Karlsen wrote: ..maybe either hide the fps display or use it to tell what's going on until the splash screen events are all done? Right. Accidentally that's exactly what I looked into after yesterday's discussion.

Re: [Flightgear-devel] Scenery tile management heads up...

2010-11-21 Thread ThorstenB
On Sun, Nov 21, 2010 at 12:37 PM, Heiko Schulz wrote: The problem isn't while the splash screen- it occurs for several seconds after splash screen dissapeared- this will be the problem. Yes, that is understood. Still, at least showing 1-2fps in the splash screen phase can be avoided, since

Re: [Flightgear-devel] Multithreading pattern and frame rate

2010-11-20 Thread ThorstenB
From: fiers...@zo... - 2010-11-20 10:33 I have done two tests, directly after eachother. Same conditions, same METAR. One thing to note here is that, prior to yesterday's update, the size of the scenery area loaded/rendered at start-up did _not_ depend on the visibility (weather/METAR), neither

Re: [Flightgear-devel] Scenery tile management heads up...

2010-11-20 Thread ThorstenB
On Sat, Nov 20, 2010 at 10:41 PM, Heiko Schulz aeitsch...@yahoo.de wrote: But needs more time to get a stable and usuable fps...about 30seconds here with latest GIT from today. Right, the splash screen is down early now, while FG is still busy loading more distant scenery areas. Loading in the

Re: [Flightgear-devel] Scenery tile management heads up...

2010-11-20 Thread ThorstenB
On Sat, Nov 20, 2010 at 11:48 PM, Heiko Schulz wrote: Not yet completly tested, but I notice the first 30 seconds of startup fps of 1-2. Imagine the same fps when loading new tiles would make FGFS pretty unusuable for me If you refer to the fps _before_ the splash screen is dropped,

[Flightgear-devel] Scenery tile management heads up...

2010-11-19 Thread ThorstenB
Another heads up: I've pushed an update for scenery tile management. It's a follow-up to the recent patch fixing random empty scenery patches, providing some more improvements: * Priorities for tile loading. Tiles are now loaded in innermost to outermost order. Means a better optical effect when

Re: [Flightgear-devel] Scenery tile management heads up...

2010-11-19 Thread ThorstenB
From: Roland Haeder r.hae...@gmx.de I have 15 FPS here with a GeForce 9500 GT (MSI) and a quad-core. How can I change that draw distance? It is really far. :( The visibility shouldn't have changed with this update - except that the visibility selected at start-up is immediately effective now.

Re: [Flightgear-devel] METAR stopped working

2010-11-13 Thread ThorstenB
Unfortunately this means METAR is broken (probably permanently) for all previous FG versions now... As a follow-up to the METAR issue: there actually is a workaround for FG 1.9.x and 2.0 - by using a proxy server. The requests sent by FG to a configured proxy server are fine. And the actual

Re: [Flightgear-devel] Performance and compiler options - or maybe something else

2010-11-12 Thread ThorstenB
From: thorsten.r...@jy... - 2010-11-12 10:13 I still have no real understanding why this is so, or why loading a large number of *identical* models into the scenery should take a long time (I would think that one can make use of the fact that there are really multiple copies of the same model

Re: [Flightgear-devel] FlightProSim advert on FaceBook

2010-11-12 Thread ThorstenB
From: James Turner zakal...@ma... - 2010-11-12 13:37 Just to re-iterate - the best defence is a good offence. Stop worrying about FPS, and make FG better (by contributing), or promoting it better. It's essentially a marketing scam, not a competing product. (The current flightgear.org

Re: [Flightgear-devel] missing autopilot properties

2010-10-26 Thread ThorstenB
From: Markus Kirchner 2010-10-25 16:40 Hello, I did a few improvements to my 777-200 on autopilot functions (FlightGear version 2.0.0). So pretty much of all function worked well e.g. LNAV on route mgr and on NAV-radials, HDG SEL, TRK SEL etc. For these function I used the properties,

Re: [Flightgear-devel] Compiler Warnings = Merge Request

2010-09-28 Thread ThorstenB
Hi, On 2010-09-28, at 01:11, Csaba Halász wrote: I fixed the strict-aliasing issues reported by GCC 4.4.1. Affects the generic.cxx and multiplaymgr.cxx modules. Unfortunately the trick with the union in multiplaymgr.cxx is not standard C, as far as I know. well, unions are ANSI C. I guess

Re: [Flightgear-devel] Compiler Warnings

2010-09-27 Thread ThorstenB
On 2010-09-27, at 17:25, James Turner wrote: The SSE math flags are a no-brainer where supported - the -march-native and -sse flags are all Apple defaults in Xcode. BTW, as far as I remember the -sse and -sse2 are on by default for GCC on AMD64 (alias x86_64). It would be good if someone who

Re: [Flightgear-devel] Compiler Warnings = Merge Request

2010-09-27 Thread ThorstenB
Hi, I fixed the strict-aliasing issues reported by GCC 4.4.1. Affects the generic.cxx and multiplaymgr.cxx modules. I created a merge request (let me know if you preferred patches): http://gitorious.org/fg/flightgear/merge_requests/7 cheers, Thorsten

[Flightgear-devel] Compiler Warnings

2010-09-26 Thread ThorstenB
Hi, there is a forum topic discussing compiler optimization to improve frame rate ( http://www.flightgear.org/forums/viewtopic.php?f=45p=96830 ). I have also tried this (and successfully improved mine... :-) ). However, I also compiled with -Wall and this shows several issues with the FlightGear

Re: [Flightgear-devel] Disappearing scenery

2010-09-19 Thread ThorstenB
Hi, good news - I've done more debugging in the tile cache module and think I already found something... I'm seeing two issues with the tile cache, sometimes causing active scenery to be kicked when the cache is full - and this results in the missing patches. I'm also seeing cases where all

Re: [Flightgear-devel] Disappearing scenery

2010-09-19 Thread ThorstenB
Hi Tim, Curt, et al, I've prepared a patch and did a number of test flights tonight - and had no more scenery issues. I'll still do a bit more testing, but maybe someone else seeing these problems regularly could already check, if this fixed their problems, too. The patch is attached to the bug

[Flightgear-devel] Disappearing scenery

2010-09-18 Thread ThorstenB
Hi, maybe I can raise some more attention to a specific bug, which keeps me from using FG properly. I have also heard a number of other people complaining. If I could vote, I'd like to vote for this issue to be the currently most annoying FlightGear bug: Scenery tiles keep disappearing (when

Re: [Flightgear-devel] Disappearing scenery

2010-09-18 Thread ThorstenB
On Sat, 18 Sep 2010 16:57:11 +0200, Arnt wrote in message 20100918165711.24d2d...@a45.fmb.no: ..can happen in RL too, this is when you swear a wee bit, pick up your flight plan and pick our best alternate destination from it just like the RL guys does. Knock knock, Neo. The effect here is not

Re: [Flightgear-devel] Disappearing scenery

2010-09-18 Thread ThorstenB
On Saturday, September 18, 2010 18:32 Durk Talsma wrote: Given, my observation that cycling through all the viewpoints, will restore the visibility of tiles that have gone lost, and flag tiles that were visible during the previous view cycle invisible, makes me suspect that something in the

[Flightgear-devel] EGPWS: Updated Wiki Patch

2010-07-24 Thread ThorstenB
Hi, I finally had time to update the Wiki with detailed information on the EGPWS configuration. I think the module has been there for quite a while - but the manual was lacking a bit of detail. Also, I fixed a few stability issues and added two more configuration options. Could s.o. please have

Re: [Flightgear-devel] EGPWS: Updated Wiki Patch

2010-07-24 Thread ThorstenB
Ahh, classic moment... So here's the attachment... On Sun, Jul 25, 2010 at 12:42 AM, ThorstenB wrote: Hi, I finally had time to update the Wiki with detailed information on the EGPWS configuration. I think the module has been there for quite a while - but the manual was lacking a bit

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