Hi,
Sorry for not reading the mails in time.
But Yes, I introduced that problem and fixed it already.
Sorry!
Anyway the intention of these changes is to move all osg dependencies out of
scenegraph neutral code like the math stuff.
I now definitely know people who want to use that tool classes
On 8 Sep 2009, at 03:59, Tatsuhiro Nishioka wrote:
I've tried, on my Mac OS 10.5/Xcode 3.1.1, FG/SG as of both Sep-06
and Sep-07 (without -DNO_OPENSCENEGRAPH_INTERFACE option) and all
have worked fine so far.
The issue went away following further CVS updates - I guess it was the
On 5 Sep 2009, at 07:53, Mathias Froehlich wrote:
Modified Files:
SGGeod.cxx SGGeod.hxx SGQuat.hxx SGVec2.hxx SGVec3.hxx
SGVec4.hxx
Log Message:
Should be now more easy to make use of SGMath without having osg.
Modified Files:
simgear/scene/sky/dome.cxx
On 7 Sep 2009, at 15:17, James Turner wrote:
I'm still triple-checking that this is definitely the cause, re-
building from clean, etc - since I admit the diff looks pretty safe to
me.
Tried a rebuild with GCC 4.2, which made no difference - memory/stack
corruption happens as the splash
Hi James,
I've tried, on my Mac OS 10.5/Xcode 3.1.1, FG/SG as of both Sep-06 and Sep-07
(without -DNO_OPENSCENEGRAPH_INTERFACE option) and all have worked fine so far.
Does this have something to do with timing issue?
Another thing I have in my mind is whether you disabled the HW mipmapping
5 matches
Mail list logo