Subject says it all, I think - what do people think about doing a
1.9.2 release just before FSWeekend (i.e first week of November)?
There's been enough improvements across the board (JSBSim updates,
many divions by zero / NaN fixes, improved random objects; just for
starters - I'm sure ther
ber 5, 2009 5:36:39 AM
Subject: [Flightgear-devel] 1.9.2 release for FSWeekend?
Subject says it all, I think - what do people think about doing a
1.9.2 release just before FSWeekend (i.e first week of November)?
There's been enough improvements across the board (JSBSim updates,
many divio
ers discussions
Sent: Saturday, September 5, 2009 5:36:39 AM
Subject: [Flightgear-devel] 1.9.2 release for FSWeekend?
Subject says it all, I think - what do people think about doing a
1.9.2 release just before FSWeekend (i.e first week of November)?
There's been enough improvements acro
> If I may make one humble suggestion as (essentially) an observer here -- I
> would suggest at the very least that the issue with missing players in
> Multiplayer mode be ironed out first. I don't know what level of priority
> most developers give the Multiplayer system (I suspect not very high)
Heiko Schulz wrote:
> But as I heard rumble Tim will come up with some further nice
> changings for graphic in a couple of week, so it might be better to
> wait.
Well, there's always someone who has a nice feature in the queue which
is worth waiting for it but this would end up in never hav
Hi James,
I'm certainly open to the idea, but I don't think I'm able to manage that,
since I'm both primarily responsible for organizing FSWeekend, and have been
coordinating the releases in the last few years as well. Having two deadlines
come up at the same time, in addition to teaching four
On 09/06/2009 08:13 AM, Durk Talsma wrote:
> Hi James,
>
> I'm certainly open to the idea, but I don't think I'm able to manage that,
> since I'm both primarily responsible for organizing FSWeekend, and have been
> coordinating the releases in the last few years as well. Having two deadlines
>
Hi,
Though I prefer an official release, I can live with beta release so we can
avoid killing Durk ;-)
I guess it is a good to have a release (in either official or beta) since we
can have lots of feedback reports that will improve the quality of FG for the
scheduled release in the next Christ
Hi Tat,
On Sun, Sep 6, 2009 at 11:16 PM, Tatsuhiro
Nishioka wrote:
> Hi,
>
> Though I prefer an official release, I can live with beta release so we can
> avoid killing Durk ;-)
> I guess it is a good to have a release (in either official or beta) since we
> can have lots of feedback reports tha
Hi George,
On Sep 6, 2009, at 10:38 PM, George Patterson wrote:
> On Sun, Sep 6, 2009 at 11:16 PM, Tatsuhiro
> Nishioka wrote:
>> Hi,Though I prefer an official release, I can live with beta release so we
>> can avoid killing Durk ;-)
>> I guess it is a good to have a release (in either official
Tim Moore wrote:
> I'd prefer to shoot for having a strong beta to show at FSWeekend, then do a
> release
> around Christmas. I suppose this implies a "feature freeze" in the release
> around the
> 1st of October. My preference would be to do the release like we did the
> maintenance
> release -
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