Frederic Bouvier wrote:
> You cover a wide range of needs if you allow any number of files in this
> set of formats
The difficulty is not in processing a wider range of 3D model formats,
instead the most trouble is hidden in the consistency checking.
Traditionally, submitters are making more mi
Fred wrote:
> -Original Message-
> From: Frederic Bouvier [mailto:fredfgf...@free.fr]
> Sent: 18 August 2012 15:23
> To: Olivier; FlightGear developers discussions
> Subject: Re: [Flightgear-devel] 3D models import webform in production.
>
>
> > > It
Hi Fred/Gijs,
De : Frederic Bouvier
À : Olivier ; FlightGear developers discussions
Envoyé le : Samedi 18 août 2012 16h23
Objet : Re: [Flightgear-devel] 3D models import webform in production.
> . AC3D and XML
Done (not multiple yet however)
>
> > It came to me that a future-proof solution would be to allow any
> > number of
> > files of any kind, maybe with a check on a set of allowed
> > format/extensions.
> It'll be hard to parse and test any number of files
> formats/extensions. Currently for 3D models we have approximately 30
> to
Hi,
> Olivier wrote:
> Don't know how we would cope with a infinite number of format.
It's great that we can easily add most new models via the forms, but there
will always be creative exceptions. The webform cannot handle updates yet for
example, but all my and Fred's Rembrandt edits are upda
Hi Fred,
De : Frederic Bouvier
Envoyé le : Samedi 18 août 2012 13h23
>> I sent model updates to fgf...@stockill.org a while ago. Is there any
>> chance they will be inserted in the database ?
> Nobody monitors this address anymore ?
This is Jon's "personal" ad
Fred,
> -Original Message-
> From: Frederic Bouvier [mailto:fredfgf...@free.fr]
> Sent: 18 August 2012 12:23
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] 3D models import webform in production.
>
>
> > I sent model updates to fgf.
> I sent model updates to fgf...@stockill.org a while ago. Is there any
> chance they will be inserted in the database ?
Nobody monitors this address anymore ?
> My model is made of 3 xml, 3 .ac and 2 textures . How can I submit it ?
And effects and shaders ?
It came to me that a future-proof
> From Scenery/Objects/w130n30/w123n37/942066.stg in fgdata :
>
> OBJECT_STATIC ggb-fb.xml -122.4760494 37.81876042 -0.05 105
> (new Rembrandt version seen here :
> http://www.youtube.com/watch?v=q951rsP0DBk )
Forgot: That I would desperately see in the repository before it got overwritten
-Fred
Hi Olivier,
> Hi Fred,
> Could you copy/paste the lines you added in your STG file to have the
> model included?
>From Scenery/Objects/w130n30/w123n37/942066.stg in fgdata :
OBJECT_STATIC ggb-fb.xml -122.4760494 37.81876042 -0.05 105
(new Rembrandt version seen here : http://www.youtube.com/wa
Hi Fred,
Could you copy/paste the lines you added in your STG file to have the model
included?
Thanks.
Olivier
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>
> Frederic Bouvier wrote:
>
> > My model is made of 3 xml, 3 .ac and 2 textures . How can I submit
> > it ?
>
> Sounds like it should be submitted as three distinct models.
It can't : it's one bridge and it's light volumes. Our format supports
submodels, you know ?
-Fred
--
Frederic Bouvier wrote:
> My model is made of 3 xml, 3 .ac and 2 textures . How can I submit it ?
Sounds like it should be submitted as three distinct models.
Cheers,
Martin.
--
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-
FlightGear developers discussions"
>
> Envoyé: Jeudi 9 Août 2012 18:03:47
> Objet: [Flightgear-devel] 3D models import webform in production.
> Hi all,
> Just to let you know that the 3D models import webform in now in
> early production. The first 3D models (both static and sha
Thanks to all involved for all your hard work on this!!! I'm busy right
now updating new scenery chunks that include Martin's recent duplicate
object clean up. But everyone can get things quicker themselves via
terrasync (or running svn manually to keep their scenery tree in sync.)
Curt.
On Th
Hi all,
Just to let you know that the 3D models import webform in now in early
production. The first 3D models (both static and shared) imported for test have
been correctly shipped downwards by Terrasync.
A big thank to Martin, Julien, Clément for their help and support.
I hope you enjoy this
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