Re: [Flightgear-devel] An-2 v0.2 ready!

2007-05-24 Thread Martin Spott
"Yurik V. Nikiforoff" wrote: > I write tutorial like A-10. If my description of procedures not correct,=20 > please, set right my English... > > and there is small fdm patch for tune gear appearance. So, tires has pumped= > :) Both are applied. Unfortunately the mouse currently does not work for

Re: [Flightgear-devel] An-2 v0.2 ready!

2007-05-23 Thread Yurik V. Nikiforoff
В сообщении от 18 Май 2007 00:19 Martin Spott написал(a): > > Or even better, follow in the footsteps of the Lightning and A-10 and > > make use of the superb improved tutorial system ;-) > > I thought about that one, too, but I guess it's quite a huge task to > add such an animated tutorial

Re: [Flightgear-devel] An-2 v0.2 ready!

2007-05-20 Thread Yurik V. Nikiforoff
В сообщении от 17 Май 2007 21:39 Martin Spott написал(a): > Yurik: Would you mind me placing the description of the engine startup > procedure in 'an2.html' right underneath the screenshot of the 3D > cockpit - or, as an alternative, put the screenshot between the > explanation of the different ins

Re: [Flightgear-devel] An-2 v0.2 ready!

2007-05-19 Thread AJ MacLeod
On Thursday 17 May 2007 18:19, Martin Spott wrote: > > Or even better, follow in the footsteps of the Lightning and A-10 and > > make use of the superb improved tutorial system ;-) > I thought about that one, too, but I guess it's quite a huge task to > add such an animated tutorial Actually

Re: [Flightgear-devel] An-2 v0.2 ready!

2007-05-17 Thread Yurik V. Nikiforoff
В сообщении от 18 Май 2007 00:40 K. Hoercher написал(a): > out, that the numbering of the flap gauge in the two pictures (2d, 3d) > included in the an2.html is inconsistent. While it is listed as #20 > and that number depicts the rightmost gauge in a group of 3 in the 2d > jpg, the same number is

Re: [Flightgear-devel] An-2 v0.2 ready!

2007-05-17 Thread Yurik V. Nikiforoff
В сообщении от 17 Май 2007 21:39 Martin Spott написал(a): > Yurik: Would you mind me placing the description of the engine startup > procedure in 'an2.html' right underneath the screenshot of the 3D > cockpit - or, as an alternative, put the screenshot between the > explanation of the different ins

Re: [Flightgear-devel] An-2 v0.2 ready!

2007-05-17 Thread K. Hoercher
Hi, On 5/17/07, AJ MacLeod <[EMAIL PROTECTED]> wrote: > On Thursday 17 May 2007 15:39, Martin Spott wrote: > > I'm not sure if the engine startup procedure of what is now in CVS > > works correctly, could someone please verify ? > Yes, it starts fine here with CVS (plib branch). Thanks for commit

Re: [Flightgear-devel] An-2 v0.2 ready!

2007-05-17 Thread Martin Spott
AJ MacLeod wrote: > On Thursday 17 May 2007 15:39, Martin Spott wrote: > > Yurik: Would you mind me placing the description of the engine startup > > procedure in 'an2.html' right underneath the screenshot of the 3D > > cockpit - or, as an alternative, put the screenshot between the > > explanatio

Re: [Flightgear-devel] An-2 v0.2 ready!

2007-05-17 Thread AJ MacLeod
On Thursday 17 May 2007 15:39, Martin Spott wrote: > I'm not sure if the engine startup procedure of what is now in CVS > works correctly, could someone please verify ? Yes, it starts fine here with CVS (plib branch). Thanks for committing, this is a very nice addition for the new release. > Yur

Re: [Flightgear-devel] An-2 v0.2 ready!

2007-05-17 Thread Martin Spott
"Yurik V. Nikiforoff" wrote: > I get some messages about bugs. I fix it, and rewrite propeller pitch & > mixture controls. Everything's applied, the model now loads correctly for me without crashing FlightGear (with latest OpenSceneGraph). I'm not sure if the engine startup procedure of what i

Re: [Flightgear-devel] An-2 v0.2 ready!

2007-05-16 Thread Yurik V. Nikiforoff
I get some messages about bugs. I fix it, and rewrite propeller pitch & mixture controls. Apply this patches, pls. Thanks all for you comments. -- Wbr, Yurik an2-0.2.patch.tar.gz Description: application/tgz - This SF.

Re: [Flightgear-devel] An-2 v0.2 ready!

2007-05-15 Thread Yurik V. Nikiforoff
В сообщении от 15 Май 2007 22:52 AJ MacLeod написал(a): > This one works fine for me on both OSG and PLIB (with the modified splash > screen as discussed here.) I rewrite handlers for pitch & mixt controls, as discussed here some times ago. I'll put small patch here for this week. -- Wbr, Y

Re: [Flightgear-devel] An-2 v0.2 ready!

2007-05-15 Thread AJ MacLeod
On Tuesday 15 May 2007 16:46, Martin Spott wrote: > I still have this huge thread sitting in my inbox. Would someone > consider taking on this - someone who's running a version of FlightGear > that is capable of loading this aircraft ? Yes, please - It's a must-have 0.9.11 feature IMO :-) This on

Re: [Flightgear-devel] An-2 v0.2 ready!

2007-05-15 Thread Martin Spott
"Yurik V. Nikiforoff" wrote: > Now, AN-2 is not "devel only" aircraft. I don't use new feature like "pick" > animation, so you can use it with FlightGear release 0.9.10. [...] > ftp://ftp.megasignal.com/pub/FlightGear/an2-0.2.tar.gz I still have this huge thread sitting in my inbox. Would someon

Re: [Flightgear-devel] An-2 v0.2 ready!

2007-04-29 Thread Melchior FRANZ
* Martin Spott -- Thursday 26 April 2007: > The splash-screen displays fine, but when it comes to display the > 3D scene, the whole sim crashes with a core dump. Chances for a fix are probably higher when the files are committed. More eyes looking at the core dump. And we can poke Mathias until he

Re: [Flightgear-devel] An-2 v0.2 ready!

2007-04-29 Thread Melchior FRANZ
* Melchior FRANZ -- Saturday 28 April 2007: > splash textures can now also be greyscale and greyscale/alpha, > and they also respect an alpha layer. That way one can use > countours (squadron emblems, etc.) together with varying background > colors (--prop:/sim/gui/style/colors/splash-screen/red=0.

Re: [Flightgear-devel] An-2 v0.2 ready!

2007-04-28 Thread Melchior FRANZ
* Erik Hofman -- Sunday 15 April 2007: > So it's indeed required not to use the aggressive RLE option for the > splash screen images [...] Nope. But GIMP apparently generates corrupted files where compressed scanlines aren't properly closed. (This is probably the reason why they falsely claim tha

Re: [Flightgear-devel] An-2 v0.2 ready!

2007-04-28 Thread Stewart Andreason
Hi Melchior, Melchior FRANZ wrote: > * Stewart Andreason -- Friday 27 April 2007: >> Red: 8-bit >> Green: 8-bit >> Blue: 8-bit >> Alpha: 8-bitAlpha: 1-bit in danube, and 0 bits in bo105 > > I checked an arbitrary file for which "identify" reports 8/8/8/1, > but after c

Re: [Flightgear-devel] An-2 v0.2 ready!

2007-04-28 Thread Melchior FRANZ
* Stewart Andreason -- Friday 27 April 2007: > Red: 8-bit > Green: 8-bit > Blue: 8-bit > Alpha: 8-bitAlpha: 1-bit in danube, and 0 bits in bo105 I checked an arbitrary file for which "identify" reports 8/8/8/1, but after checking the header values it turned out that is

Re: [Flightgear-devel] An-2 v0.2 ready!

2007-04-27 Thread Stewart Andreason
You've got me interested. I (finally) took a look at the splash.rgb file... I don't have kde, but I do have imagemagick installed, and using # identify -verbose I get a long list of technical specs, that only differ from bo105-splash.rgb or danube-splash.rgb in a couple areas: Image: an2-splash1.

Re: [Flightgear-devel] An-2 v0.2 ready!

2007-04-27 Thread Melchior FRANZ
* Erik Hofman -- Sunday 15 April 2007: > So it's indeed required not to use the aggressive RLE option for the > splash screen images [...] Umm ... but $FG_ROOT/Aircraft/bo105/splash.rgb *is* "aggressively" compressed. Does it crash fgfs for anyone? I also tried other such textures -- no crashes.

Re: [Flightgear-devel] An-2 v0.2 ready!

2007-04-26 Thread Yurik V. Nikiforoff
В сообщении от 27 Апрель 2007 02:53 Martin Spott написал(a): > I don't claim this to be your fault, I just notice that your model > appears to trigger a bug somewhere in FlightGear which crashes the sim > for me so I can't test it. I write model for PLIB-devel & 0.9.10 release, and have not OSG ve

Re: [Flightgear-devel] An-2 v0.2 ready!

2007-04-26 Thread Martin Spott
Hi Yurik, [EMAIL PROTECTED] wrote: > On Fri, 20 Apr 2007 22:10:42 + (UTC), Martin Spott wrote > > I tried to start it, but on the PeeCee I took to test the new AN-2 it > > crashed the whole FlightGear instance. > > splash-screen format? No, unfortunately this appears not to be an easy

Re: [Flightgear-devel] An-2 v0.2 ready!

2007-04-26 Thread Melchior FRANZ
* Melchior FRANZ -- Thursday 26 April 2007: > * Erik Hofman -- Sunday 15 April 2007: > > The rbg loader for the splash screen is a different than the one for > > the models, [...] > It's not a big deal, but the splash texture loader is then simply > broken and needs to be fixed. But then again: t

Re: [Flightgear-devel] An-2 v0.2 ready!

2007-04-26 Thread Melchior FRANZ
* Erik Hofman -- Sunday 15 April 2007: > The rbg loader for the splash screen is a different than the one for > the models, [...] > So it's indeed required not to use the aggressive RLE option for the > splash screen images which isn't such a big deal [...] It's not a big deal, but the splash tex

Re: [Flightgear-devel] An-2 v0.2 ready!

2007-04-21 Thread yurik
On Fri, 20 Apr 2007 22:10:42 + (UTC), Martin Spott wrote > I tried to start it, but on the PeeCee I took to test the new AN-2 it > crashed the whole FlightGear instance. splash-screen format? I create another version (without aggressive RLE encoding) of splash.rgb and put it into ftp

Re: [Flightgear-devel] An-2 v0.2 ready!

2007-04-21 Thread yurik
On Fri, 20 Apr 2007 18:28:30 +0700, Yurik V. Nikiforoff wrote > I comment minpitch/maxpitch (as recomended here), so it's not two > controls for one parameter. Sorry, minrpm/maxrpm. -- Wbr, Yurik - This SF.net em

Re: [Flightgear-devel] An-2 v0.2 ready!

2007-04-20 Thread Martin Spott
"Yurik V. Nikiforoff" wrote: > Is anybody has tested model? [...] > Is anybody may commit it into CVS? I tried to start it, but on the PeeCee I took to test the new AN-2 it crashed the whole FlightGear instance. This is why I didn't commit the new version in the meantime. Sorry, I didn't have th

Re: [Flightgear-devel] An-2 v0.2 ready!

2007-04-20 Thread Yurik V. Nikiforoff
В сообщении от 20 Апрель 2007 18:06 Jon S. Berndt написал(a): > Interesting. What does the "automatic pitch subsystem" do? I wonder if it > is similar to a capability that is already in the JSBSim propeller model? > I'd be concerned that the two approaches could result in an instability. I commen

Re: [Flightgear-devel] An-2 v0.2 ready!

2007-04-20 Thread Yurik V. Nikiforoff
В сообщении от 20 Апрель 2007 18:01 gh.robin написал(a): > Anyhow if one, who develop a model within JSBSim and want a manual pitch > propeller, there is a trick > just comment out the lines which contains > > > into Propeller .xml file > > And you will be able to tune manualy the pitch

Re: [Flightgear-devel] An-2 v0.2 ready!

2007-04-20 Thread Jon S. Berndt
> Please, no. > controls.adjPropeller will change value > of /controls/engines/engine/propeller-pitch, but it property has controlled > by automatic pitch subsystem (see prop_handler() from an2.nas). Interesting. What does the "automatic pitch subsystem" do? I wonder if it is similar to a capabili

Re: [Flightgear-devel] An-2 v0.2 ready!

2007-04-20 Thread gh.robin
On Fri 20 April 2007 12:29, Anders Gidenstam wrote: > On Fri, 20 Apr 2007, Yurik V. Nikiforoff wrote: > > Please, no. > > controls.adjPropeller will change value > > of /controls/engines/engine/propeller-pitch, but it property has > > controlled > > by automatic pitch subsystem (see prop_handler()

Re: [Flightgear-devel] An-2 v0.2 ready!

2007-04-20 Thread Yurik V. Nikiforoff
В сообщении от 20 Апрель 2007 17:29 Anders Gidenstam написал(a): > I think you can (and are strongly encouraged to) override/redefine > controls.adjPropeller to do the appropriate thing for your aircraft. ok. I'll try it this weekend. -- Wbr, Yurik --

Re: [Flightgear-devel] An-2 v0.2 ready!

2007-04-20 Thread Anders Gidenstam
On Fri, 20 Apr 2007, Yurik V. Nikiforoff wrote: > Please, no. > controls.adjPropeller will change value > of /controls/engines/engine/propeller-pitch, but it property has > controlled > by automatic pitch subsystem (see prop_handler() from an2.nas). I think you can (and are strongly encouraged

Re: [Flightgear-devel] An-2 v0.2 ready!

2007-04-20 Thread Yurik V. Nikiforoff
В сообщении от 20 Апрель 2007 16:38 Tim Moore написал(a): > Would it be possible to use controls.adjPropeller instead of > an2.propeller_pitch_control? Then you wouldn't need a custom joystick > xml file because controls.adjPropeller is already mapped in the existing > joystick files. Please, no.

Re: [Flightgear-devel] An-2 v0.2 ready!

2007-04-20 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Anders Gidenstam wrote: > On Fri, 20 Apr 2007, Yurik V. Nikiforoff wrote: > >> Sorry, but >> >> Is anybody has tested model? > > Hi Yurik! > > I have made some short test flights and didn't notice anything strange. > It is a nicely flying aircraft w

Re: [Flightgear-devel] An-2 v0.2 ready!

2007-04-20 Thread Anders Gidenstam
On Fri, 20 Apr 2007, Yurik V. Nikiforoff wrote: > > Sorry, but > > Is anybody has tested model? Hi Yurik! I have made some short test flights and didn't notice anything strange. It is a nicely flying aircraft with a great looking cockpit! One improvement I'd like is to map the propeller pitch a

Re: [Flightgear-devel] An-2 v0.2 ready!

2007-04-19 Thread Yurik V. Nikiforoff
Sorry, but Is anybody has tested model? splash-screen format is fixed... and I wait reports about another bugs - I don't believe, whey where are not :) Is anybody may commit it into CVS? -- Wbr, Yurik - This SF.net em

Re: [Flightgear-devel] An-2 v0.2 ready!

2007-04-15 Thread Erik Hofman
Syd & Sandy wrote: > Hello all, > I have used aggressive compression for splash screens in past, and > always crashes Flightgear on my system. Doesnt seem to be a problem for > model textures , though. Ah, yes, now that you mention it: The rbg loader for the splash screen is a different than t

Re: [Flightgear-devel] An-2 v0.2 ready!

2007-04-13 Thread yurik
On Fri, 13 Apr 2007 23:25:22 +0200, gh.robin wrote > I forgot to congratulate you for that nice, new version, the > cockpit 3D is great. > thanks! What about flight dynamic, controls, etc? - Take Surveys. Earn

Re: [Flightgear-devel] An-2 v0.2 ready!

2007-04-13 Thread yurik
On Fri, 13 Apr 2007 18:29:27 -0500, Jon S. Berndt wrote > > Screen shots? There is one: ftp://ftp.megasignal.com/pub/FlightGear/Docs/an2.html -- Wbr, Yurik - Take Surveys. Earn Cash. Influence the Future of IT Join

Re: [Flightgear-devel] An-2 v0.2 ready!

2007-04-13 Thread Jon S. Berndt
> I forgot to congratulate you for that nice, new version, the > cockpit 3D is great. > > -- > Gérard Screen shots? Jon - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll

Re: [Flightgear-devel] An-2 v0.2 ready!

2007-04-13 Thread gh.robin
On Fri 13 April 2007 18:12, [EMAIL PROTECTED] wrote: > On Fri, 13 Apr 2007 17:40:12 +0200, gh.robin wrote > > > I did used RLE compress. (load and save) > > > > The best could be for you to get the resulting splash.rgb file > > working for me > > Well, I understand. > > Gimp have "agressive" RLE c

Re: [Flightgear-devel] An-2 v0.2 ready!

2007-04-13 Thread Stewart Andreason
In the wiki flightgear-fileFormat page, I read directions that said to save in .sgi format with agressive RLE compression. Then rename splash.sgi to splash.rgb Stewart [EMAIL PROTECTED] wrote: > On Fri, 13 Apr 2007 14:43:49 +0200, gh.robin wrote >> And if i take the splash.rgb file with Gimp

Re: [Flightgear-devel] An-2 v0.2 ready!

2007-04-13 Thread Syd & Sandy
[EMAIL PROTECTED] wrote: > On Fri, 13 Apr 2007 17:40:12 +0200, gh.robin wrote > >> >> I did used RLE compress. (load and save) >> >> The best could be for you to get the resulting splash.rgb file >> working for me >> >> > > Well, I understand. > > Gimp have "agressive" RLE

Re: [Flightgear-devel] An-2 v0.2 ready!

2007-04-13 Thread yurik
On Fri, 13 Apr 2007 17:40:12 +0200, gh.robin wrote > > I did used RLE compress. (load and save) > > The best could be for you to get the resulting splash.rgb file > working for me > Well, I understand. Gimp have "agressive" RLE compression. I use it, and it work for my... I wil

Re: [Flightgear-devel] An-2 v0.2 ready!

2007-04-13 Thread gh.robin
On Fri 13 April 2007 17:14, [EMAIL PROTECTED] wrote: > On Fri, 13 Apr 2007 14:43:49 +0200, gh.robin wrote > > > And if i take the splash.rgb file with Gimp load and save, i get a > > working an2 loaded with that new splash file. > > It seems I set not correct rgb options when save file. But I use g

Re: [Flightgear-devel] An-2 v0.2 ready!

2007-04-13 Thread yurik
On Fri, 13 Apr 2007 14:43:49 +0200, gh.robin wrote > And if i take the splash.rgb file with Gimp load and save, i get a > working an2 loaded with that new splash file. It seems I set not correct rgb options when save file. But I use gimp too and verify splash-screen under PLIB devel & 0.9.10

Re: [Flightgear-devel] An-2 v0.2 ready!

2007-04-13 Thread gh.robin
On Fri 13 April 2007 14:34, gh.robin wrote: > On Fri 13 April 2007 13:12, Yurik V. Nikiforoff wrote: > > В сообщении от 13 Апрель 2007 17:51 gh.robin написал(a): > > > When loading an2, the splash.rgb file makes segmentation error, if i > > > remove it everything is right. > > > > sim version pls

Re: [Flightgear-devel] An-2 v0.2 ready!

2007-04-13 Thread gh.robin
On Fri 13 April 2007 13:12, Yurik V. Nikiforoff wrote: > В сообщении от 13 Апрель 2007 17:51 gh.robin написал(a): > > When loading an2, the splash.rgb file makes segmentation error, if i > > remove it everything is right. > > sim version pls... > > windows? OSG or PLIB? Both OSG and PLIB last cv

Re: [Flightgear-devel] An-2 v0.2 ready!

2007-04-13 Thread Yurik V. Nikiforoff
В сообщении от 13 Апрель 2007 17:51 gh.robin написал(a): > > When loading an2, the splash.rgb file makes segmentation error, if i > remove it everything is right. sim version pls... windows? OSG or PLIB? -- Wbr, Yurik -

Re: [Flightgear-devel] An-2 v0.2 ready!

2007-04-13 Thread gh.robin
On Fri 13 April 2007 05:54, Yurik V. Nikiforoff wrote: > Apr, Friday, 13 :) > > 3D cockpit. 80 animated/controlled items on panels! > Engine & prop has rewritten; > New animation for gear; > Automatic mixture correction (like real aircraft); > New ADF control gauge; > Automatic slats with real aero

[Flightgear-devel] An-2 v0.2 ready!

2007-04-12 Thread Yurik V. Nikiforoff
Apr, Friday, 13 :) 3D cockpit. 80 animated/controlled items on panels! Engine & prop has rewritten; New animation for gear; Automatic mixture correction (like real aircraft); New ADF control gauge; Automatic slats with real aerodynamic data; Second pilot view point; A lots of bugfixes; New textur