Thanks for this Fred I think I can follow
what is going on.
Cheers
Innis
Frederic Bouvier writes
Innis Cunningham wrote:
> "Curtis L. Olson" writes
> >
> >Innis Cunningham wrote:
> >
> >The issue is that JSBsim doesn't output the normalized control surface
> >positions like it used to. In
Jon Stockill wrote:
> David Megginson wrote:
>
>> On 28/01/06, Curtis L. Olson <[EMAIL PROTECTED]> wrote:
>>
>>
>>> Now that the v0.9.10 scenery is done. I would like to start thinking
>>> about the next FlightGear release which will be called v0.9.10 to match
>>> the scenery.
>>
>>
>>
>> I've be
On 29/01/06, Jon Stockill <[EMAIL PROTECTED]> wrote:
> That could be either incorrect entries in the FAA database, or we've
> misinterpreted that should be there - it's not a code issue.
In Canada, all obstacles appear as radio towers. I'm guessing that
there isn't enough information in the data
David Megginson wrote:
On 28/01/06, Curtis L. Olson <[EMAIL PROTECTED]> wrote:
Now that the v0.9.10 scenery is done. I would like to start thinking
about the next FlightGear release which will be called v0.9.10 to match
the scenery.
I've been using the new scenery, and have noticed some qu
Selon Frederic Bouvier :
> Innis Cunningham wrote:
>
> > "Curtis L. Olson" writes
> > >
> > >Innis Cunningham wrote:
> > >
> > >The issue is that JSBsim doesn't output the normalized control surface
> > >positions like it used to. Instead you have to add a section for each
> > >surface in the J
Innis Cunningham wrote:
> "Curtis L. Olson" writes
> >
> >Innis Cunningham wrote:
> >
> >The issue is that JSBsim doesn't output the normalized control surface
> >positions like it used to. Instead you have to add a section for each
> >surface in the JSBsim config file to set the normalized sur
On Sunday 29 January 2006 00:53, Curtis L. Olson wrote:
> Now that the v0.9.10 scenery is done. I would like to start thinking
> about the next FlightGear release which will be called v0.9.10 to match
> the scenery.
>
> The biggest thing that comes to mind for the next release is that we
> need to
Hi David,
Welcome back!
David Megginson wrote:
I've been using the new scenery, and have noticed some quirks -- for
example, the Tower Bridge in London is oriented east-west instead of
north-south, and Manhattan is populated by giant electrical towers.
Are these just quirks in the input datab
"Curtis L. Olson" wrote:
> I'm going to be out of town Feb 7-14 for Scale 4x in Los Angeles so the
> release won't happen until sometime after that.
>
> After the v0.9.10 release, I would really like to make our final push
> toward v1.0.
This timeframe sounds like a good start - I think it's t
On 28/01/06, Curtis L. Olson <[EMAIL PROTECTED]> wrote:
> Now that the v0.9.10 scenery is done. I would like to start thinking
> about the next FlightGear release which will be called v0.9.10 to match
> the scenery.
I've been using the new scenery, and have noticed some quirks -- for
example, th
"Curtis L. Olson" writes
Innis Cunningham wrote:
The issue is that JSBsim doesn't output the normalized control surface
positions like it used to. Instead you have to add a section for each
surface in the JSBsim config file to set the normalized surface values that
FlightGear expects to se
Innis Cunningham wrote:
Animations ??.I am aware that there has been changes to the FDM and
the engine files but was not aware of any changes to the control surface
animations.If this is so could someone point me to the relevant
information.
As I am in the middle of updating the 737 model and a
Hi Curt
"Curtis L. Olson" writes
Now that the v0.9.10 scenery is done. I would like to start thinking about
the next FlightGear release which will be called v0.9.10 to match the
scenery.
The biggest thing that comes to mind for the next release is that we need
to fix up all the JSBsim a
Now that the v0.9.10 scenery is done. I would like to start thinking
about the next FlightGear release which will be called v0.9.10 to match
the scenery.
The biggest thing that comes to mind for the next release is that we
need to fix up all the JSBsim aircraft control surface animations. We
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