Yves wrote:
> I suggest you better take branches releases/2.2.0 from sg/fg/fgdata to
> compare. Another interesting repo to checkout could be
> http://www.gitorious.org/fg/fgmeta.
> Anyway branch master is not followed since more then 10 months I
> think, and there have been a lot of changes (mast
On Sun, 10 Apr 2011 18:53:39 -0700 (PDT), Catherine wrote in message
<997507.68248...@web83908.mail.sp1.yahoo.com>:
> Arnt,
>
> Per your suggest, I re-ran the tests with --enable-fullscreen and
> --geometry=1024x768.
..small peep hole, laptop or old flat screen? A similar age and price
nice bi
Am 10.04.11 22:21, schrieb Catherine James:
> Is this just a reflection that the next code is not optimized yet, or are the
> developers introducing new features in the basic material shaders
> implementation that are reducing performance? I hope you'll keep this in
> mind as development of loc
Arnt,
Per your suggest, I re-ran the tests with --enable-fullscreen and
--geometry=1024x768. This improves performance noticeably on the master build,
and on the next build with material shaders off, but I don't see any
differences with material shaders on. So it actually opens the performanc
On Sun, 10 Apr 2011 13:21:43 -0700 (PDT), Catherine wrote in message
<310496.9512...@web83912.mail.sp1.yahoo.com>:
> I'm noticing some very significant performance differences running
> the master build vs. the next build on my old, slow machine. Here's
> a quick table of fps rates, taken while
I'm noticing some very significant performance differences running the master
build vs. the next build on my old, slow machine. Here's a quick table of fps
rates, taken while sitting on the default runway at SFO in the 172, using no
command-line startup options:
master: no material shaders
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