Re: [Flightgear-devel] Graphic performance of master vs. next branch

2011-04-11 Thread Catherine James
Yves wrote: > I suggest you better take branches releases/2.2.0 from sg/fg/fgdata to > compare. Another interesting repo to checkout could be > http://www.gitorious.org/fg/fgmeta. > Anyway branch master is not followed since more then 10 months I > think, and there have been a lot of changes (mast

Re: [Flightgear-devel] Graphic performance of master vs. next branch

2011-04-11 Thread Arnt Karlsen
On Sun, 10 Apr 2011 18:53:39 -0700 (PDT), Catherine wrote in message <997507.68248...@web83908.mail.sp1.yahoo.com>: > Arnt, > > Per your suggest, I re-ran the tests with --enable-fullscreen and > --geometry=1024x768. ..small peep hole, laptop or old flat screen? A similar age and price nice bi

Re: [Flightgear-devel] Graphic performance of master vs. next branch

2011-04-11 Thread HB-GRAL
Am 10.04.11 22:21, schrieb Catherine James: > Is this just a reflection that the next code is not optimized yet, or are the > developers introducing new features in the basic material shaders > implementation that are reducing performance? I hope you'll keep this in > mind as development of loc

Re: [Flightgear-devel] Graphic performance of master vs. next branch

2011-04-10 Thread Catherine James
Arnt, Per your suggest, I re-ran the tests with --enable-fullscreen and --geometry=1024x768. This improves performance noticeably on the master build, and on the next build with material shaders off, but I don't see any differences with material shaders on. So it actually opens the performanc

Re: [Flightgear-devel] Graphic performance of master vs. next branch

2011-04-10 Thread Arnt Karlsen
On Sun, 10 Apr 2011 13:21:43 -0700 (PDT), Catherine wrote in message <310496.9512...@web83912.mail.sp1.yahoo.com>: > I'm noticing some very significant performance differences running > the master build vs. the next build on my old, slow machine. Here's > a quick table of fps rates, taken while

[Flightgear-devel] Graphic performance of master vs. next branch

2011-04-10 Thread Catherine James
I'm noticing some very significant performance differences running the master build vs. the next build on my old, slow machine. Here's a quick table of fps rates, taken while sitting on the default runway at SFO in the 172, using no command-line startup options: master: no material shaders