Re: [Flightgear-devel] How to apply different texturing to the terrain mesh? (especially addressing Harald Johnsen)

2007-07-07 Thread Georg Vollnhals
Sebastian Bechtold schrieb: > Georg Vollnhals schrieb: > > ... > Second, if we save these auto-generated textures on the > hard disk (what should generally be a good idea for performance > reasons), you could load them into an image manipulation > program and add your own stuff or, for example,

Re: [Flightgear-devel] How to apply different texturing to the terrain mesh? (especially addressing Harald Johnsen)

2007-07-07 Thread Sebastian Bechtold
Harald JOHNSEN schrieb: > Sebastian Bechtold wrote: > > >> Yes, that's true. This might really be something that makes the >> implementation a bit more complicated. Currently, I have two >> ideas to solve this problem: >> >> 1.) >> Apply the textures on tile-level. The tiles have a regular recta

Re: [Flightgear-devel] How to apply different texturing to the terrain mesh? (especially addressing Harald Johnsen)

2007-07-07 Thread Sebastian Bechtold
Georg Vollnhals schrieb: > Sebastian Bechtold schrieb: > .. > >> If possible, I'd like to try to do this >> without >> doing such further changes. I'd like to avoid a plan where one feature >> requires another, and this one requires another again, and so on. The more >> you change, the higher

Re: [Flightgear-devel] How to apply different texturing to the terrain mesh? (especially addressing Harald Johnsen)

2007-07-06 Thread Georg Vollnhals
Sebastian Bechtold schrieb: .. > If possible, I'd like to try to do this > without > doing such further changes. I'd like to avoid a plan where one feature > requires another, and this one requires another again, and so on. The more > you change, the higher is the risk of unplanned side effects a

Re: [Flightgear-devel] How to apply different texturing to the terrain mesh? (especially addressing Harald Johnsen)

2007-07-06 Thread Sebastian Bechtold
Harald JOHNSEN schrieb: > Sebastian Bechtold wrote: > > >> Yes, that's true. This might really be something that makes the >> implementation a bit more complicated. Currently, I have two >> ideas to solve this problem: >> >> 1.) >> Apply the textures on tile-level. The tiles have a regular recta

Re: [Flightgear-devel] How to apply different texturing to the terrain mesh? (especially addressing Harald Johnsen)

2007-07-06 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Ralf Gerlich wrote: > Hi! > > Harald JOHNSEN wrote: > >> But if the the real problem is those anoying triangle why not simply >> delete them ? Frankly we don't care about the geometry in the btg file, >> we just need a height field, let just built

Re: [Flightgear-devel] How to apply different texturing to the terrain mesh? (especially addressing Harald Johnsen)

2007-07-06 Thread Ralf Gerlich
Hi! Harald JOHNSEN wrote: > The point 1) will give worse ground texture than today if we set the > texture size at 4090^2. Not necessarily. Currently we have the same basic texture resolution everywhere. With the approach Sebastian wants to try one could use tiles of different sizes depending on

Re: [Flightgear-devel] How to apply different texturing to the terrain mesh? (especially addressing Harald Johnsen)

2007-07-06 Thread Harald JOHNSEN
Sebastian Bechtold wrote: > >Yes, that's true. This might really be something that makes the >implementation a bit more complicated. Currently, I have two >ideas to solve this problem: > >1.) >Apply the textures on tile-level. The tiles have a regular rectangular >shape, so you could map one textu

Re: [Flightgear-devel] How to apply different texturing to the terrain mesh? (especially addressing Harald Johnsen)

2007-07-06 Thread Sebastian Bechtold
Harald JOHNSEN schrieb: > Sebastian Bechtold wrote: > > >>> Your thread title is misleading, >>> >>> >>> >> Sorry, but I don't think so. The title describes my intentions pretty well. >> >> >> >> >>> what you really want to do is to add >>> layers, so to add some geometry drap