Sebastian Bechtold schrieb:
> Georg Vollnhals schrieb:
>
> ...
> Second, if we save these auto-generated textures on the
> hard disk (what should generally be a good idea for performance
> reasons), you could load them into an image manipulation
> program and add your own stuff or, for example,
Harald JOHNSEN schrieb:
> Sebastian Bechtold wrote:
>
>
>> Yes, that's true. This might really be something that makes the
>> implementation a bit more complicated. Currently, I have two
>> ideas to solve this problem:
>>
>> 1.)
>> Apply the textures on tile-level. The tiles have a regular recta
Georg Vollnhals schrieb:
> Sebastian Bechtold schrieb:
> ..
>
>> If possible, I'd like to try to do this
>> without
>> doing such further changes. I'd like to avoid a plan where one feature
>> requires another, and this one requires another again, and so on. The more
>> you change, the higher
Sebastian Bechtold schrieb:
..
> If possible, I'd like to try to do this
> without
> doing such further changes. I'd like to avoid a plan where one feature
> requires another, and this one requires another again, and so on. The more
> you change, the higher is the risk of unplanned side effects a
Harald JOHNSEN schrieb:
> Sebastian Bechtold wrote:
>
>
>> Yes, that's true. This might really be something that makes the
>> implementation a bit more complicated. Currently, I have two
>> ideas to solve this problem:
>>
>> 1.)
>> Apply the textures on tile-level. The tiles have a regular recta
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Ralf Gerlich wrote:
> Hi!
>
> Harald JOHNSEN wrote:
>
>> But if the the real problem is those anoying triangle why not simply
>> delete them ? Frankly we don't care about the geometry in the btg file,
>> we just need a height field, let just built
Hi!
Harald JOHNSEN wrote:
> The point 1) will give worse ground texture than today if we set the
> texture size at 4090^2.
Not necessarily. Currently we have the same basic texture resolution
everywhere. With the approach Sebastian wants to try one could use tiles
of different sizes depending on
Sebastian Bechtold wrote:
>
>Yes, that's true. This might really be something that makes the
>implementation a bit more complicated. Currently, I have two
>ideas to solve this problem:
>
>1.)
>Apply the textures on tile-level. The tiles have a regular rectangular
>shape, so you could map one textu
Harald JOHNSEN schrieb:
> Sebastian Bechtold wrote:
>
>
>>> Your thread title is misleading,
>>>
>>>
>>>
>> Sorry, but I don't think so. The title describes my intentions pretty well.
>>
>>
>>
>>
>>> what you really want to do is to add
>>> layers, so to add some geometry drap
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