I forgot the link to the video:
http://www.vimeo.com/2511328
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Hi,
> > The third cloud in the second row has stray set pixels
> above and below
> > it that lead to some strange rendering artifacts.
> >
> > Thanks,
> >
> > Ron
>
> I cleaned the spaces between the clouds:
>
> http://www.jentronics.com/fgfs/temp/cl_cumulus.png
>
> Ron
Thanks a lot! I
On Fri, 2008-12-12 at 20:11 -0700, Ron Jensen wrote:
> On Fri, 2008-12-12 at 18:00 +, Heiko Schulz wrote:
> > Hi,
> >
> > under www.hoerbird.net/cl_cumulus.png is the updated texture with a 20%
> > alphalayer made of a sw-conversion of the texture.
> >
> > I think that should make it much be
On Fri, 2008-12-12 at 18:00 +, Heiko Schulz wrote:
> Hi,
>
> under www.hoerbird.net/cl_cumulus.png is the updated texture with a 20%
> alphalayer made of a sw-conversion of the texture.
>
> I think that should make it much better now so you can comit?
>
> Cheers
> HHS
The third cloud in th
Hi,
under www.hoerbird.net/cl_cumulus.png is the updated texture with a 20%
alphalayer made of a sw-conversion of the texture.
I think that should make it much better now so you can comit?
Cheers
HHS
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SF.Net
Hi,
>
> Is this with Tim Moore's latest patch?
I used the latest built from frederic from 12/11/08 (yesterday) so I guess it
is inside. Well at leats I noticed your changes...
>
> On my system it increases frame-rates significantly with 3D
> clouds enabled.
Not with the stratus and nimbus clou
Heiko wrote:
> Flickering -o.k. I can live with that. I noticed the same issue on the MSFS
> x-Demo with their clouds. But it seems that they interpolate the color and
> alpha
> values of the sprites which makes the clouds soft and maybe prevent this
> visible
> sorting we still have. And wel
Heiko wrote:
> since when are the 2d-clouds moving?
> Well exactly- the clouds aren't moving- but there is something between the 2d
> and 3d-clouds - maybe this explains some renderings bugs Gerad found?
This is the weather being interpolated between METAR states.
Rather than immediately changi
On vendredi 12 décembre 2008, Heiko Schulz wrote:
> Hi Gerad and Stuart,
>
> First I will comment the pics shown here:
> > http://pagesperso-orange.fr/GRTux/3DClouds-img10.jpg
>
> Looks bad, but maybe this is an issue of the clouds texture. The clouds are
> rather dense here- maybe too dense so it
Oh- and:
since when are the 2d-clouds moving?
Well exactly- the clouds aren't moving- but there is something between the 2d
and 3d-clouds - maybe this explains some renderings bugs Gerad found?
Images:
www.hoerbird.net/fgfs-screen-713.jpg
and some seconds later:
www.hoerbird.net/fgfs-screen-71
Hi Gerad and Stuart,
First I will comment the pics shown here:
> > >
> http://pagesperso-orange.fr/GRTux/3DClouds-img10.jpg
> > >
Looks bad, but maybe this is an issue of the clouds texture. The clouds are
rather dense here- maybe too dense so it could be maybe solved with better
cloud definit
On vendredi 12 décembre 2008, Stuart Buchanan wrote:
> gerard robin wrote:
> > > here the progress climbing from sealevel to 8000 ft
> > > we may notice some strange behaviour
> > > One/
> > > the transparency, does the alpha sorted correctly ?
> > > http://pagesperso-orange.fr/GRTux/3DClouds-
gerard robin wrote:
> > here the progress climbing from sealevel to 8000 ft
> > we may notice some strange behaviour
> > One/
> > the transparency, does the alpha sorted correctly ?
> > http://pagesperso-orange.fr/GRTux/3DClouds-img10.jpg
> >
> > Two/
> > Here everything is right, however s
On jeudi 11 décembre 2008, gerard robin wrote:
> On jeudi 11 décembre 2008, Stuart Buchanan wrote:
> > Hi All,
> >
> > Those keeping an eye on CVS will notice that Tim Moore has committed some
> > changes to the clouds code. His changes massively improve performance -
> > way above what I've been a
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