Normal maps require materials with multiple texture units and shaders,
as well as some code to make the vertex attributes available to the
shader. The new material system being developed supports texture units
and shaders, but is still very very young, and only for terrain
currently. So no, it's no
t;mor...@t-online.de"
An: flightgear-devel@lists.sourceforge.net
Gesendet: Sonntag, den 30. August 2009, 18:14:32 Uhr
Betreff: [Flightgear-devel] Normal maps
Do you
know if FlightGear supports normal or bump maps for better textures? And
if no, will FG ever support them? Normal maps would be a very goo
Do you
know if FlightGear supports normal or bump maps for better textures? And
if no, will FG ever support them? Normal maps would be a very good way
to get high details with good peformance. E.g. you could have every
screw in your cockpit looking like 3D but ab better framerate. It would
also be
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