Re: [Flightgear-devel] Normal maps

2009-08-30 Thread Jacob Burbach
Normal maps require materials with multiple texture units and shaders, as well as some code to make the vertex attributes available to the shader. The new material system being developed supports texture units and shaders, but is still very very young, and only for terrain currently. So no, it's no

Re: [Flightgear-devel] Normal maps

2009-08-30 Thread Heiko Schulz
t;mor...@t-online.de" An: flightgear-devel@lists.sourceforge.net Gesendet: Sonntag, den 30. August 2009, 18:14:32 Uhr Betreff: [Flightgear-devel] Normal maps Do you know if FlightGear supports normal or bump maps for better textures? And if no, will FG ever support them? Normal maps would be a very goo

[Flightgear-devel] Normal maps

2009-08-30 Thread mor...@t-online.de
Do you know if FlightGear supports normal or bump maps for better textures? And if no, will FG ever support them? Normal maps would be a very good way to get high details with good peformance. E.g. you could have every screw in your cockpit looking like 3D but ab better framerate. It would also be