Beautiful. If it would approach projects like:
http://sirx.flightsimulatorcenter.com/
I would be pro. What about FPS? Didn't test that so far.
--- On Sun, 6/13/10, Christian Mayer wrote:
From: Christian Mayer
Subject: Re: [Flightgear-devel] outerra news
To: "FlightGear developers d
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Looking at their next post
(http://outerra.blogspot.com/2010/06/dirt-roads.html) I wonder if it
wouldn't be better to team up and use Outerra for ground visualisation...
Melchior FRANZ schrieb:
> http://outerra.blogspot.com/2010/05/integrating-vecto
David Megginson wrote:
> On Sun, Jun 6, 2010 at 7:35 AM, Martin Spott wrote:
>> I'd be happy to read a more elaborate statement of what you're having
>> in mind. What is the term "scenery package" supposed to mean ?
>
> An Open-Source package including scenery-generation tools and a
> scenery-ren
On Sun, Jun 6, 2010 at 7:35 AM, Martin Spott wrote:
>> Maybe we should consider moving to a different OpenSource scenery
>> package.
>
> I'd be happy to read a more elaborate statement of what you're having
> in mind. What is the term "scenery package" supposed to mean ?
An Open-Source package i
Peter Morgan wrote:
> Is there a begginers guide ?
There's a couple of TerraGear-related articles on The Wiki - plus the
source code an included comments.
Cheers,
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
--
Hi David,
David Megginson wrote:
> Maybe we should consider moving to a different OpenSource scenery
> package.
I'd be happy to read a more elaborate statement of what you're having
in mind. What is the term "scenery package" supposed to mean ?
Cheers,
Martin.
--
Unix _IS_ user friend
Maybe we should consider moving to a different OpenSource scenery
package. Nothing met our needs in the late 1990s, but I'm sure
they've progressed since then.
David
On Fri, Jun 4, 2010 at 8:59 PM, Peter Morgan wrote:
> Is there a begginers guide ?
> I've been down this path before got stuck w
That seems to be a dead end for my GeForce 6150. I have to replace it
asap, should have done it a long time ago :)
> Is there a begginers guide ?
>
>
> I've been down this path before got stuck with terra and some
> sgrequirement.. never worked..
>
>
> pete
>
> On Fri, Jun 4, 2010 at 10:20 PM,
Is there a begginers guide ?
I've been down this path before got stuck with terra and some
sgrequirement.. never worked..
pete
On Fri, Jun 4, 2010 at 10:20 PM, Martin Spott wrote:
> Gene Buckle wrote:
>
> > That is just amazing. TerraGear should do that. :)
>
> Everyone's invited to contribute
Gene Buckle wrote:
> That is just amazing. TerraGear should do that. :)
Everyone's invited to contribute ;-)
http://mapserver.flightgear.org/git/gitweb.pl?p=terragear-cs
Cheers,
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
-
On Fri, 4 Jun 2010 12:40:45 -0700 (PDT), Gene wrote in message
:
> On Fri, 4 Jun 2010, Melchior FRANZ wrote:
>
> > http://outerra.blogspot.com/2010/05/integrating-vector-data-roads.html
> >
> That is just amazing. TerraGear should do that. :)
..with a yellow center stripe, these pix could pass
On Fri, 4 Jun 2010, Melchior FRANZ wrote:
> http://outerra.blogspot.com/2010/05/integrating-vector-data-roads.html
>
That is just amazing. TerraGear should do that. :)
g.
--
Proud owner of F-15C 80-0007
http://www.f15sim.com - The only one of its kind.
http://www.simpits.org/geneb - The Me-109
http://outerra.blogspot.com/2010/05/integrating-vector-data-roads.html
m.
--
ThinkGeek and WIRED's GeekDad team up for the Ultimate
GeekDad Father's Day Giveaway. ONE MASSIVE PRIZE to the
lucky parental unit. See the p
On Wed, Feb 10, 2010 at 10:55 AM, James Sleeman wrote:
> On 10/02/10 22:25, Martin Spott wrote:
> > Dense forests are possible by tweaking the 'tree-density' parameter in
> >
> Really? Dense like was shown in that video? Without requiring a
> cluster of supercomputers to run it at a workable fra
On 10/02/10 22:25, Martin Spott wrote:
> Dense forests are possible by tweaking the 'tree-density' parameter in
>
Really? Dense like was shown in that video? Without requiring a
cluster of supercomputers to run it at a workable framerate?
> chance of getting even better textures than we curr
On Wednesday 10 February 2010 09:25:37 Martin Spott wrote:
> Dense forests are possible by tweaking the 'tree-density' parameter in
> 'materials.xml' and nice grass textures, well, need someone to care for
> the textures. It's as simple as that.
Nice looking grass textures are surprisingly difficu
James Sleeman wrote:
> That's what a "dense forest" should look like.
> And that grass textures!
> And look at the shadow when they fly along lowly, that slightly bumpy
> ground surface.
As soon as we're having proper OSG-based shadows in FlightGear, I don't
see why the same effects couldn't be
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James Sleeman schrieb:
> Heiko Schulz wrote:
>> Just for those who wants to know what's going on in the flight sim world:
>> Outerra is a new 3d-engine for seamless planet rendering.
>
> That's what a "dense forest" should look like.
> And that gra
Gene Buckle wrote:
> On Mon, 8 Feb 2010, James Sleeman wrote:
>
>> Heiko Schulz wrote:
>>> Just for those who wants to know what's going on in the flight sim world:
>>> Outerra is a new 3d-engine for seamless planet rendering.
>>
>> Wow, the video on the page: http://outerra.blogspot.com/ is amazi
On Sun, 07 Feb 2010 21:52:23 +, Jon wrote in message
<4b6f3617.6000...@stockill.net>:
> Heiko Schulz wrote:
> > Hi,
> >
> > Just for those who wants to know what's going on in the flight sim
> > world: Outerra is a new 3d-engine for seamless planet rendering.
> >
> > They included JSBSim, s
On Mon, 8 Feb 2010, James Sleeman wrote:
> Heiko Schulz wrote:
>> Just for those who wants to know what's going on in the flight sim world:
>> Outerra is a new 3d-engine for seamless planet rendering.
>
>
> Wow, the video on the page: http://outerra.blogspot.com/ is amazing if
> it's real time.
>
Heiko Schulz wrote:
> Just for those who wants to know what's going on in the flight sim world:
> Outerra is a new 3d-engine for seamless planet rendering.
Wow, the video on the page: http://outerra.blogspot.com/ is amazing if
it's real time.
That's what a "dense forest" should look like.
And th
Heiko Schulz wrote:
> Hi,
>
> Just for those who wants to know what's going on in the flight sim world:
> Outerra is a new 3d-engine for seamless planet rendering.
>
> They included JSBSim, so it can be used as Flight Sim.
>
> It is still in developement, but they hope it will be used in any ga
Hi,
Just for those who wants to know what's going on in the flight sim world:
Outerra is a new 3d-engine for seamless planet rendering.
They included JSBSim, so it can be used as Flight Sim.
It is still in developement, but they hope it will be used in any games and
sims in near future.
There
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