Re: [Flightgear-devel] Sim Gear Debug build fails under Win32 (patch for RenderTexture.cpp included)

2009-07-13 Thread Erik Hofman
It's committed. Thanks. Erik Nicolas Quijano wrote: Hi all, can't build in debug atm on Doze, as a recent change in simgear/screen/RenderTexture.cpp breaks non X11 builds because of non isolated GLX code. The attributes code should have been wrapped (tsk tsk 8p) This is a bandaid, as it

Re: [Flightgear-devel] Sim Gear Debug build fails under Win32 (patch for RenderTexture.cpp included)

2009-07-13 Thread Geoff McLane
Hi Nic, Eric, Fred, As Eric points out, it has been committed... I had missed that this had been CVS committed - will try to correct that - and thanks to Eric for actioning this some 10 days ago! And thanks to Fred for fixing the GLX switch. Yes, everything I did was supposed to only be for

[Flightgear-devel] Sim Gear Debug build fails under Win32 (patch for RenderTexture.cpp included)

2009-07-12 Thread Nicolas Quijano
Hi all, can't build in debug atm on Doze, as a recent change in simgear/screen/RenderTexture.cpp breaks non X11 builds because of non isolated GLX code. The attributes code should have been wrapped (tsk tsk 8p) This is a bandaid, as it does NOT implement the equivalent functionality on win32 (or