It's committed. Thanks.
Erik
Nicolas Quijano wrote:
Hi all, can't build in debug atm on Doze, as a recent change in
simgear/screen/RenderTexture.cpp breaks non X11 builds because of non
isolated GLX code.
The attributes code should have been wrapped (tsk tsk 8p)
This is a bandaid, as it
Hi Nic, Eric, Fred,
As Eric points out, it has been committed...
I had missed that this had been CVS committed -
will try to correct that - and thanks to Eric for
actioning this some 10 days ago!
And thanks to Fred for fixing the GLX switch.
Yes, everything I did was supposed to only be
for
Hi all, can't build in debug atm on Doze, as a recent change in
simgear/screen/RenderTexture.cpp breaks non X11 builds because of non
isolated GLX code.
The attributes code should have been wrapped (tsk tsk 8p)
This is a bandaid, as it does NOT implement the equivalent functionality on
win32 (or
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