On Tue, 2011-12-13 at 11:12 +0100, Erik Hofman wrote:
> Please let me know if there are still problems.
I did already found one (a minor one): No need to start all single-shot
sounds again when getting in-range..
Erik
On Tue, 2011-12-13 at 10:53 +0100, Erik Hofman wrote:
> On Tue, 2011-12-13 at 09:17 +, Vivian Meazza wrote:
>
> > As of this mornings Git with MSVC10 build and WinXP I'm getting this
> > continuously repeated:
> >
> > Sound manager: No more free sources available!
>
> I'm working on it. It
On Tue, 2011-12-13 at 09:17 +, Vivian Meazza wrote:
> As of this mornings Git with MSVC10 build and WinXP I'm getting this
> continuously repeated:
>
> Sound manager: No more free sources available!
I'm working on it. It turned out testing with the UFO alone was not
sufficient.
Erik
Erik
> On Mon, 2011-12-12 at 20:22 +0100, ThorstenB wrote:
> > Hi Erik,
> >
> > Am 12.12.2011 13:31, schrieb Erik Hofman:
> > > I've implemented a mechanism to free OpenAL sources that are farther
> > > away than max-distance (3km for the current AI models). This might
> solve
> > > your problem
On Mon, 2011-12-12 at 22:58 +0100, ThorstenB wrote:
> Btw, is there a way to influence the audio level of AI sounds? Would be
> nice if sounds could be muffled in inside views (i.e. cockpit/inside
> view), while they should have normal/higher volume in outside views (and
> there should be no dif
On 12.12.2011 22:41, Erik Hofman wrote:
> Ok the only thing the code you proposed to remove does (or should do)
> is active the sample again when in-range again (distance smaller than
> max_distance). I've had another report that I suspect has something
> to do with the same section. If some one wa
On Mon, 12 Dec 2011 21:59:35 +0100
ThorstenB wrote:
> Am 12.12.2011 21:22, schrieb Erik Hofman:
> > That's the problem of the AIModel code that models hardly any properties
> > suitable for sound playback.
>
> Not in this case. I had experimented with the AI balloons. I have pushed
> this to fg
Am 12.12.2011 21:22, schrieb Erik Hofman:
> That's the problem of the AIModel code that models hardly any properties
> suitable for sound playback.
Not in this case. I had experimented with the AI balloons. I have pushed
this to fgdata now - you can use these for testing the issue I reported.
Ena
On Mon, 2011-12-12 at 20:22 +0100, ThorstenB wrote:
> Hi Erik,
>
> Am 12.12.2011 13:31, schrieb Erik Hofman:
> > I've implemented a mechanism to free OpenAL sources that are farther
> > away than max-distance (3km for the current AI models). This might solve
> > your problems, although it is not a
Hi Erik,
Am 12.12.2011 13:31, schrieb Erik Hofman:
I've implemented a mechanism to free OpenAL sources that are farther
away than max-distance (3km for the current AI models). This might solve
your problems, although it is not a one size fits all solution.
I'm still getting many error messages
On Sat, 2011-12-03 at 09:50 +, James Turner wrote:
> I'm seeing something very similar on Mac at EHAM, except I get messages
> continuously during FGFS operation about 'no more sources', which I assumed
> was due to every AI aircraft at EHAM requesting a source :)
I've implemented a mechani
On Sat, 03 Dec 2011 15:37:05 +0100, Erik wrote in message
<1322923025.13010.7.camel@Raptor>:
> On Sat, 2011-12-03 at 15:31 +0100, Arnt Karlsen wrote:
> > On Sat, 03 Dec 2011 13:28:56 +0100, Erik wrote in message
> > > You select one of the devices like this:
> > > --sound-device="ALSA Software o
On Sat, 2011-12-03 at 15:35 +0100, Erik Hofman wrote:
> I've sorted out where things go wrong (last update in git, which
> basically disables aimodel sounds again). But I have to go and will not
> be back until tomorrow morning so as far as I can tell the sound is in a
> working state again.
Hi Er
On Sat, 2011-12-03 at 15:31 +0100, Arnt Karlsen wrote:
> On Sat, 03 Dec 2011 13:28:56 +0100, Erik wrote in message
> > You select one of the devices like this:
> > --sound-device="ALSA Software on HDA Intel [STAC92xx Digital]
> > (hw:0,1)"
>
> ..ok, this is the _only_ acceptable --sound-device sy
I've sorted out where things go wrong (last update in git, which
basically disables aimodel sounds again). But I have to go and will not
be back until tomorrow morning so as far as I can tell the sound is in a
working state again.
If someone feels brave, please go ahead and take a look if you can
On Sat, 03 Dec 2011 13:28:56 +0100, Erik wrote in message
<1322915336.5715.1.camel@Raptor>:
> On Sat, 2011-12-03 at 13:13 +0100, Arnt Karlsen wrote:
> > ..how exactly are we supposed to explicitly pick
> > one of these with the --sound-device option?
> > --sound-device="0. "PulseAudio Softw
On Sat, 2011-12-03 at 11:21 +0100, Erik Hofman wrote:
> Alright, this is confirmed with OpenAL-Soft but it works with my own
> implementation. This gives me a hunch though.
I have it sort of working now (using the code in git) but this requires
the master sound switch to be disabled and enabled a
On Sat, 2011-12-03 at 10:30 +, Alasdair Campbell wrote:
> With default airport KSFO, I am unable to get past the splash screen.
> Starting at my local EGPF, FG starts OK, but hangs with log(info)
> showing:
>
> "
> Traffic manager: Creating AIModel from:EGPF-EGKK.xml
> Route from EGPF to EGKK
On Sat, 2011-12-03 at 13:13 +0100, Arnt Karlsen wrote:
> ..how exactly are we supposed to explicitly pick
> one of these with the --sound-device option?
> --sound-device="0. "PulseAudio Software" Explicitly
> specify the audio device to use"? Yes, I have
> tried quite a few
On Sat, 03 Dec 2011 10:47:45 +0100, Geoff wrote in message
<1322905665.1833.16.camel@DELL02>:
> /media/Disk2/FG/fg19$ ./run_fgfs.sh --show-sound-devices
> run_fgfs.sh: Running: ./fgfs --fg-root=/media/Disk2/FG/fg18/fgdata
> --show-sound-devices
> OpenAL Soft provided by OpenAL Community
>
> No.
On Fri, 2011-12-02 at 20:44 +0100, ThorstenB wrote:
> Hi Erik et al,
>
> sound support is broken here (GIT of today). When I start with the UFO
> at an airport with AI traffic, e.g. KSFO, then I hear a roar for a few
> seconds during start-up - but then there is silence for the rest of the
> si
On Fri, 2011-12-02 at 20:44 +0100, ThorstenB wrote:
> Hi Erik et al,
>
> sound support is broken here (GIT of today). When I start with the UFO
> at an airport with AI traffic, e.g. KSFO, then I hear a roar for a few
> seconds during start-up - but then there is silence for the rest of the
> si
On Sat, 2011-12-03 at 09:50 +, James Turner wrote:
> I'm seeing something very similar on Mac at EHAM, except I get messages
> continuously during FGFS operation about 'no more sources', which I assumed
> was due to every AI aircraft at EHAM requesting a source :)
This seems like a hardware
On 2 Dec 2011, at 21:44, Erik Hofman wrote:
>> sound support is broken here (GIT of today). When I start with the UFO
>> at an airport with AI traffic, e.g. KSFO, then I hear a roar for a few
>> seconds during start-up - but then there is silence for the rest of the
>> simulation. No sound whe
On Fri, 2011-12-02 at 22:44 +0100, Erik Hofman wrote:
> On Fri, 02 Dec 2011 20:44:06 +0100
> ThorstenB wrote:
PS: Just remembered the other 'option' ;=))
/media/Disk2/FG/fg19$ ./run_fgfs.sh --show-sound-devices
run_fgfs.sh: Running: ./fgfs --fg-root=/media/Disk2/FG/fg18/fgdata
--show-sound-devic
On Fri, 2011-12-02 at 22:44 +0100, Erik Hofman wrote:
> On Fri, 02 Dec 2011 20:44:06 +0100
> ThorstenB wrote:
>
Hi Eric et al,
With sg/fg git of yesterday also no sound here at
KSFO - well one 'click' sound at beginning and one
at end - on exit says deleting some 58 buffers...
but no other ob
On Fri, 02 Dec 2011 20:44:06 +0100
ThorstenB wrote:
> Hi Erik et al,
>
> sound support is broken here (GIT of today). When I start with the UFO
> at an airport with AI traffic, e.g. KSFO, then I hear a roar for a few
> seconds during start-up - but then there is silence for the rest of the
>
Am 02.12.2011 20:44, schrieb ThorstenB:
> sound support is broken here (GIT of today). When I start with the UFO
Sorry, only checking the bug tracker now (yes, should have done that
first :) ). Someone reported a related issue, different effect though:
http://code.google.com/p/flightgear-bugs/iss
Hi Erik et al,
sound support is broken here (GIT of today). When I start with the UFO
at an airport with AI traffic, e.g. KSFO, then I hear a roar for a few
seconds during start-up - but then there is silence for the rest of the
simulation. No sound when the UFO moves.
On shutdown, I do get a
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