I feel it is just about time to thank all server people
(and ask forgiveness for some not so nice thoughts the last weeks)
the last weeks there had been some big problems as well with the
MPserver's as also FGcom server
Today and yesterday it just worked great! Even with over 70 concurrent
MP-use
> Comment #8 on issue 110 by timoore33: Pick animation do not hilight
> transparent objects any more
> http://code.google.com/p/flightgear-bugs/issues/detail?id=110
>
> fixed with simgear c934b47f2e94fcefb719b9b6186abc4fd8562670
Wow. That helps a lot.
-
ust a QT template without any link to code...
Regards,
Chris W, YBBN/BNE.
From: Gijs de Rooy
To: FlightGear Development list
Sent: Sat, 15 May, 2010 6:36:55 PM
Subject: Re: [Flightgear-devel] Thanks for the Ride
Hi Chris,
> Chris wrote:
> As I see it
from building a 3.2 GHz 6-core Phenom II beast - I think
terragear would be a good use for all that CPU power... :-)
Regards,
Chris W.
From: Mattt
To: FlightGear developers discussions
Sent: Sat, 15 May, 2010 9:53:37 AM
Subject: Re: [Flightgear-devel] Thanks for
arge complex
pieces of code like fg... :-(
Regards,
Chris Wilkinson, YBBN/BNE
From: Csaba Halász
To: FlightGear developers discussions
Sent: Sat, 15 May, 2010 9:55:10 AM
Subject: Re: [Flightgear-devel] Thanks for the Ride
On Sat, May 15, 2010 at 1:40 AM, Ch
Hi Chris,
> Chris wrote:
> As I see it a nice QT/Gtk interface to tie together all the terragear tools
> shouldn't be a
> big deal for one of the developers to piece together. I did a mock-up QT
> tool, see more at...
your TerraGear GUI looks pretty cool! Apparently we've been working on
Actually, I managed to get Terragear, Taxidraw, FGSD, et al compiled
and working on a Karmic box. I tarred up the result (modified source and
built / installed binaries) and made them available on my web server at
http://fgvas.mattts.net/fgsd.tar.bz2 in case anyone wants it :-)
Csaba Halás
[Let me try sending that again]
Innis,
I personally have appreciated your contributions over the years.
Therefore, I hope (and recommend) that you will irregularly take
another look, for example after every major release, to see whether
the technology implementation has changed and become suita
On Sat, May 15, 2010 at 1:40 AM, Chris Wilkinson
wrote:
>
> Currently I'm trying to build up motivation to download all the libs (again)
> and rebuild 2.0 so I can see the urban shader effect, but motivation is
> lacking. It should be easier.
For ubuntu/debian systems we have scripted automatic c
---
*From:* Gene Buckle
*To:* FlightGear developers discussions
*Sent:* Fri, 14 May, 2010 11:33:43 PM
*Subject:* Re: [Flightgear-devel] Thanks for the Ride
On Fri, 14 May 2010, Innis Cunningham wrote:
>
> Hi
> I have tried
On Thu, May 13, 2010 at 7:20 PM, Innis Cunningham wrote:
> Hi
> I have tried to help with FG for about 7 years but after installing
> FG 2.0 I give up.
> As I am not a computer programmer I am not able to help with
> coding so I tried to help with model building and AI and scenery.
> With FG2.0 it
ee the urban shader effect, but motivation is
lacking. It should be easier.
Regards,
Chris Wilkinson, YBBN/BNE.
From: Gene Buckle
To: FlightGear developers discussions
Sent: Fri, 14 May, 2010 11:33:43 PM
Subject: Re: [Flightgear-devel] Thanks for the Ride
On Fri, 14 May 2010, Innis Cunningham wrote:
>
> Hi
> I have tried to help with FG for about 7 years but after installing
> FG 2.0 I give up.
> As I am not a computer programmer I am not able to help with
> coding so I tried to help with model building and AI and scenery.
> With FG2.0 it would app
Innis Cunningham wrote:
> Hi
> I have tried to help with FG for about 7 years but after installing
> FG 2.0 I give up.
> As I am not a computer programmer I am not able to help with
> coding so I tried to help with model building and AI and scenery.
> With FG2.0 it would appear that the AI is curre
Hi
I have tried to help with FG for about 7 years but after installing
FG 2.0 I give up.
As I am not a computer programmer I am not able to help with
coding so I tried to help with model building and AI and scenery.
With FG2.0 it would appear that the AI is currently unusable and
the shading in t
Hi all,
I've just gone through the "Thanks" file and added many names of people who
have contributed to FlightGear. Criteria for inclusion are more or less: If
you have made a successful contribution to FlightGear, or have done
significant activities toward keeping the infrastructure of Flight
Robin, did you get my emails Yesterday and day before?
Aerotro
snip
-
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R) Visual Studio 2005.
http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/
Forums Virgin Net schreef:
> Dear Robin & Simstick, Et all
>Thanks for those tips about the
> music backing I have emailed Justin R. Durban from Edgen Productions,
> just waiting a reply now.
> --- 3
>
Dear Robin & Simstick, Et all
Thanks for those tips about the music
backing I have emailed Justin R. Durban from Edgen Productions, just waiting a
reply now.
---
About concorde, it works a little bette
Here's my self addition to the Thanks list
Syd Adams.
Added clipping to 2d instruments...
Added volume control to ATC-chatter...
Created and maintain...
DHC2
B1900D
Aerostar 700
S76C+ helicopter
Cessna Citation Bravo & CitationX
A6M2 'Zero'
Assisted with Cessna Citation II with Curt
and 77
Yesterday I finally got time to try out the new AI-based smoothing
of the multiplayer aircraft. (You may have noticed this from the relevant
bug reports). The (relatively minor) bugs aside, the way it is now
is an amazing improvement (over the old (jerky) movement), and will be one
of the "crown je
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