Re: [Flightgear-devel] Water reflection needs fix

2012-08-04 Thread Renk Thorsten
> Are you sure you're using/looking at the correct fgdata? Looking at the > files here they use the proper uniform to determine if the normalmap is dds, > and reverse the normals only in that case: I was looking at my devel branch rebased against master. Seems like one of my 'GIT strikes agai

Re: [Flightgear-devel] Water reflection needs fix

2012-08-03 Thread Emilian Huminiuc
On Friday, August 03, 2012 15:43:45 Emilian Huminiuc wrote: > On Friday, August 03, 2012 12:29:51 Renk Thorsten wrote: > > Just stumbled across this one: > > > > Effects/water.eff now declares png textures for reflection and nose to > > avoid dds. The relevant commit changed the effect file and >

Re: [Flightgear-devel] Water reflection needs fix

2012-08-03 Thread Emilian Huminiuc
On Friday, August 03, 2012 12:29:51 Renk Thorsten wrote: > Just stumbled across this one: > > Effects/water.eff now declares png textures for reflection and nose to avoid > dds. The relevant commit changed the effect file and water_sine.frag but > didn't change the corresponding lines in water_lig

[Flightgear-devel] Water reflection needs fix

2012-08-03 Thread Renk Thorsten
Just stumbled across this one: Effects/water.eff now declares png textures for reflection and nose to avoid dds. The relevant commit changed the effect file and water_sine.frag but didn't change the corresponding lines in water_lightfield.frag which has pretty identical normal-generating line