> Are you sure you're using/looking at the correct fgdata? Looking at the
> files here they use the proper uniform to determine if the normalmap is dds,
> and reverse the normals only in that case:
I was looking at my devel branch rebased against master. Seems like one of my
'GIT strikes agai
On Friday, August 03, 2012 15:43:45 Emilian Huminiuc wrote:
> On Friday, August 03, 2012 12:29:51 Renk Thorsten wrote:
> > Just stumbled across this one:
> >
> > Effects/water.eff now declares png textures for reflection and nose to
> > avoid dds. The relevant commit changed the effect file and
>
On Friday, August 03, 2012 12:29:51 Renk Thorsten wrote:
> Just stumbled across this one:
>
> Effects/water.eff now declares png textures for reflection and nose to avoid
> dds. The relevant commit changed the effect file and water_sine.frag but
> didn't change the corresponding lines in water_lig
Just stumbled across this one:
Effects/water.eff now declares png textures for reflection and nose to avoid
dds. The relevant commit changed the effect file and water_sine.frag but didn't
change the corresponding lines in water_lightfield.frag which has pretty
identical normal-generating line
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