Hi,
On Wednesday, December 21, 2011 21:25:11 Csaba Halász wrote:
> Seems to be gone now :)
Ok. So, still I could not easily reproduce...
> Any comments for my other question, about background model loading?
Well, models *are* loaded in the background. More than it was in the good old
times wher
Hello,
>Also a different issue: I seem to recall there was a golden era when
>model loading was nicely done in the background, not causing severe
>stuttering in the display. Nowadays if I look around the scene, FG
>freezes for seconds at a time.
I noticed the same some while now. I thought that
2011/12/21 Mathias Fröhlich :
>
> Yes, I saw this a few weeks ago on a long flight.
> But I did not see a chance to reproduce what I saw. So I did not look
> closer...
Seems to be gone now :)
Any comments for my other question, about background model loading?
--
Csaba/Jester
--
Hi,
On Wednesday, December 21, 2011 00:42:04 Csaba Halász wrote:
> Really nobody else seeing this? Any ideas what I could look at to
> investigate further?
Yes, I saw this a few weeks ago on a long flight.
But I did not see a chance to reproduce what I saw. So I did not look
closer...
Mathias
On 21 Dec 2011, at 02:47, Csaba Halász wrote:
> Recompiled with fresh OSG/SVN and cull times were now stable at least
> for the duration of the 30 minute parked test.
> I will re-enable eye candy and do some flights tomorrow, but I hope
> the mysterious problem is fixed.
Apologies for keeping qu
Recompiled with fresh OSG/SVN and cull times were now stable at least
for the duration of the 30 minute parked test.
I will re-enable eye candy and do some flights tomorrow, but I hope
the mysterious problem is fixed.
--
Csaba/Jester
--
On Wed, Dec 21, 2011 at 12:42 AM, Csaba Halász wrote:
> On Sun, Dec 18, 2011 at 5:31 PM, Csaba Halász wrote:
>> On Sun, Dec 4, 2011 at 6:00 PM, Csaba Halász wrote:
>>>
>>> I know this information is very sketchy right now, and I will be
>>> performing more tests
>>
>> I am puzzled ... and annoye
On Sun, Dec 18, 2011 at 5:31 PM, Csaba Halász wrote:
> On Sun, Dec 4, 2011 at 6:00 PM, Csaba Halász wrote:
>>
>> I know this information is very sketchy right now, and I will be
>> performing more tests
>
> I am puzzled ... and annoyed ;)
http://i40.tinypic.com/dr6rt.png
8 minutes later, all the
On Sun, Dec 4, 2011 at 6:00 PM, Csaba Halász wrote:
>
> I know this information is very sketchy right now, and I will be
> performing more tests
Ok, I have done various test flights, the most recent in the ufo with
all eye candy disabled, and the problem persists. At the end of an
EGCC-EDDF fligh
On Sun, 4 Dec 2011 18:00:12 +0100, Csaba wrote in message
:
> In the meantime, if anybody else is seeing this or has any ideas,
> please comment.
..an idea: watch and control them in the property tree from nasal.
--
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of
Hi people!
In recent times, I noticed my FPS goes down the drain during longer
flights. I have examined the on-screen OSG stats, and it showed large
cull times. No amount of clicking around in the rendering dialog seems
to fix this, neither does repositioning to a far away location.
However restar
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