--- SydSandy wrote:
I know the differences between tree species , LeeE ,thats not the problem ...
if I set a certain tree texture for a terrain type ... for example , I have
2
meter high shrub trees for the ShrubCover/ShrubGrassCover/ScrubCover. When I
fly over the area , it is covered by
On Sun, 2 Mar 2008 18:00:46 + (GMT)
Stuart Buchanan [EMAIL PROTECTED] wrote:
--- SydSandy wrote:
I know the differences between tree species , LeeE ,thats not the problem
...
if I set a certain tree texture for a terrain type ... for example , I
have 2
meter high shrub trees
On Sunday 24 February 2008 20:01, SydSandy wrote:
On Sun, 24 Feb 2008 15:55:22 +
LeeE [EMAIL PROTECTED] wrote:
On Saturday 23 February 2008 20:36, SydSandy wrote:
Well I,ve converted all terrain textures to PNG (except the
random ac models), no problems here. But , I've run into a
On Saturday 23 February 2008 20:36, SydSandy wrote:
Well I,ve converted all terrain textures to PNG (except the
random ac models), no problems here. But , I've run into a
problem with the wrong tree sets drawn for material type. Ive
checked the materials.xml file (found one error that was my
On Sun, 24 Feb 2008 15:55:22 +
LeeE [EMAIL PROTECTED] wrote:
On Saturday 23 February 2008 20:36, SydSandy wrote:
Well I,ve converted all terrain textures to PNG (except the
random ac models), no problems here. But , I've run into a
problem with the wrong tree sets drawn for material
Well I,ve converted all terrain textures to PNG (except the random ac models),
no problems here.
But , I've run into a problem with the wrong tree sets drawn for material type.
Ive checked the materials.xml file (found one error that was my fault), but I'm
getting for example , conifer for for
6 matches
Mail list logo