On lun 1 octobre 2007, Nathaniel Homier wrote:
> I like the SR71-A, but right now whenever I select the A or B versions
> it gives very low frame rates in the range of 1 or 2 fps. I just
> updated today to the latest fg/simgear/osg. The readout given was:
>
> osgDB ac3d reader: detected line with
On mar 18 septembre 2007, roger wrote:
> Can I disable compiling with osg using flightgear cvs code??
>
> Such as:
> ./configure --disable-osg
>
>
> (I just want to work on js_demo!)
>
> --
> Roger
> http://www.eskimo.com/~roger/index.html
> Key fingerprint = 8977 A252 2623 F567 70CD 1261 640F C963
On Fri 13 July 2007 21:29, Heiko Schulz wrote:
> Hi,
>
> And how looks the time-table for the release?
> It's pretty difficult for aircraft developers to make
> aircrafts for both branches
>
> I would not beeing surprised if OSG overtakes plib
> before the release! ;-)
>
> HHS
>
No it is not di
On Thu 14 June 2007 18:00, gh.robin wrote:
> On Thu 14 June 2007 17:54, Jon Stockill wrote:
> > gh.robin wrote:
> > > Later on a huge study on it must be done, a better FDM must be built ,
> > > and any expert acknowledge is welcome.
> >
> > Does this help?:
On Thu 14 June 2007 17:54, Jon Stockill wrote:
> gh.robin wrote:
> > Later on a huge study on it must be done, a better FDM must be built ,
> > and any expert acknowledge is welcome.
>
> Does this help?:
>
> http://www.sr-71.org/blackbird/manual/6/
Hello Jon,
Sure t
On Thu 14 June 2007 17:24, Nathaniel Homier wrote:
> Does the FDM do proper modeling of engine flame out?
>
> Does the FDM do proper high altitude handling characteristics. I seem
> to be under the impression that the FDM types in FlightGear don't work
> so well for high altitudes or has this chan
On Thu 31 May 2007 16:18, Curtis Olson wrote:
> On 5/31/07, AJ MacLeod wrote:
> > What's more, of the aforementioned aircraft at least the Citation Bravo
> > (is it
> > really part of the base package?) and the Hunter work perfectly here, and
> > pretty much always have.
> >
> > And I'm also sure t
On Mon 21 May 2007 01:34, Laurence Vanek wrote:
> I found the following in the CMakeCache.txt file:
>
> =
> .
> .
> .
> //Path to a file.
> OPENTHREADS_INCLUDE_DIR:PATH=/usr/local/include
>
> //Path to a library.
> OPENTHREADS_LIBRARY:FILEPATH=/usr/local/lib/libOpenThreads.so
>
> //Deb
On Mon 21 May 2007 01:08, Laurence Vanek wrote:
>
> thanks again for the response.
>
> I always do:
>
> ccmake .
> make
> (su) make install
>
> ccmake . runs without complaint.
> issue happens during make.
>
> I note that OpenThreads dir still exists in
> /home/lvanek/OpenSceneGraph/include
>
> sh
On Mon 21 May 2007 00:33, Laurence Vanek wrote:
>
> thank you for the advice. compiling after removing libOpenThreads.so
> from /usr/local/lib (& other libosg* files) gives this:
>
>
> make[2]: *** No rule to make target `/usr/local/lib/libOpenThreads.so',
> needed by `lib/libosg.so.1.9.
On Sun 20 May 2007 20:53, Laurence Vanek wrote:
> > I try to compile OSG about once a week. Always the same procedure.
> > This time I ran into an issue when using ccmake that relates to some
> > issue with OpenThreads lib. I have no idea what ccmake is telling me,
> > but heres the message:
>
On Sun 20 May 2007 20:53, Laurence Vanek wrote:
> I try to compile OSG about once a week. Always the same procedure.
> This time I ran into an issue when using ccmake that relates to some
> issue with OpenThreads lib. I have no idea what ccmake is telling me,
> but heres the message:
>
>
On Sat 12 May 2007 14:33, Daniel Pekelharing wrote:
> Hi all,
>
> Ever since I started using FlightGear CVS (just over a month now), 3D
> clouds no longer seem to work?
>
> If I enable the checkbox it does nothing, and at the next time I restart
> FG the checkbox is unchecked again. It also doesn't
On Tue 20 March 2007 02:31, Josh Babcock wrote:
> I have nothing to say.
>
> http://video.google.com/videoplay?docid=-2307135223378952178&q=worst&hl=en
>
> Josh
>
>
Hey,
Whom dare to do a movie of my usual landing. :)
--
Gérard
--
On Tue 6 February 2007 03:07, Bill Galbraith wrote:
> Is there an easy way to determine the amount of memory that is required for
> the NVIDIA graphics card? I think I need to buy a laptop here soon, and
> was wondering if I need to get 128 Meg or 256 Meg (or even the 512 Meg)
> Yeah, yeah, I
On Tue 6 February 2007 03:07, Bill Galbraith wrote:
> Is there an easy way to determine the amount of memory that is required for
> the NVIDIA graphics card? I think I need to buy a laptop here soon, and
> was wondering if I need to get 128 Meg or 256 Meg (or even the 512 Meg)
> Yeah, yeah, I
On Mon 15 January 2007 13:18, Detlef Faber wrote:
>
> ... when viewed from outside. The pilot handles the plane from the
> inside, so cockpit details and procedures are of great value (and more
> hard work) too.
>
> BTW, the videos reveal some technical details not seen in any drawing,
> like the e
On Mon 15 January 2007 10:04, AJ MacLeod wrote:
> On Sunday 14 January 2007 00:25, Ampere K. Hardraade wrote:
> > On Saturday 13 January 2007 08:27, AJ MacLeod wrote:
> > > Superb... what more could a modeller ask for?
> >
> > Blueprints?
>
> Give me a video like that instead of blueprints any day.
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