Re: [Flightgear-users] Flight Gear News group would make a lot of sense.

2001-09-04 Thread pieter bonne
hello, you know what would make even more sense? a sourceforge newsgroup server, instead of a mailing list system.. don't you think so? -xas- On Monday 03 September 2001 22:25, you wrote: > Hello: > Flight Gear News group would make a lot of sense. > Would any one have the needed resourc

Re: [Flightgear-users] plib + mesa problem (?)..

2001-09-01 Thread pieter bonne
diocre (about 15 fps). > Since you have a Banshee card, you will get the same problem. > > With my GeForce 3, I get 80-130 fps. Almost an order of magnitude! Also, > note I gave wrong information. My gears run at 1300 fps and not 600 as I > said. > > > -- > > From:

Re: [Flightgear-users] Redhat Mesa + plib saga continued.

2001-09-01 Thread pieter bonne
hello, my experience is just to find the right X/mesa combination (and the right xfree config file too ofcourse.. :-) on my mandrake8 I installed XFree binaries from xfree.org and mesa libs from Rawhide and now all is great.. regards, -xas- On Wednesday 29 August 2001 17:33, you wrote: > Jus

Re: [Flightgear-users] plib + mesa problem (?)..

2001-09-01 Thread pieter bonne
diocre (about 15 fps). > Since you have a Banshee card, you will get the same problem. > > With my GeForce 3, I get 80-130 fps. Almost an order of magnitude! Also, > note I gave wrong information. My gears run at 1300 fps and not 600 as I > said. > > > -- > &

Re: [Flightgear-users] plib + mesa problem (?)..

2001-08-28 Thread pieter bonne
Hellom On Monday 27 August 2001 17:21, you wrote: > I am sorry to be late in my response, but during the week-end I have no > E-mail. I used to have a Voodoo3 card that did not make me terribly happy. > With XFree4.0 I have been able to get the 3D acceleration using the dri > interface. But I los

[Flightgear-users] plib + mesa problem (?)..

2001-08-23 Thread pieter bonne
greetings, I'll explain what I experienced. To get my direct rendering to work, I installed redhat packages on my mandrake system (the mandrake packages weren't able to enable direct rendering for some reason). However, I discovered that my headers and my libraries had a tiny difference in ve