Got it for sure! Haha.
I used an offscreen buffer and a redraw() and it works like a charm now. Thanks
a lot guys!
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On 24.01.2011, at 06:45, james wrote:
Right on, that fixed it! Thanks a lot!
As an explanation, I'm making a an overview of a collection of heightmaps
(for 3d landscapes) and well the optimizations of the Fl_Scroll are kind of
glitchy when scrolling quickly. I noticed this when I was
Okay, I totally lied there.
The fl_push_no_clip will just take over the window and not
update ever no matter where I scroll to.
Ah, right. Well in that case, *cough* fl_offscreen *cough*...
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james wrote:
Heya! So I have a Fl_Box inside of a Fl_Scroll. I'm taking over the
draw() of my box, and when I scroll around by clicking and dragging
on the nobs, my draw function can only draw on the newly exposed
pixels. It simply blits the pixels that are still on the screen over
to their
On 23.01.2011, at 05:05, james wrote:
Heya!
So I have a Fl_Box inside of a Fl_Scroll.
I'm taking over the draw() of my box, and when I scroll around by clicking
and dragging on the nobs, my draw function can only draw on the newly exposed
pixels. It simply blits the pixels that are still
Matthias Melcher wrote:
On 23.01.2011, at 05:05, james wrote:
How can I eliminate this buffer that exists?
Well, the draw() function as it is called by Fl_Scroll is optimized
so it doesn't need to redraw the entire area, but simply moves pixels
around that are still on the screen. This
On 23.01.2011, at 05:05, james wrote:
Heya!
So I have a Fl_Box inside of a Fl_Scroll.
I'm taking over the draw() of my box, and when I scroll around by =
clicking and dragging on the nobs, my draw function can only draw on the =
newly exposed pixels. It simply blits the pixels that are
On 23.01.2011, at 05:05, james wrote:
Heya!
So I have a Fl_Box inside of a Fl_Scroll.
I'm taking over the draw() of my box, and when I scroll around by =
clicking and dragging on the nobs, my draw function can only draw on the =
newly exposed pixels. It simply blits the pixels
Heya!
So I have a Fl_Box inside of a Fl_Scroll.
I'm taking over the draw() of my box, and when I scroll around by clicking and
dragging on the nobs, my draw function can only draw on the newly exposed
pixels. It simply blits the pixels that are still on the screen over to their
new position.
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