Thank you, I got it, ...very useful!
--
Att,
Pedro Henrique Linhares.
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Pedro Henrique Linhares wrote:
> PS: just for the record I tried what Greg told me to do and I still getting
> that error.. And I didn't really understand how this parent() method is
> suppose to work. How can I create an hierarchy of widgets? Using the
> children() method? Or current()->add() meth
.
> No - you maybe missed my second post on this? Your callback method is
>>
>
>
definitely not finding the correct widget to call.
>
> Your mygl widget is fine - you simply are not calling it.
>
>
> You were right!
>
>
> Though, for the record, your GL code is wrong, too and does not draw
>> w
> PS: just for the record I tried what Greg told me to do and I
> still getting
> that error.. And I didn't really understand how this parent()
> method is
> suppose to work. How can I create an hierarchy of widgets? Using the
> children() method? Or current()->add() method? I read the
> manual
> Seems to me that when I call the translate() method the
> object mygl is no
> longer available.
No - you maybe missed my second post on this? Your callback method is
definitely not finding the correct widget to call.
Your mygl widget is fine - you simply are not calling it.
I made a few cr
Pedro Henrique Linhares wrote:
> This is what I get from my debugger :
>
> Program received signal SIGSEGV, Segmentation fault.
> 0x080498d3 in MainWindow::translate (this=0x0) at Poligono.cpp:75
> 75 mygl->translate(1.0,1.0,0.0);
> (gdb) backtrace
> #0 0x080498d3 in MainWindow::translate (t
"What do you get when you run it in your debugger? What doe sit show
happening?"
Imacarthur
This is what I get from my debugger :
Program received signal SIGSEGV, Segmentation fault.
0x080498d3 in MainWindow::translate (this=0x0) at Poligono.cpp:75
75 mygl->translate(1.0,1.0,0.0);
(gdb) ba
Pedro,
Without digging into it more, I think the bug is actually in your
MainWindow::translate_cb() method.
I'd say that it looks like that is *not* invoking the right callback,
but since the casting makes the types "look" right it is attempting
to invoke the translate() method of some rand
On 8 Mar 2010, at 18:38, Pedro Henrique Linhares wrote:
>
> Following to the imacarthur's suggestion.. I posted my question and
> code here:
> http://www.gidforums.com/showthread.php?p=86184#post86184
>
> Thank you again guys..
Pedro - would help a lot if what you posted was complete enough to
"Can you make up a minimal, compileable, example showing how you use
this class and post it somewhere, for us to try?
Maybe even post it here if it is long too long..."
imacarthur
Following to the imacarthur's suggestion.. I posted my question and code here:
http://www.gidforums.com/showthread.ph
On 7 Mar 2010, at 20:29, Pedro Henrique Linhares wrote:
>
> Sorry for this long email.. I'll be glad if someone could give me some
> insight and I'm sorry if I'm asking a silly question..
Can you make up a minimal, compileable, example showing how you use
this class and post it somewhere, for
Pedro Henrique Linhares wrote:
> void MyGlWindow::translate(float tx, float ty, float tz){
> trans = 0; // Doesnt work as if I couldnt access this private
> member...
> redraw(); // Doesnt work! Why?
> }
Hmm, that looks fine.
Where are you calling translate
Hello folks!
I am having problems in redrawing the screen where my opengl program is
running. I have a Fl_Window that contains a menu bar and inside this window
I created a Fl_Gl_Window to display my drawing.
It is working properly but I dont know how to redraw the screen. The menu I
created shoul
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