Ian: this patch was meant to go together with another one
for file Fl_Sys_Menu_Bar.cxx posted Wed at 8:58 FLTK time.
You may be more successful if you apply both.
OK - I'll not get to this until later today, but I will make sure that I
have both patches applied (I am not sure whether I did
All MAC OS defined class names begin by NS, and the
subclasses I have defined by FL.
About that - I always wondered. I assume the NS is NextStep in fact?
SELEX Sensors and Airborne Systems Limited
Registered Office: Sigma House, Christopher Martin Road, Basildon, Essex SS14
3EL
A company
All MAC OS defined class names begin by NS, and the=20
subclasses I have defined by FL.
About that - I always wondered. I assume the NS is NextStep in fact?
Yes indeed.
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[STR Pending]
Link: http://www.fltk.org/str.php?L2221
Version: 1.3-feature
Fix Version: 1.3.0 (r6951)
Let's do a recap of where we are now.
I upload file recap.zip containing all modified source code (and .h)
to
On the drag-n-drop issue, I did a little work on that yesterday too, but
did not get very far (had promised to help a friend install his new,
very much bigger, lathe in his workshop...)
What I found was that the code seems to be getting into MACpreparedrag()
and then croaking, but I did not
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[STR Pending]
Link: http://www.fltk.org/str.php?L2221
Version: 1.3-feature
Fix Version: 1.3.0 (r6951)
Regarding
New API proposal:
- fl_mac_set_about(const Fl_Menu_Item *item)
to connect an FLTK menu item to the
Fl_Widget *w =3D Fl::pushed();
Fl_Window *win =3D w-window();
while(win-window()) win =3D win-window();
This seems to be as far as we get before it dies...
Could it be that your palette is nothing more than a window
with nothing inside? Fl::pushed() would return the
Regarding
New API proposal:
- fl_mac_set_about(const Fl_Menu_Item *item)
to connect an FLTK menu item to the About myprog
application menu item
Maybe it would be better to remove _mac from the name, just
in case we
add similar functions for other platforms, i.e. call it
On 10.12.2009, at 23:35, manolo gouy wrote:
A crash course in Objective-c for Matt
Um, thanks, great! Yes that helps. Does that also mean that I can omit
parameters as I wish, since I name them when calling a function (or is it send
a message to an object,as in Newton Script?)?
Matthias
On 11 Dec 2009, at 11:17, manolo gouy wrote:
Could it be that your palette is nothing more than a window
with nothing inside? Fl::pushed() would return the window,
w-window() would return NULL,
and while(win-window()) would crash on dereferencing a NULL pointer.
This would be corrected by:
On 10.12.2009, at 23:35, manolo gouy wrote:
A crash course in Objective-c for Matt
Um, thanks, great! Yes that helps. Does that also mean that I can omit =
parameters as I wish, since I name them when calling a function (or is =
it send a message to an object,as in Newton Script?)?
On 11 Dec 2009, at 11:17, manolo gouy wrote:
Could it be that your palette is nothing more than a window
with nothing inside? Fl::pushed() would return the window,
w-window() would return NULL,
and while(win-window()) would crash on dereferencing a NULL pointer.
This would be
On 11 Dec 2009, at 10:29, manolo gouy wrote:
Let's do a recap of where we are now.
I upload file recap.zip containing all modified source code (and .h)
to avoid svn diff problems, and will follow Greg's advice thereafter.
Yup - files in the zip seem to be good, thanks.
One thing, IIRC there
- Sudoku crash
Seems OK.
The Sys_Menu_Bar does not have any shortcuts displayed - would I
expect it to?
The menubar demo does have shortcuts displayed, but they seem to have
the saucepan symbol - the alt key modifier. I think I expected them
to have the cloverleaf symbol - the cmd key
Regarding
New API proposal:
- fl_mac_set_about(const Fl_Menu_Item *item)
to connect an FLTK menu item to the About myprog application menu item
While testing the new Fl_Sys_Menu_Bar-add() and remove(), I have
discovered a most unexpected (at least by me) property of FLTK menus:
when one menu
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