Le 16/04/2013 10:45, MacArthur, Ian (Selex ES, UK) a écrit :
>
>>> I think the best thing would be to create an STR and post the icon
>> and your patches there, for folk to take a look at.
>>>
>>
>> Ok, I will do it so (at least I will try)
>
> It's not so hard; you'll be fine!
Done
>
> Possible,
On 16 Apr 2013, at 19:03, Greg Ercolano wrote:
>
> So I imagine most folks would be managing the resource files by hand
> now,
I honestly don't know: I've been using the mingw tools in preference to the MS
tools for so long now, that I'm not sure what would be deemed "normal" any more!
I
>> 101 ICONDISCARDABLE "sudoku.ico"
>> |_
>>|
>> icon((char *)LoadIcon(fl_display, MAKEINTRESOURCE(101)));
>
> Though I'm uneasy about just assuming the value is 101
> - in principle we co
> > I think the best thing would be to create an STR and post the icon
> and your patches there, for folk to take a look at.
> >
>
> Ok, I will do it so (at least I will try)
It's not so hard; you'll be fine!
> > The icon file is 32k bytes now?
> > That seems OK, maybe a bit larger than I'd ha
> FWIW, and as a separate issue, I *think* the .rc file can be a
> simple
> one liner. (I'm all about simplicity and understanding everything
> in
> the files I build)
>
> For instance, with sudoku, it seems I can change the sudoku.rc
> file to just contain:
>
> 101
Le 15/04/2013 23:04, Ian MacArthur a écrit :
>
> On 15 Apr 2013, at 21:28, David FLEURY wrote:
>
>> Le 15/04/2013 21:57, Ian MacArthur a écrit :
>>> Is there an STR for this somewhere? I can't find it... so I can't find the
>>> patch.
>>
>> I am not used to create a STR. I did not create one.
>
>
On 04/15/13 14:28, Ian MacArthur wrote:
>
> On 15 Apr 2013, at 22:13, Greg Ercolano wrote:
>
>> On 04/15/13 13:28, David FLEURY wrote:
>>> Le 15/04/2013 21:57, Ian MacArthur a écrit :
Is there an STR for this somewhere? I can't find it... so I can't find the
patch.
>>>
>>> I am not use
On 15 Apr 2013, at 22:13, Greg Ercolano wrote:
> On 04/15/13 13:28, David FLEURY wrote:
>> Le 15/04/2013 21:57, Ian MacArthur a écrit :
>>> Is there an STR for this somewhere? I can't find it... so I can't find the
>>> patch.
>>
>> I am not used to create a STR. I did not create one.
>
>
On 04/15/13 13:28, David FLEURY wrote:
> Le 15/04/2013 21:57, Ian MacArthur a écrit :
>> Is there an STR for this somewhere? I can't find it... so I can't find the
>> patch.
>
> I am not used to create a STR. I did not create one.
Ian; he included the patch here on fltk.dev at the head o
On 15 Apr 2013, at 21:28, David FLEURY wrote:
> Le 15/04/2013 21:57, Ian MacArthur a écrit :
>> Is there an STR for this somewhere? I can't find it... so I can't find the
>> patch.
>
> I am not used to create a STR. I did not create one.
Ah. That's gong to make it very hard for us to view and
Le 15/04/2013 21:57, Ian MacArthur a écrit :
> Is there an STR for this somewhere? I can't find it... so I can't find the
> patch.
I am not used to create a STR. I did not create one.
>
> Anyway: what sizes are in the icon file now?
32k
I have added a 64*64 and a 48*48 icons
> We need to be s
On 15 Apr 2013, at 17:53, David FLEURY wrote:
> Le 25/03/2013 22:07, David FLEURY a écrit :
>> I found an easy tool (VarilconsRevolve)
>>
>> Here a new patch.
>> I remove all unnecessary lines from the rc file and fluid_resource.h
>> I just remove cygwin (I have no cygwin installed, I can't not
Le 15/04/2013 19:52, Greg Ercolano a écrit :
> If I understand this correctly, making a win32 icon for the fluid app
> so that the fluid.exe will appear in a file browser with an icon?
Correct
>
> I think the most flexible way of doing this would be to link a resource
> fi
On 04/15/13 09:53, David FLEURY wrote:
> I reactivate this, just to known if I had to keep it somewhere on my
> repo to patch my fltk, or something like this will be apply in the
> official repo.
If I understand this correctly, making a win32 icon for the fluid app
so that the fl
Le 25/03/2013 22:07, David FLEURY a écrit :
> I found an easy tool (VarilconsRevolve)
>
> Here a new patch.
> I remove all unnecessary lines from the rc file and fluid_resource.h
> I just remove cygwin (I have no cygwin installed, I can't not test).
>
> I have to 2 more icons on the fluid.ic
>> Another point, is Visual Studio 2012 project files are welcome ?
>> I have migrate (by duplicating) the existing one to VS 2012. If anyone
>> is interested.
>
> Can VS12 cope with the existing project files? If so, we'd rather distribute
> (and maintain) the smallest set of project files that
> > Clearly, yes. I have not succeed to include the png provided into th
> > resource. I am on it, But don't have good resource editor.
>
> Is there not one built in to the VS tools? Last time I looked (which
> may have been VC6!) ISTR there was... Or maybe that's false memory
> syndrome?
>
> In
> > - I know it is "normal" for MS stuff to call the resource file just
> "resource.h", but it seems suspect to me; we should call it something
> that makes it clearer what it is, even "fluid_resource.h" would be
> better, IMHO. Also, there's cruft in there we do not need for the
> simple case of
Le 24/03/2013 22:41, Ian MacArthur a écrit :
>
> On 24 Mar 2013, at 17:59, David FLEURY wrote:
>
>> Hi,
>> I am using fluid under win32, and I miss an icon for this application.
>> I have done this patch to add an icon (only vs2010)
>> May be there are others win32 users of fluid
>> Regards,
>> Da
On 24 Mar 2013, at 17:59, David FLEURY wrote:
> Hi,
> I am using fluid under win32, and I miss an icon for this application.
> I have done this patch to add an icon (only vs2010)
> May be there are others win32 users of fluid
> Regards,
> David
This is a worthy idea, but I have some concerns ab
Hi,
I am using fluid under win32, and I miss an icon for this application.
I have done this patch to add an icon (only vs2010)
May be there are others win32 users of fluid
Regards,
David
Index: fluid/fluid.cxx
===
--- fluid/fluid.cxx
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