Re: [fluid-dev] invalid instrument/drum selection problem

2008-01-07 Thread jimmy
--- Josh Green <[EMAIL PROTECTED]> wrote: > It definitely does help. There are a number of > things that need to be > improved with FluidSynth. I rarely use FluidSynth > to play MIDI files, > although it is my plan to use it for that purpose in > the future, for > faster than real-time renderin

Re: [fluid-dev] invalid instrument/drum selection problem

2008-01-07 Thread jimmy
--- Josh Green <[EMAIL PROTECTED]> wrote: > Cool, thanks for the examples. Sounds like > FluidSynth should reset > itself to a default state each time a new MIDI file > is started. > > I just tried that last MIDI file and did not > experience the same issue > as far as the drums channel #10 gett

Re: [fluid-dev] invalid instrument/drum selection problem

2008-01-07 Thread Bernhard Schelling
Hi guys Sorry I'm late to the party and I'm not even sure if I can be helpful :-) We, too, are using FluidSynth's MIDI file reading and playing capabilities so we naturally stumbled on the same issues over development/testing. Here are two patches which show all our fixes concerning these featu

[fluid-dev] Re: Mapping GS, XG to GM

2008-01-07 Thread Josh Green
Funny you'd mention this. Over the weekend I coded up a virtual bank instrument type in libinstpatch. It will be XML based and allow for virtual banks to be created from components from one or more other instrument files. I was planning on initially just having support for mapping presets/instru

Re: [fluid-dev] invalid instrument/drum selection problem

2008-01-07 Thread Josh Green
On Mon, 2008-01-07 at 12:03 -0800, jimmy wrote: > Hi Josh, > > Sorry, I missed the part you asked about specific MIDI > files that causes problem. The last file on this list > is one that will cause trouble. > > www.geocities.com/TheTropics/Cabana/4967/inicial.html > www.geocities.com/TheTropics

[fluid-dev] Mapping GS, XG to GM

2008-01-07 Thread jimmy
Hi Josh, With Fluidsynth depends on soundfont files for instrument mapping. Let's say we start with one specific GM soundfont and do the mapping so everyone is on the same page here. Tha could be done in code or configuratin file. What if we want a different GM soundfont with slightly different

Re: [fluid-dev] invalid instrument/drum selection problem

2008-01-07 Thread Josh Green
Hello Jimmy, On Mon, 2008-01-07 at 10:20 -0800, jimmy wrote: > Hi Josh, > > I'm sure the different specs for GM, GS, XG, XG-lite > basically made up their own "specific scenarios". > From what I see, each channel is like a patch cord > into a mixer, if the Cello-ist broke a string, it may > not

Re: [fluid-dev] invalid instrument/drum selection problem

2008-01-07 Thread jimmy
Hi Josh, Sorry, I missed the part you asked about specific MIDI files that causes problem. The last file on this list is one that will cause trouble. www.geocities.com/TheTropics/Cabana/4967/inicial.html www.geocities.com/TheTropics/Cabana/4967/Amor_Eterno.mid www.geocities.com/TheTropics/Cabana

Re: [fluid-dev] invalid instrument/drum selection problem

2008-01-07 Thread jimmy
Hi Josh, I'm sure the different specs for GM, GS, XG, XG-lite basically made up their own "specific scenarios". >From what I see, each channel is like a patch cord into a mixer, if the Cello-ist broke a string, it may not be ideal but a Timpani-ist or a Guitar-ist from the openning band wouldn't