On 24.11.2010, at 19:46, yanli lei wrote:
> Hi Felix,
>
> I have build a binary version for you to download:
> http://www.mediafire.com/?5bpqffanahhhlqr
>
> All you need to have the latest Java runtime or SDK and pass the command:
> java -jar MidiPlayer.jar
>
> You should be able to see a help
Hi James,
there are no downloads available on the MidiPlayer page you linked. I navigated
through the page and found a midiplayer.jar download. However, if I try to
execute that, I get some NoClassDefFound error. If you'd link a working binary,
or tell me what exactly to download, I might be ab
Hi Yanli,
I found out that my problem is actually the VirtualBox I run my XP in.
DirectSound doesn't work in a VirtualBox environment. A friend of mine tested
my binaries on his native XP installation, and they worked for him. However, I
don't work with MIDI input; our testing is basically done
I'm having a similar problem here.
I compiled fluidsynth on Windows 7 and try to use it on XP. It works only if I
use the file audio driver. When I try to use dsound, fluidsynth gives me an
error and quits:
fluidsynth: error: Failed to create the DirectSound object
failed to create the audio dr
Hi Yanli,
Download Rui's Qsynth 0.3.5 Windows build from
http://sourceforge.net/projects/qsynth/files/qsynth%20%28stable%29/0.3.5/qsynth-0.3.5-setup.exe/download
It has fluidsynth 1.1.1 bundled with it (both .exe and .dll).
Hope that helps.
GrahamG
_
It won't work with DirectX Jun 2010 runtime installed. What are the others
option?
On Wed, Nov 24, 2010 at 7:37 PM, yanli lei wrote:
> Having install DirectX runtime (Jun 2010) still doesn't produce any sounds
> but one thing is strange, in "channels -verbose" all channels remain the
> same eve
Hi,
I would appreciate if anyone could try my binary on Win XP SP2/SP3 whether
you can get any sounds to work? It seem to be a problem for me.
It would be appreciate if you could sent your binaries for me to try out.
http://www.mediafire.com/?gctoa216galff3i
Do let me know your feedback.
Thanks
> I would like to find a way to sync midi playback with some recorded audio I
> have. I'm not planning on using any audio driver. I want to pull the audio
> data using fluid_synth_write_s16().
>
I'm not quite sure how the fluid_synth_write_s16 interface works, but I
don't think it does its own tim
On 2010-11-24 12:10, eli konky wrote:
Hi,
I would like to find a way to sync midi playback with some recorded
audio I have. I'm not planning on using any audio driver. I want to pull
the audio data using fluid_synth_write_s16().
Plus I need to be able to seek along the midi file - e.g. start pl
Hi,
Did anyone try? I have very limited experience with cmake (actually zero),
and having troubles working this out.
Any tips are appreciated.
Thanks
Eli
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Having install DirectX runtime (Jun 2010) still doesn't produce any sounds
but one thing is strange, in "channels -verbose" all channels remain the
same even when I tried a midi with symphony or bank.
I afraid when I load the soundfont, the id is started as 1 on WinXP and 0 on
W7.
On Tue, Nov 23,
Hi,
I would like to find a way to sync midi playback with some recorded audio I
have. I'm not planning on using any audio driver. I want to pull the audio
data using fluid_synth_write_s16().
Plus I need to be able to seek along the midi file - e.g. start playback at
a certain time offset and stop
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