Blah, I meant SGM, not SGP.
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Further to this, I propose a change to the bank number handling. While I
already saw some changes under way to use MSB or LSB or both depending
on the MIDI standard, I think it's better to combine the approach.
Since SoundFont hardware devices expect the bank change commands to only
be in the
On 2011-01-27 00:02, Carma Trepp wrote:
Hi Element
Thank you for your answer. I checked the device specifications from
the ARM Cortex A8. And it have two Floating Point Units, a
non-pipelined VFP-lite conforming to the IEEE754 standard for floating
point arithmetic and a pipelined SIMD NEON copr
> I'm not a FS dev either. Just seeing something I may want to use isn't
> there, so I just take a crack at it. Everyone on this [fluid-dev] list is
> one way or another interested in the coding/development side of FS one way
> or another. That's why I ask for opinions instead of contacting just
> On Wed, 26 Jan 2011 22:01:45 +0800 yanli lei wrote:
>
> I wonder when can this changes be commit into the next
> stable release? I
> have a SF2 soundset with the Studio Drum sounds so much
> realistic than the
> hardcode one. Do let me know so the students can enjoy it.
Yanli,
Unless you want
--- On Wed, 1/26/11, David Henningsson wrote:
> fluid_synth_all_notes_off_LOCAL (synth, chan);
>
> -1 won't pass through here - will be stopped on the line
> above:
>
> fluid_return_val_if_fail (chan >= 0 && chan <
> synth->midi_channels,
> FLUID_FAILED);
>
> Same thing might apply to the o
--- On Tue, 1/25/11, Matt Giuca wrote:
> Hi Jimmy,
>
> I am not a FluidSynth developer, just an interested person,
> so my opinions don't represent the view of the
> FluidSynth project.
>
> This seems like a valuable generalisation of a previously
> hard-coded value. Given that your new flag w
Hi Element
Thank you for your answer. I checked the device specifications from
the ARM Cortex A8. And it have two Floating Point Units, a
non-pipelined VFP-lite conforming to the IEEE754 standard for floating
point arithmetic and a pipelined SIMD NEON coprocessor. Source:
http://www.pandorawiki.or
Hello Tashi,
My guess is that your device does not have a floating point unit (FPU).
FluidSynth makes heavy use of floating point math, so your device is
probably emulating all the instructions, which is very very slow. There has
been talk from time to time on implementing integer based (fixed p
Hi all
I installed fluidsynth on my Open Pandora device. Its a device with a
800Mhz ARM CPU and 256MB RAM. I use the packages from the Angstrom
repositories. Version 1.0.8. My problem is I get stuttering noise
after play multiple notes.
I look at the command top and Fluidsynth use the CPU 100%. Wh
I wonder when can this changes be commit into the next stable release? I
have a SF2 soundset with the Studio Drum sounds so much realistic than the
hardcode one. Do let me know so the students can enjoy it.
On Wed, Jan 26, 2011 at 7:48 PM, David Henningsson wrote:
> On 2011-01-26 00:25, jimmy wr
On 2011-01-26 00:23, jimmy wrote:
Propose changes for handling of "All notes off", "All sounds off".
GOAL FOR THIS PATCH:
Turn off all notes/sounds on all channels at once.
If FluidSynth allows the parameter "chan" value -1 to mean operate on all
channels, it is a reasona
On 2011-01-26 00:25, jimmy wrote:
GOAL FOR THIS PATCH:
This patch would allow the flexibility to set any individual channel to be drum
channel, and/or unset them (revert back to melodic channel).
Nice to see some work with this. I agree roughly with M
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