Hi,
>I do not know what I have done but I have a new error:
>C:/freesw/lib/sndfile-1.lib: error adding symbols: File in wrong format
May be a confusion confused between (32bits) or (64 bits) sndfile lbrary file
version ?.
jjc.
> Message du 11/06/19 18:40
> De : "Layers Incorporatio
Hello,
> This is the relative sample quantization error that we make when using
>
> single precision. Let's just ceil this value, i.e. for every sample
> computed in single precision we may have an integer quantization error
> of +-1 .
>
BTW, it should be noted that since dithering
Hi,
> have any of you ever noticed a difference in sound quality
Me too never heard any difference trough my old head phone !.
Thanks to useful Tom's pratical approch to evaluate the smallest error estimate
from float to 16 bit PCM.
>Experimentally increase this error until some differen
Hi,
thank for all the help,
I do not know what I have done but I have a new error:
C:/freesw/lib/sndfile-1.lib: error adding symbols: File in wrong format
collect2.exe: error: ld returned 1 exit status
src\CMakeFiles\libfluidsynth.dir\build.make:151: recipe for target
'src/libfluidsynth-2.dll' fa
Hi,
>That doesn't work for me. I have to make the small change in the
>sndfile.pc AND rename libsndfile-1.lib to sndfile-1.lib . But once
>this is done it compiles successfully with both, mingw and
>VisualStudio.
good news.
>Note that there is no other *.lib in C:\freesw\lib which
>has a "
> have any of you ever noticed a difference in sound quality
No.
... But let me try a mathematical approach (feel free to correct me):
fluidsynth uses floats in the range [-1.0 ; 1.0]. Floats have a
precision of about 10^-7 . Considering rounding errors that may occur
during the bunch of operatio
> Library name should be original name from Mega-Nerd:
> \Freesw\lib\libsndfile-1.lib
That doesn't work for me. I have to make the small change in the
sndfile.pc AND rename libsndfile-1.lib to sndfile-1.lib . But once
this is done it compiles successfully with both, mingw and
VisualStudio. Note t
Hi all,
I'm just wondering: have any of you ever noticed a difference in sound
quality between FluidSynths that have been compiled with the standard
double and the --enable-float option?
My intention is not to change anything here. I'm just curious, as I
really can't hear a difference...
Cheers
M