Re: [fluid-dev] Using fluidsynth from the CMD‏‏‏‏

2019-06-11 Thread Ceresa Jean-Jacques
Hi,   >I do not know what I have done but I have a new error: >C:/freesw/lib/sndfile-1.lib: error adding symbols: File in wrong format   May be a confusion confused between (32bits) or (64 bits) sndfile lbrary file version ?. jjc.     > Message du 11/06/19 18:40 > De : "Layers Incorporatio

Re: [fluid-dev] Loss of quality with --enable-float option?

2019-06-11 Thread Carlo Bramini
Hello, > This is the relative sample quantization error that we make when using > > single precision. Let's just ceil this value, i.e. for every sample > computed in single precision we may have an integer quantization error > of +-1 . > BTW, it should be noted that since dithering

Re: [fluid-dev] Loss of quality with --enable-float option?

2019-06-11 Thread Ceresa Jean-Jacques
Hi, > have any of you ever noticed a difference in sound quality Me too never heard any difference trough my old head phone !.   Thanks to useful Tom's pratical approch to evaluate the smallest error estimate from float to 16 bit PCM.   >Experimentally increase this error until some differen

Re: [fluid-dev] Using fluidsynth from the CMD‏‏‏‏

2019-06-11 Thread Layers Incorporation
Hi, thank for all the help, I do not know what I have done but I have a new error: C:/freesw/lib/sndfile-1.lib: error adding symbols: File in wrong format collect2.exe: error: ld returned 1 exit status src\CMakeFiles\libfluidsynth.dir\build.make:151: recipe for target 'src/libfluidsynth-2.dll' fa

Re: [fluid-dev] Using fluidsynth from the CMD‏‏

2019-06-11 Thread Ceresa Jean-Jacques
Hi, >That doesn't work for me. I have to make the small change in the >sndfile.pc AND rename libsndfile-1.lib to sndfile-1.lib . But once >this is done it compiles successfully with both, mingw and >VisualStudio.   good news.   >Note that there is no other *.lib in C:\freesw\lib which >has a "

Re: [fluid-dev] Loss of quality with --enable-float option?

2019-06-11 Thread Tom M.
> have any of you ever noticed a difference in sound quality No. ... But let me try a mathematical approach (feel free to correct me): fluidsynth uses floats in the range [-1.0 ; 1.0]. Floats have a precision of about 10^-7 . Considering rounding errors that may occur during the bunch of operatio

Re: [fluid-dev] Using fluidsynth from the CMD‏‏

2019-06-11 Thread Tom M.
> Library name should be original name from Mega-Nerd: > \Freesw\lib\libsndfile-1.lib That doesn't work for me. I have to make the small change in the sndfile.pc AND rename libsndfile-1.lib to sndfile-1.lib . But once this is done it compiles successfully with both, mingw and VisualStudio. Note t

[fluid-dev] Loss of quality with --enable-float option?

2019-06-11 Thread Marcus Weseloh
Hi all, I'm just wondering: have any of you ever noticed a difference in sound quality between FluidSynths that have been compiled with the standard double and the --enable-float option? My intention is not to change anything here. I'm just curious, as I really can't hear a difference... Cheers M