ransmitted in normal MIDI fashion as two
> data bytes which have their MSB (highest bit) set to 0. So these two
> byes are never allowed to be larger than 0x7F (0111).
>
> Cheers,
>
>Marcus
>
>
> 2016-08-18 10:14 GMT+02:00 Marcus Weseloh :
>> Hi David,
>
IDI synthesizers don't see
74,128,0 the same as 75,0,0? If that's the case then I might be
inspired to track down the offending bit of data in my software.
Is that what you meant by not quite quarter-tone?
On Wed, Aug 17, 2016 at 6:05 PM, R.L. Horn wrote:
> On Wed, 17 Aug 2016, Dav
> This might be a problem with fluidsynth's interpretation of midi files. If I
> pass it the file directly, I get the behavior David mentioned. If I use
> another sequencer, it works okay.
Thanks for the confirmation! What other sequencer(s) are you using?
On Wed, Aug 17, 2016 at 3:30 PM, R.L.
17, 2016 at 9:21 AM, Marcus Weseloh wrote:
> Hi David,
>
> Am 17.08.2016 5:22 nachm. schrieb "David Bellows" :
>>
>> Actually that MIDI note shouldn't really matter as it's the sysex
>> command that contains the pitch information for the note th
7, 2016 at 8:22 AM, David Bellows wrote:
> Hey Marcus!
>
> Actually that MIDI note shouldn't really matter as it's the sysex
> command that contains the pitch information for the note that's being
> re-assigned (1 in this case) to what it's supposed to sound like
15 00 00 7F
> tick 7833: [90 01 6A] channel 1: note On C#-1 velocity: 106
> tick 7834: [80 01 6A] channel 1: note Off C#-1 velocity: 106
> tick 8500: [80 01 6A] channel 1: note Off C#-1 velocity: 106
> tick 8500: Sysex message: F0 7F 7F 08 02 00 01 01 25 7D 40 7F
> tick 8500: [90 01
ands via the FluidSynth shell. Scala[2] can export tunings
> both in SysEx and FluidSynth shell commands, so you might give that a
> try.
>
> [1] http://www.midi.org/techspecs/midituning.php
> [2] http://www.huygens-fokker.org/scala/
>
> Cheers,
>
> Marcus
>
> 2016-0
ng to indicate switching to a different bank of
16 channels?
On Tue, Aug 16, 2016 at 10:44 AM, David Bellows wrote:
> Hi everyone,
>
> I'm working on a project that generates music and allows the user to
> use any tuning I can figure out how to include. I'm also rendering th
Hi everyone,
I'm working on a project that generates music and allows the user to
use any tuning I can figure out how to include. I'm also rendering the
music in MIDI and using pitch bend for the alternate tunings. Since
MIDI has 16 channels and pitch bend applies to every note on a channel
this e
> The pitch bend controller simply moves between the upper and lower limits.
> The pitch bend RANGE is what you need to set. I don't know what the default
> is for FS, but from what you said it sounds like it is 4 semitones
>
> Google "pitch bend range" and you
I'm working on a project that generates music using any tuning the
user selects. I had been using Timidity because it supports the MIDI
Tuning Standard. However, I just discovered that it supports it badly.
So now I've switched to using pitch bend with Fluidsynth. The fact
that it allows for 256 c
; would be helpful for testing purposes.
>
> Cheers.
>
> Element
>
> On Sun, Jul 10, 2016 at 7:57 AM, David Bellows
> wrote:
>>
>> First off, I really do not understand MIDI to a surprisingly alarming
>> degree, so forgive me if none of this really connects.
>>
First off, I really do not understand MIDI to a surprisingly alarming
degree, so forgive me if none of this really connects.
I'm working on some software that generates music using any tuning
imaginable. The software generates a MIDI file that uses the MIDI
Tuning Standard to basically (when seen
Hello all,
I'm currently working on a massive music-generating program that
allows the user to do a huge variety of things including using any
tuning imaginable from standard 12-TET to Just Intonation to 256-EDO
to infinity. It's crazy.
Right now I'm using Timidity and generating Timidity tuning
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