ator in the global preset
zone. That generator then has its effects added to the destination-summing node
of all zones in the given instrument."
Sometimes the spec, while well written, is way too wordy and I get a bit dizzy.
Thanks for your assistance and your time.
Garth Hje
reference" (an instrument local zone) it sums all 4
values to -9200 timecents, correct?
Garth Hjelte
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final-value-in-seconds. Coincidentally (and this is the slight-of-hand), if you
add the internal timecents values and then CalcTimeVal(), you get the same
result.
It confused me because it's two ways of doing the same thing, and I was mixing
the two approaches improperly.
Garth Hje
tion pow(2, TimeCentVal / 1200),
the two equations DEFINTIELY don't give the same results!
Thanks for your time.
Garth Hjelte
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tant issue as tons of SoundFonts have these generators at the
Preset Level and not at the Instrument Level. The programmers obviously didn't
not want to edit every Instrument Zone, whether it is Global or not. They just
took the easy way out.
Garth Hjelte
Sampler User
_
enna)
interprets the Preset values as MULTIPLIERS and aren't even in the Units the
spec defines, which is TimeCents (absolute time values).
So, my questions are - how does FS do it, why does it do it (in view of the
spec violation), and also why is this so against the spec? Is the spec &qu
for another. I do think that the decompression overhead is
less than the loadtime overhead, but not enough to justify yet another file
format. And in fact, at least in NI's case, it turns into a clever
copy-protection scheme without admitting it publicly.
Garth Hjelte
Sampler User
__
r
doesn't understand or aren't written correctly, thus allowing addition of
features without breaking current loaders ability to load them.
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y to create a SF really quickly (no beast)? Like if
there was a menu option within Finder/Explorer to quickly create it without
thinking? I'll work on that.
*--*
| Garth Hjelte
t. Do they add, or does the regular Zone pre-empt Global Zone, or does
the Global Zone pre-empt the regular Zone?
That's actually the wacky thing about this SoundFont.
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ything
about that. Do they add, or does the regular Zone pre-empt Global Zone, or does
the Global Zone pre-empt the regular Zone?
That's actually the wacky thing about this SoundFont.
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the client posed to
me.
Can I ask - this was in 2016. Isn't it like completely automatic that
FluidSynth should be updated to convex on the ModEnv? If it's what the spec
says, shouldn't it be like "next-day work" to implement it? And it shouldn't be
g not correct. fluidsynth
>currently processes the modEnvAttack in a linear way. According to the spec
>(8.1.2 #26) it should however be convex. See here for further reading:
>https://github.com/FluidSynth/fluidsynth/issues/153
Thanks for the reference, interesting reading.
Garth
here the
parameters are set very easily.)
I someone could look at this SF and tell me why the attack and release sound
like they do, I'd appreciate it.
www.chickensys.com/bin/Sweep_Pad.zip
Garth Hjelte
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placement may be good to; and it's a probably simpler and
easier route to go. Use good SoundFonts though - the GM stuff and small chincy
things are just toys. There are high-quality SoundFonts out there. And even in
this case, if you find quali
mailing list. =)
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f anything
would be including in the FS core set, it would be just a simple
reading/parsing of a SFZ file funnelling into the SoundFont format where FS
would play it.
Garth Hjelte
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https://
says, do - things that aren't possible yet,
anything else is redundant.
Garth Hjelte
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ften
that SFZ is thought of as "this is THE instrument", where you'd get this
reaction "hey, this doesn't sound like it did elsewhere" - mainly because there
THERE IS NO elsewhere.
But, like I said, this is esoteric and I'd vote for MIDI rules and str
in part. I don't think
there's a reason for an all-or-nothing approach, even SFZ wasn't designed that
way. Don't let the perfect be the enemy of the good.
Thanks for asking for input.
Garth Hjelte
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nue to be open. The text-based ability of it is easy
and user-friendly. Anyone can figure it out, it's even easier than HTML. All it
is essentially is key/value pairs delimited by an equal character.
Garth Hjelte
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uld recommend SFZ only for the fact
that people can write their own SFZ files very simply. FS would only take a
subset of the opcodes as authoritative, which is actually all FS would ever
need. The advantage is making FS a bit more open as far as input goes.
Garth Hjelte
Sampler User
to add a SFZ loader code module, I'd even (maybe)
volunteer to do it, I already have code written, I'd just have to adapt it.
Garth Hjelte
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;FluidSynth should consider implement support for these improvement.
Why? There are plenty of tools to build SoundFonts, even from FLAC. Consider
mine: www.chickensys.com/translator or www.chickensys.com/constructor
FluidSynth is a player and should stay that way.
Garth H
th AT chickensys.com.
Garth Hjelte
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_offset is practically always necessary, thus what we
really are looking at are "slots", not "banks".
Well, good, this makes things much easier for me. Thanks!
Garth Hjelte
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ill the
"select" commands work? That is, does FS support Bank numbers above 127
thoroughly?
I'm going to check this to be sure, I was just asking ahead of time to possibly
save the work.
Garth Hjelte
Sampler User
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Program
CHange command; it's done via CC 0=MSB and 32=LSB.
So, blah blah blah - does FluidSynth support Bank numbers greater than 127, via
the sfload() command, set_bank_offset(), and bank_select() (and the other
select commands)? I hope so, making multiple synths doesn't seem very fun =)
G
goes right into the driver set
via new_fluid_audio_driver. I don't go that deep. But I'm not mixing both
synths, they never play at the same time, but in a way I am. Will creating more
than one synth create a conflict?
Garth Hjelte
Sampler User
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doing this, but they seem to all require more
file-reading and composing that may not be necessarily necessary.
If I could make another synthesizer, then I'd have more room. Is that doable?
Garth Hjelte
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piano soundfont from,
>> http://zenvoid.org/audio/
>>Sadly, any reverb or chorus setting is ignored. This can easily be
>>duplicated with virtual keyboard.
>>Is this a problem with fluidsyth, the soundfont or something else?
Garth Hjelte
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x27;m using qsynth and I've installed a nice piano soundfont from,
> http://zenvoid.org/audio/
>Sadly, any reverb or chorus setting is ignored. This can easily be
>duplicated with virtual keyboard.
>Is this a problem with fluidsyth, the soundfont or something else?
Garth Hjelte
Sampl
7;t (yet) alter each zone?
Also, yet different but related question - FluidSynth does honor all the
parameters in a SoundFont, like the Volume Envelope LFO settings etc.?
Garth Hjelte
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