On Sat, 2009-04-25 at 21:30 +0200, David Henningsson wrote:
About the buffer, first I think it should be an additional component
between the producer and the synth. We don't want to introduce the
overhead of thread safety when we don't need it, e g when using fast
midi-file rendering or in
On Sat, 2009-04-25 at 23:04 +0200, David Henningsson wrote:
Josh Green skrev:
On Mon, 2009-04-20 at 22:08 +0200, David Henningsson wrote:
I like the use of '-' to indicate stdout. That is common to many
applications and would save the user from accidentally getting a
terminal full
On Mon, 2009-04-20 at 20:59 +0200, David Henningsson wrote:
The callback I'm talking about is mainly the same thing as the as the
sample timer, i e the possibility to receive notification before/after
fluid_synth_one_block, and from the audio thread (or more correctly -
whatever thread who
perspective on project direction. I would like to
extend an invitation to Bernat in particular, to communicate his
thoughts on his work with 2.x and how we can develop a team strategy to
move forward. I also encourage others to be a part of this process.
Cheers!
Josh Green
P.S. I'll
Hello David,
On Sat, 2009-04-04 at 20:55 +0200, David Henningsson wrote:
Pedro Lopez-Cabanillas skrev:
David Henningsson wrote:
Pedro Lopez-Cabanillas skrev:
It is something that only Josh can
do, and he is not answering mails right now.
That is a problem.
By all means, commit
On Sun, 2009-04-05 at 11:14 +0200, David Henningsson wrote:
David Henningsson skrev:
Otherwise I think it makes sense - LSB setting does not affect MSB
setting, and the other way around.
A question to the audience: Why do we have variables for banknum and
prognum in fluid_channel_t,
On Wed, 2009-03-25 at 07:49 +0200, Graham Goode wrote:
Hi,
Is there a cutoff frequency effect in Fluidsynth like the TVF Cutoff
Frequency effect in Creative Cards where you set up the NRPN
controller with:
176,99,1
176,98,32
and then send CC 6 to apply the cutoff filter, like so:
On Mon, 2009-03-16 at 09:48 -0400, Ebrahim Mayat wrote:
Josh, Pedro and Bernat
As a service to Linux users, I propose that the 'GeneralUser GS
FluidSynth v1.43.rgd file written by S Christian Collins be made
available as part of the new release distribution. Configuring
rosegarden with this
created one before, so we'll see how it
goes). Right now I'm going through a divorce, so it might be a bit
before I get around to it, though.
-~Chris
Josh Green wrote:
On Mon, 2009-03-16 at 09:48 -0400, Ebrahim Mayat wrote:
Josh, Pedro and Bernat
As a service to Linux users, I
Hello Jimmy,
On Tue, 2009-04-14 at 15:56 -0700, jimmy wrote:
It seems we are all looking forward to 2.0, while 1.0 is agreed as legacy
code base.
I don't know how far along the code refactoring (FS 2.0) is. Can we get a
status update, or current functions available. What's missing
To help make things a bit more organized I will set forth a plan for the
1.1.0 development cycle. This is not set in stone and is open for
input.
Development cycle will be 3 months, which means FluidSynth 1.1.0 will be
released around July 12th. Feature freeze will occur 2 weeks before.
June
Hello David,
On Sun, 2009-04-12 at 12:26 +0200, David Henningsson wrote:
Josh Green skrev:
So, its official. The long overdue FluidSynth 1.0.9 A Sound Future
has been released.
Thanks! \O/ Select your favorite MIDI song, launch FluidSynth and enjoy
a system-wide release party
Hello David,
On Mon, 2009-04-13 at 15:21 +0200, David Henningsson wrote:
So not sure what that is all about. Hmm, it just occurred to me. It is
one thing to have your program link with a GPL library and its another
to have it in turn link with other programs, perhaps that is the
Hello!
Glad to have you on board. I wonder how many other people have been
lurking on the list without saying anything, despite having interest in
contributing to the project :)
I think the next step at this point, is to decide on what tickets should
be slated for completion by the 1.1.0
Hello,
Its been really nice reading the introductions.. There are no specific
qualifications on this, so if anyone else feels inspired to introduce
themselves, please do. I know there are several other people on this
list who have been long time FluidSynth contributors and users.
The next step
.
Cheers!
Josh Green
___
fluid-dev mailing list
fluid-dev@nongnu.org
http://lists.nongnu.org/mailman/listinfo/fluid-dev
preset fallback selection. So I've closed
Ticket #23. Please let me know if this functionality works as expected.
http://fluidsynth.resonance.org/trac/ticket/23
Best regards,
Josh Green
On Sat, 2009-02-07 at 07:31 -0800, jimmy wrote:
Hi Josh,
One more try. This also takes care of drum
time for a release. Please speak up now, if there
are any outstanding issues that should be resolved before hand.
Seeing how release names seem to be all the rage these days.. How about
A Sound Future for 1.0.9, in reference to the new development
interest.
Cheers!
Josh Green
New
Hello David,
First off I'd like to say, thanks for your work in this area of
FluidSynth. Its been a long time wish of mine to be able to render MIDI
files to audio, in a faster than realtime fashion and with the same
output every time. This patch looks like the right direction to realize
this.
Hello Joshua,
As you mentioned in your other email, there is no MIDI output ports from
FluidSynth. When you say midi out on another channel what MIDI driver
are you using? If it was the ALSA sequencer or JACK MIDI, you could
just have your MIDI source be a MIDI output port which gets connected
/ticket/21
http://sourceforge.net/tracker/index.php?func=detailaid=2538954group_id=93509atid=604538
On Tue, Mar 10, 2009 at 1:00 AM, Josh Green j...@resonance.org wrote:
On Mon, 2009-03-09 at 23:53 +, Rui Nuno Capela wrote:
Josh Green wrote:
I just committed support for Jack MIDI to SVN
On Mon, 2009-03-09 at 23:53 +, Rui Nuno Capela wrote:
Josh Green wrote:
I just committed support for Jack MIDI to SVN. I tested this with
jack_midiseq. Also tested with alsaseq2jackmidi by connecting up my
MIDI keyboard to FluidSynth using that program as a bridge.
Some details
Hello,
I didn't feel that Max's input was particularly arrogant or disdainful.
It was some strong criticism but it seemed to be rather constructive as
well. There are indeed many shortcomings of FluidSynth and the project
hasn't really been all that active since I took over maintainership of
it.
Hello Pedro,
On Sat, 2009-02-28 at 22:55 +0100, Pedro Lopez-Cabanillas wrote:
Anyway, I would like to ask what do you think about a new stable release
1.0.9
from trunk, soon. I really like all the new drivers, and also interesting
bugfixes. I would like to be able to fix tickets #22 and
Hello,
On Sat, 2009-02-28 at 18:20 +0100, Bernat Arlandis i Mañó wrote:
Hi.
Sorry for the long wait but I'm a bit busy lately. This is how it's
gonna be since this is something I have to do on my spare time so there
will be ups and lows inevitably, but I'm firmly decide to get there with
On Tue, 2009-02-03 at 16:27 +0100, Bernat Arlandis i Mañó wrote:
Josh Green escrigué:
The new2 driver stuff is not obsolete. Its used in particular by QSynth
to intercept the audio for meters. I definitely think this mess should
be overhauled for FluidSynth 2.x, but shouldn't be removed
On Fri, 2009-01-30 at 10:14 -0600, S. Christian Collins wrote:
I'm used to the following behavior when using MIDI on a Creative card:
when I select an instrument not present, such as bank 8 program 20,
the MIDI track will sound using bank 0 program 20 instead. This seems
like a simple and
Hello Pedro,
On Sun, 2009-02-01 at 02:05 +0100, Pedro Lopez-Cabanillas wrote:
I've checked in some changes to the PortAudio driver.
- PortAudio enumerates devices having input only ports. As we need audio
output devices, I've changed the enumeration to ignore devices with less
than 2
On Thu, 2009-01-29 at 22:46 +0100, Pedro Lopez-Cabanillas wrote:
Thanks, Josh!
I will try to find some time this week end to play in Windows. I've already
succesfully tested it on Linux.
I have a problem with ASIO, though. First, I don't like the license terms
from
Steinberg: they
On Thu, 2009-01-29 at 23:29 +0100, Pedro Lopez-Cabanillas wrote:
Josh Green wrote:
On Thu, 2009-01-29 at 22:46 +0100, Pedro Lopez-Cabanillas wrote:
Thanks, Josh!
I will try to find some time this week end to play in Windows. I've
already succesfully tested it on Linux.
I have
On Thu, 2009-01-29 at 22:46 +0100, Pedro Lopez-Cabanillas wrote:
I have a problem with ASIO, though. First, I don't like the license terms
from
Steinberg: they don't allow to redistribute their sources (that are available
free of charge for registered developers). Second, they ask for an
Hi Jimmy,
Just keeping the already selected instrument when an invalid selection
is received seems strange to me. Do you think that would create the
desired effect in most MIDI files? It is a case of the MIDI file
expecting an instrument to be present, which is not, right? I'm not
convinced
Hey guys,
I enabled the Trac ticket details on the Timeline, since this was
mentioned as a desired feature. Make sure the Ticket details toggle
is on in the Timeline settings box.
Cheers.
Josh
___
fluid-dev mailing list
On Wed, 2009-01-28 at 22:37 +0100, Bernat Arlandis i Mañó wrote:
What do you think about fixing ticket #21 for 1.09? Without this,
multi-channel output cannot be enabled from QSynth.
I'm looking at this now. I must admit, I've never quite figured out why
there are 2 sets of drivers (driver
Hello Jimmy,
I remember discussing this issue way back when, but kind of left it for
later, since I wasn't really sure what the best solution was. I should
probably read over the older thread, since I think I did have some good
ideas of how to resolve it then (something about determining whether
On Tue, 2009-01-27 at 21:18 +0100, Pedro Lopez-Cabanillas wrote:
Hello Pedro
I am unable to add any feedback on the ticket referred to above.
Trac requires to log in with your user/password to edit tickets. If you
provided it, then there is a problem with the site. Josh, can you take a
On Tue, 2009-01-27 at 21:59 +0100, Pedro Lopez-Cabanillas wrote:
I don't think so. Seems that the PortAudio driver would be useful only to
Windows users, where FluidSynth has only a DirectSound driver with huge
latency problems. For this platform PortAudio provides ASIO and WinMM audio
On Mon, 2009-01-26 at 12:06 +0100, Bernat Arlandis i Mañó wrote:
Still, keep in mind that it's not my main goal splitting into separate libs
but having good modularization to the point this would be really easy and
practical.
Sounds good.
libInstPatch *does* handle 24 bit audio and
On Mon, 2009-01-26 at 09:43 +0100, Antoine Schmitt wrote:
Le 25 janv. 09 à 23:14, Josh Green a écrit :
Things for the new 2.x branch:
About new development, there is an improvement to fluid that I had
worked on two years ago in a private branch that I think should be
integrated
On Mon, 2009-01-26 at 15:10 -0500, Ebrahim Mayat wrote:
...and while we are on the topic of new development...one thing that has
been on my mind for a while is the subject of effects plug-ins. For the
last few releases, I have chosen not to add the option of LADSPA for the
simple reason that
On Tue, 2009-01-27 at 01:12 +0100, Bernat Arlandis i Mañó wrote:
About new development, there is an improvement to fluid that I had
worked on two years ago in a private branch that I think should be
integrated inside the main code base. I don't know if it should be
integrated into
I probably shouldn't say too much, until I see what Antoine's solution
is.. But..
On Tue, 2009-01-27 at 03:04 +0100, Bernat Arlandis i Mañó wrote:
It makes sense to me to
process the audio based on the audio playback. This would lead to
identical playback between successive renders of a
Hello,
Great that you added channel pressure. I wish I had a keyboard that
could test it out ;)
As for the velocity to filter cutoff issue. There is a version field in
SoundFont files (ifil chunk). If there are SoundFont files out there
which assume the broken velocity to filter cutoff
, Bernat Arlandis i Mañó berarma-llis...@ya.com wrote:
From: Bernat Arlandis i Mañó berarma-llis...@ya.com
Subject: Re: [fluid-dev] A new beginning for the Resonance Instrument
Database
To: Josh Green j...@resonance.org
Cc: FluidSynth Devel fluid-dev@nongnu.org
Date: Wednesday, January 21
be great. I
wanted to give it a little testing before announcing it on the Linux
Audio Announce list. Submitting your favorite freely distributable
instruments, either ones you created or off the net, would also be very
helpful.
Best regards,
Josh Green
http://sounds.resonance.org
On Sat, 2009-01-10 at 17:59 +0100, Bernat Arlandis i Mañó wrote:
Hi.
I've copied the fluidsynth man page to the wiki for a start. Although it
gets duplicated I think it will be easier to access it and review it
there. I've formatted it for the wiki without changing the section
layout so
It has also been on my mind to add Jack MIDI support. Maybe someone
will beat me to it? ;)
Josh
On Sat, 2009-01-10 at 17:56 -0500, Ebrahim Mayat wrote:
Hello again
Both jack-0.116.0 and jack-keyboard compile successfully on OS X and
Linux. So, I was wondering if it would be possible
Hi Ebrahim,
On Fri, 2009-01-09 at 08:37 -0500, Ebrahim Mayat wrote:
Hello Pedro
My deep gratitude for the CoreMIDI implementation. I managed to
compile and run fluidsynth with CoreMIDI.
There are a couple of minor bugs that need to be ironed out.
1. I had a slight problem
On Fri, 2009-01-09 at 21:02 +0100, Bernat Arlandis i Mañó wrote:
Josh Green escrigué:
Really? Seems pretty standard to me. Toplevel is branches/, tags/ and
trunk/. Under trunk is the fluidsynth/ directory. What did you have in
mind?
Normally, the fluidsynth directory
On Fri, 2009-01-09 at 00:28 +0100, Bernat Arlandis i Mañó wrote:
I think this would ease development in the long term by reducing the
amount of code. If you all agree we can entirely drop that no external
dependencies requirement unless there's some problem.
Changing the code to use glib is
information.
Happy new year to you as well.
Josh Green
___
fluid-dev mailing list
fluid-dev@nongnu.org
http://lists.nongnu.org/mailman/listinfo/fluid-dev
Ebrahim Mayat (also on this list) has been providing testing and
documentation for FluidSynth on Mac OS X for some time now. He
submitted a Fink package a while back, I'm not sure what the status of
that is though. Maybe Ebrahim will chime in?
Regards,
Josh
On Wed, 2009-01-07 at 23:19
On Wed, 2009-01-07 at 20:19 -0500, Ebrahim Mayat wrote:
On Wed, 2009-01-07 at 23:19 +0100, Pedro Lopez-Cabanillas wrote:
I think that the best solution would be to properly package Fluidsynth,
maybe
as a Fink package, and also the applications depending on it. Not sure why
there is
Hello Bernat,
Great to hear that it is working for you! As for debugging, if you pass
the ./configure script --enable-debug, then it will build it with
debugging symbols turned on. I think it turns off optimization too,
which will make for a rather significantly un-optimized build of
Hello Bernat,
I added support for the following RPNs:
00: Bend range (MSB only, in semitones)
01: Fine tune (MSB and LSB +/- 50 cents, center at 8192)
02: Coarse tune (MSB only +/- semitones, center at 64)
I did not test them though. If you could try them out and let me know
if they work as
Hello,
It looks like FluidSynth currently supports SoundFont 2.01 NRPN numbers
for setting any effect generator in realtime (well most generators at
any rate), which you could use to set the fine and course tuning
parameters. I looked at the code though and there is no handling of the
General
I don't think these messages are supported, although I seem to remember
seeing some FluidSynth code which dealt with tuning messages. Just to
clarify though, are you referring to the MIDI Tuning specification?
http://www.midi.org/about-midi/tuning.shtml
This uses RPN dumps though and not
Hello Philip,
When using the ALSA sequencer MIDI driver there is the option of setting
channels to a multiple of 16 (synth.midi-channels), which will create
one ALSA MIDI port per 16 channels.
As for setting panning on a per note basis.. This is possible to do
with the SoundFont loader API in
you.
May the Lord bless you,
Philip
Josh Green wrote:
Hello Philip,
When using the ALSA sequencer MIDI driver there is the option of setting
channels to a multiple of 16 (synth.midi-channels), which will create
one ALSA MIDI port per 16 channels.
As for setting panning
Hello Gerald,
On Tue, 2008-10-14 at 11:18 +0100, Edenyard wrote:
I had the same problem when putting together a system using Fluid and
Jorgan and I devised a Bash script to make the necessary connections
after loading Fluid but before loading Jorgan. (I've shown the script
below between
Hello Peter,
I just wanted to make sure you are aware of some of the implications of
using software under the LGPL, like FluidSynth, in a commercial
application. Since some of these things are overlooked at times. The
LGPL allows commercial applications to link to it as a shared library.
Hello Chris,
I'm just now getting around to having some time to put in FluidSynth.
The modifications you made to FluidSynth look really good, but I noticed
one change that you didn't mention in your PDF.
At the top of fluid_voice_write():
// If we're switching envelope stages from decay to
Hello Pedro,
On Sun, 2008-09-07 at 21:14 +0200, Pedro Lopez-Cabanillas wrote:
Hi,
On Sunday, September 7, 2008, Josh Green wrote:
[...]
Thanks for the attention you have given FluidSynth. Its been difficult
for me to be a decent maintainer for FluidSynth and attend to my other
Great! I'll have a look over this soon. Thanks for your efforts in
improving FluidSynth.
Josh
On Fri, 2008-08-08 at 10:51 -0500, S. Christian Collins wrote:
Dear FluidSynth developers,
I have updated the compilation of changes that I have made to the
FluidSynth code. Please
a purely integer implementation of FluidSynth again.
Looks like a nice touch piano app in that video. Cheers!
Josh Green
___
fluid-dev mailing list
fluid-dev@nongnu.org
http://lists.nongnu.org/mailman/listinfo/fluid-dev
Hey Rui,
Thanks for the info :) I've suspected it was easy, but just have never
gotten around to it. Good to know.
Cheers!
Josh
On Sun, 2008-06-15 at 17:07 +0100, Rui Nuno Capela wrote:
Josh Green wrote:
Hello Philip,
I've been meaning to get a build environment working on my
Hello Viktor,
I'd be very interested in your findings/thoughts on this. I've often
suspected that FluidSynth didn't have optimal tuning (though part of the
problem can be Reverb and/or Chorus effects at certain settings).
Best regards,
Josh Green
On Wed, 2008-06-11 at 21:17 +0200
regards,
Josh Green
On Fri, 2008-06-13 at 18:12 -0700, O. P. Martin wrote:
Hi, Josh and the FluidSynth community,
How are you?
Thank you for your service in providing fluidsynth.
Please forgive my ignorance.
I unpacked the 1.0.8 tarball but have been having problems compiling
On Tue, 2008-04-22 at 12:57 +0100, cryptoguru wrote:
Hi All,
Has anyone looked at the possibility of using CUDA to benefit from the
PC's graphics card (NVidia DirectX10 cards) as a way of supercharging
fluidsynth?
CUDA allows an application to use the graphics processor and graphics
card
On Sun, 2008-04-20 at 11:17 +0200, Christian Casteyde wrote:
Hello again,
Sorry for asking here, but I didn't find anywhere on the net how to use
fluidsynth to convert automatically MIDI files to audio files. That is, when
I use
fluidsynth -i -n -a file -L 2 bank.sf2 midi.mid
it indeed
Hello Christian,
On Sun, 2008-04-20 at 10:13 +0200, Christian Casteyde wrote:
Hello,
First of all, thanks for fluidsynth which is... fluid! It's fast and works
reliably on any machine I used it, without latency and without CPU hog. Seems
too to have less noise in the output sound thand
. :)
Sorry for the annoyance, the info on internet pointed me in the wrong
direction and I failed to go back on track.
Cheers.
Josh Green escrigué:
Hello Bernat,
Sorry it took me so long to answer your question. Unfortunately I'm not
sure currently what exactly causes this issue
Forgot to reply to this last point:
On Thu, 2008-03-13 at 15:50 -0400, Paul Giblock wrote:
Oh, regarding FluidSynth's future. I don't care if it is ported to
C++ or not, but: please do not depend on glib or Qt. Fluidsynth is
very nice in that it doesn't pull in massive TK dependencies like
Hello Chris,
On Mon, 2008-03-31 at 08:12 -0700, Chris McLennan wrote:
Hello FluidSynth group,
I have been testing FluidSynth and looking at the source for the last
week or so under Win32. I was really interested to see the --server
option on the man page... but after looking at the source
Hello Bernat,
Sorry it took me so long to answer your question. Unfortunately I'm not
sure currently what exactly causes this issue and I haven't yet really
put any time into figuring it out yet either. As you mentioned though,
it does indeed seem like its a distortion that occurs even though
Hello,
I CRAMmed that SoundFont myself, since I have it already built and what
not. Reminds me that I need to finish coding up the new format, since
it now supports Wavpack and allows for lossy/lossless hybrid encoding
(in other words its possible to distribute a lossy version of a
SoundFont
own a license to any MS
compilers and I haven't yet been able to get the mingw or cygwin builds
working.
Best regards,
Josh Green
On Thu, 2008-01-17 at 16:41 +1100, Stephen Clarke wrote:
Hi Josh,
I'm interested in finding out more about FluidSynth with a view to
possibly using
Hey Miguel,
I'd be interested in seeing your port. Do you have a location to
download it from? As I've mentioned before, FluidSynth itself could use
a lot of cleanup for my own willingness to contribute to it. If for
some reason your C++ binding looks like the right direction, it may make
Hello Jimmy,
On Mon, 2008-01-07 at 10:20 -0800, jimmy wrote:
Hi Josh,
I'm sure the different specs for GM, GS, XG, XG-lite
basically made up their own specific scenarios.
From what I see, each channel is like a patch cord
into a mixer, if the Cello-ist broke a string, it may
not be ideal
Hello Jimmy,
I did a little research into this issue and found that it is a bit more
involved than I had initially thought. I think it would help to start
with looking at some example problem MIDI files. Can you point out
specific ones which you are having issues with?
Reading up on the
!
-ken
--
On Fri, Dec 14, 2007 at 01:18:09AM -0800, Josh Green wrote:
Hello Ken,
Sounds like a strange issue. But as you say, I'm not certain what state
the version of FluidSynth you have is in, since you also mention CVS,
which got switched over to subversion a while back
optimization and code clean up. If anyone is
interested in helping out, please do contact me.
Cheers.
Josh
On Tue, 2007-12-18 at 15:12 +0200, Tomas Nykung wrote:
On Sat, Nov 17, 2007 at 02:45:32PM -0800, Josh Green wrote:
I'm pleased to announce the release of FluidSynth 1.0.8
Hello Ken,
Sounds like a strange issue. But as you say, I'm not certain what state
the version of FluidSynth you have is in, since you also mention CVS,
which got switched over to subversion a while back. I'd like to get a
better idea of how you are running FluidSynth though. Are you running
Hallo Julien!
Nice to hear from you and that you have tried the latest FluidSynth.
I'm looking forward to giving it more attention in the future, as well
as Swami, for which I still have the thought of creating a text based
instrument editing shell (called swamish, if you remember ;) Work has
and --enable-trap-on-fpe configure options to
aid in Floating Point Exception debugging
Grab it directly from: http://download.savannah.gnu.org/releases/fluid/
Main project page: http://www.fluidsynth.org
Happy synthesizing!
Josh Green
___
fluid-dev
I just committed some changes to subversion, including:
- Fixed bug that was causing weird QSynth crash
- Some source changes to make windows builds work
- Addition of Visual Studio 2003 project files
- Back converted VS project to existing VC++ 6 project
- Reverted some Reverb and Chorus level
Hello David,
On Mon, 2007-09-17 at 03:24 -0500, David Hilvert wrote:
On Sun, 16 Sep 2007 18:02:34 -0700
Josh Green [EMAIL PROTECTED] wrote:
I'm having trouble re-producing the QSynth crash problem (as mentioned
in a previous email to the list, forgot to CC you though).
I think I'm
On Mon, 2007-09-17 at 16:12 +0200, Bernhard Schelling wrote:
Hi Again
There are a few changes which were required to make these builds possible.
In the DSP I added the files for aufile, dspfloat and removed strtok
which doesn't exist anymore but is still referenced in the DSP.
For the
Hello David,
On Mon, 2007-09-17 at 04:48 -0500, David Hilvert wrote:
On Mon, 17 Sep 2007 00:43:30 -0700
Josh Green [EMAIL PROTECTED] wrote:
I think I need to get a better idea of how your patch is helping to keep
Reverb and Chorus at a more constant output level, regardless
On Mon, 2007-09-17 at 21:06 +0100, Rui Nuno Capela wrote:
this is in fact one of my proposed patches (attached once again).
without this one qsynth reverb level is stuck to 100%, surely everyone
has this for granted ;)
i remember it was argued by Peter himself during 1.0.4 release iirc;
On Mon, 2007-09-17 at 23:42 -0500, David Hilvert wrote:
On Mon, 17 Sep 2007 23:38:24 -0500
David Hilvert [EMAIL PROTECTED] wrote:
==26661== Thread 2:
==26661== Invalid read of size 4
==26661==at 0x4078F14: fluid_synth_dither_s16 (fluid_synth.c:1824)
==26661==by 0x4056651:
I'm currently trying to debug the issue with subversion FluidSynth and
Qsynth when meter display is enabled. I'm not getting a crash though.
I've tried both qsynth 0.2.6 and 0.3.1. Both of them appear to have
problems when meters are enabled, but no crash, just a message like:
fluidsynth:
Hey Tomas,
On Wed, 2007-09-05 at 10:24 +0300, Tomas Nykung wrote:
On Mon, Sep 03, 2007 at 12:44:29PM -0700, Josh Green wrote:
Hello Thomas,
Glad to hear that things are working for you and that the bug appears to
be fixed.
So, the next obvious qustion will of course be that when do
Hello David,
I'm having trouble re-producing the QSynth crash problem (as mentioned
in a previous email to the list, forgot to CC you though). I've tried
with Jack and ALSA, QSynth 2.5, 2.6 and 3.1. Also tried FluidSynth with
LADSPA and QSynth meters enabled. This isn't to say there isn't a
After making a few changes to the existing VC++ 6 project and some
source files I was able to build FluidSynth on Visual Studio 2003.
Since I don't have VC++ 6, I was wondering if I should just remove the
older VC 6 project files and add the newer VS 2003 files.
Is anyone currently using the VC 6
Out of curiosity, what build environment did you attempt this in? I
would like to make FluidSynth build-able on Windows, without using
cygwin. To this end, I should actually try it :)
Josh
On Wed, 2007-08-22 at 22:33 -0400, Topher Cyll wrote:
Hey folks,
I've been struggling to get
Hello Tomas,
Sorry about the delay, I've been rather busy the last few months. I did
a number of audio output tests (using jackrec to dump the audio output
of FluidSynth). I found in those cases that the looping was in fact
correct. When I gave that test SoundFont a try though, I found that
Perhaps you didn't understand my point though. I'm not suggesting that
you code with glib/GObject. But more, that if there was a C++ binding
of libInstPatch, that you would use that instead of forking your own
branch of it. Yes vamp off was probably left over from my initial
frustration and it
On Wed, 2007-05-09 at 09:18 -0700, Z F wrote:
This makes me happy :) THis is exactly how I view the process. The last
stage of audio processing should be responsible for dithering if it is
needed at all...
ZF
Only the 16 bit audio conversion functions in FluidSynth use dithering
On Wed, 2007-05-09 at 18:08 +0200, Miguel Lobo wrote:
At the moment I'd like to have the freedom to modify the loader code,
so it's either porting it to C++ (no big work, we're talking about
just a couple of files) or using glib/GObject. In the future, who
knows.
Sounds fine if you are
1 - 100 of 161 matches
Mail list logo